Player Matchup

Sylvanus
Sylvanus
HiMyNameIsEvan
Sylvanus
Level 158
God Stats
0W - 1L
1,768 SR
Queue Stats
25W - 15L
1,692 Elo+
Party 1
Thor
Thor
baldingmagician
Thor
Level 125
God Stats
3W - 6L
1,367 SR
Queue Stats
173W - 129L
1,565 Elo+
Party 3
Sol
Sol
caoznite
Sol
Level 168
God Stats
2W - 2L
1,745 SR
Queue Stats
18W - 15L
1,744 Elo+
Party 1
Mulan
Mulan
shiftsama
Mulan
Level 21
God Stats
2W - 6L
1,500 SR
Queue Stats
40W - 73L
1,500 Elo+
Party 3
Chiron
Chiron
xXratthewXx
Chiron
Level 22
God Stats
37W - 36L
1,633 SR
Queue Stats
211W - 209L
1,371 Elo+
Party 3
Team Averages
Level 99
1,603 SR
1,574 Elo+

VS

Team Averages
Level 153
1,628 SR
1,563 Elo+
Jing Wei
Jing Wei
Douma737
Jing Wei
Level 42
God Stats
1W - 2L
1,236 SR
Queue Stats
11W - 15L
1,455 Elo+
Solo
Surtr
Surtr
Hollow_DeathZone
Surtr
Level 145
God Stats
3W - 1L
1,811 SR
Queue Stats
55W - 51L
1,565 Elo+
Party 2
Da Ji
Da Ji
Hollow_GhostPR
Da Ji
Level 178
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 51L
1,593 Elo+
Party 2
Sobek
Sobek
Hollow_HuesoPR
Sobek
Level 159
God Stats
3W - 1L
1,840 SR
Queue Stats
50W - 44L
1,582 Elo+
Party 2
Hera
Hera
xx100PRE
Hera
Level 243
God Stats
9W - 5L
1,751 SR
Queue Stats
167W - 153L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 2 / 3
7,285
560
5,580
14,766
10,575
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
2 / 3 / 2
6,776
521
5,903
13,008
5,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
4 / 1 / 1
8,094
623
11,254
6,177
2,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
shiftsama
Mulan
11
0 / 5 / 1
6,133
472
3,590
12,442
7,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Chiron
11
0 / 4 / 1
6,027
464
4,533
11,202
4,458
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Douma737
Jing Wei
11
0 / 3 / 1
6,051
465
975
8,903
3,391
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 1 / 3
8,922
686
6,839
9,468
7,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
6 / 2 / 2
8,145
627
11,114
12,450
5,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 1 / 1
6,753
519
4,057
14,937
12,255
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hera
15
3 / 1 / 2
8,772
675
14,681
7,625
2,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
7
Kills
15
15
Deaths
8
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Douma737
Jing Wei
0
3
1
0.17
L
Sylvanus
1
2
3
1.25
W
4
1
3
5.5
W
6
2
2
3.5
W
2
1
1
2.5
L
2
3
2
1
L
4
1
1
4.5
L
Mulan
shiftsama
Mulan
0
5
1
0.1
L
Chiron
0
4
1
0.13
W
Hera
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,860
Damage
37,666
57,595
Taken
53,383
31,004
Mitigated
31,063
15,524
Healing
18,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Douma737
Jing Wei
975
851
0
1,952
8,903
3,391
0
4,791
4,112
0
38,484
L
Sylvanus
5,580
1,421
2,163
4,100
14,766
10,575
25
4,157
10,513
24,528
1,866
W
6,839
1,781
0
3,629
9,468
7,006
104
102
8,957
1,857
58,597
W
11,114
2,745
0
5,756
12,450
5,697
0
3,097
9,309
0
72,108
W
4,057
624
1,761
4,338
14,937
12,255
0
7,840
7,050
19,094
0
L
5,903
1,946
0
2,443
13,008
5,603
0
4,583
8,175
0
45,934
L
11,254
5,176
0
1,070
6,177
2,584
276
1,405
4,732
67,137
7,223
L
Mulan
shiftsama
Mulan
3,590
476
0
2,777
12,442
7,784
0
2,125
9,499
0
36,628
L
Chiron
4,533
1,861
434
2,537
11,202
4,458
0
6,111
4,693
0
41,303
W
Hera
14,681
1,926
0
1,250
7,625
2,714
157
500
7,125
84,959
828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,315
Gold Earned
38,643
373
Minions Killed
431
0
Camps Cleared
0
1,302,577
Distance Traveled
1,394,581
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,051
465
66
5
0
259,257
2
L
Sylvanus
7,285
560
37
3
0
251,319
0
W
Surtr
8,922
686
99
8
0
262,560
1
W
Da Ji
8,145
627
97
7
0
314,140
0
W
Sobek
6,753
519
11
1
0
288,474
3
L
Thor
6,776
521
79
6
0
302,289
0
L
Sol
8,094
623
121
9
0
260,945
0
L
Mulan
6,133
472
74
6
0
246,190
4
L
Chiron
6,027
464
62
5
0
241,834
2
W
Hera
8,772
675
158
12
0
270,150
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role