Player Matchup

Sun Wukong
Sun Wukong
BiaxialFour60
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,256 Elo+
Party 1
Sol
Sol
Kallousness
Sol
Level 62
God Stats
0W - 2L
1,341 SR
Queue Stats
40W - 45L
1,411 Elo+
Party 1
Ishtar
Ishtar
Lastim
Ishtar
Level 14
God Stats
3W - 3L
1,310 SR
Queue Stats
25W - 29L
1,383 Elo+
Party 1
Team Averages
Level 27
1,384 SR
1,350 Elo+

VS

Team Averages
Level 47
1,534 SR
1,141 Elo+
Kukulkan
Kukulkan
ElephantEmbryo
Kukulkan
Level 45
God Stats
1W - 1L
1,385 SR
Queue Stats
1W - 2L
1,141 Elo+
Party 2
Ne Zha
Ne Zha
Mr3rdIeg
Ne Zha
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,141 Elo+
Party 2
Kuzenbo
Kuzenbo
iPhone6sPluss
Kuzenbo
Level 15
God Stats
1W - 0L
1,717 SR
Queue Stats
1W - 2L
1,141 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BiaxialFour60
Sun Wukong
16
0 / 5 / 0
10,361
545
6,213
21,569
20,940
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 5 / 0
10,390
547
10,832
16,930
5,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
Lastim
Ishtar
17
0 / 6 / 1
11,265
593
6,064
20,838
7,749
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
20
9 / 0 / 7
14,628
770
29,890
11,251
6,493
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
Mr3rdIeg
Ne Zha
18
5 / 1 / 6
13,365
703
15,595
11,771
5,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Kuzenbo
19
2 / 1 / 12
12,907
679
6,557
16,965
25,060
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
41
0
Kills
16
16
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BiaxialFour60
Sun Wukong
0
5
0
0
W
Kukulkan
9
0
7
12.5
L
0
5
0
0
L
Ishtar
Lastim
Ishtar
0
6
1
0.08
W
Ne Zha
Mr3rdIeg
Ne Zha
5
1
6
8
W
Kuzenbo
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,109
Damage
52,042
59,337
Taken
39,987
33,754
Mitigated
37,373
10,419
Healing
9,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BiaxialFour60
Sun Wukong
6,213
1,306
0
3,642
21,569
20,940
0
14,857
6,381
0
38,255
W
Kukulkan
29,890
1,118
0
1,921
11,251
6,493
1,309
4,536
6,715
80,386
0
L
10,832
3,729
0
4,207
16,930
5,065
0
9,810
6,932
41,396
0
L
Ishtar
Lastim
Ishtar
6,064
4,541
0
2,570
20,838
7,749
174
10,491
10,249
0
46,777
W
Ne Zha
Mr3rdIeg
Ne Zha
15,595
6,703
0
4,242
11,771
5,820
148
2,011
9,760
0
80,553
W
Kuzenbo
6,557
2,988
0
2,962
16,965
25,060
413
4,500
12,465
18,781
3,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,016
Gold Earned
40,900
191
Minions Killed
218
0
Camps Cleared
0
896,718
Distance Traveled
1,051,142
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,361
545
44
2
0
314,487
0
W
Kukulkan
14,628
770
107
6
0
375,067
0
L
Sol
10,390
547
66
3
0
292,848
0
L
Ishtar
11,265
593
81
4
0
289,383
0
W
Ne Zha
13,365
703
86
5
0
321,762
0
W
Kuzenbo
12,907
679
25
1
0
354,313
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role