Player Matchup

Janus
Janus
Felide26
Janus
Level 95
God Stats
4W - 2L
1,500 SR
Queue Stats
247W - 258L
1,329 Elo+
Party 1
Thor
Thor
INJIJI1
Thor
Level 68
God Stats
5W - 7L
1,792 SR
Queue Stats
126W - 117L
1,446 Elo+
Solo
Odin
Odin
NEWDASCAR
Odin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 202L
1,329 Elo+
Party 1
Achilles
Achilles
SneakyCone
Achilles
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,446 Elo+
Party 3
Jormungandr
Jormungandr
TacticalWood
Jormungandr
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,446 Elo+
Party 3
Team Averages
Level 70
1,558 SR
1,399 Elo+

VS

Team Averages
Level 87
1,435 SR
1,364 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
MarStarTV
Cernunnos
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 64L
1,193 Elo+
Party 2
Aphrodite
Aphrodite
SimpForNIC
Aphrodite
Level 99
God Stats
1W - 2L
1,347 SR
Queue Stats
137W - 141L
1,479 Elo+
Solo
Anhur
Anhur
Yoboii
Anhur
Level 77
God Stats
2W - 2L
1,257 SR
Queue Stats
70W - 74L
1,187 Elo+
Party 2
Anubis
Anubis
ynnejxela
Anubis
Level 67
God Stats
82W - 51L
1,573 SR
Queue Stats
172W - 159L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Felide26
Janus
14
1 / 7 / 3
9,076
454
16,075
15,751
4,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thor
INJIJI1
Thor
15
2 / 6 / 2
8,505
425
7,812
21,444
8,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
13
0 / 4 / 1
7,908
395
2,095
18,495
15,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
SneakyCone
Achilles
12
1 / 4 / 0
7,694
385
8,140
17,935
17,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jormungandr
TacticalWood
Jormungandr
13
0 / 5 / 1
8,055
403
6,244
23,040
18,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
18
6 / 0 / 10
12,255
613
14,161
5,810
3,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
MarStarTV
Cernunnos
18
5 / 0 / 9
11,087
554
14,817
13,498
6,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
SimpForNIC
Aphrodite
17
3 / 0 / 14
11,361
568
10,912
18,148
12,862
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anhur
Yoboii
Anhur
18
7 / 0 / 9
11,738
587
18,525
18,408
8,639
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
ynnejxela
Anubis
18
5 / 4 / 10
11,035
552
14,254
15,221
8,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
78
4
Kills
26
26
Deaths
4
7
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
0
10
11
L
Janus
Felide26
Janus
1
7
3
0.36
L
Thor
INJIJI1
Thor
2
6
2
0.5
W
Cernunnos
MarStarTV
Cernunnos
5
0
9
9.5
L
Odin
0
4
1
0.13
W
Aphrodite
SimpForNIC
Aphrodite
3
0
14
10
L
Achilles
SneakyCone
Achilles
1
4
0
0.25
L
Jormungandr
TacticalWood
Jormungandr
0
5
1
0.1
W
Anhur
Yoboii
Anhur
7
0
9
11.5
W
Anubis
ynnejxela
Anubis
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,366
Damage
72,669
96,665
Taken
71,085
65,139
Mitigated
40,791
7,499
Healing
39,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,161
4,109
0
250
5,810
3,949
3,069
2,229
3,581
77,574
2,561
L
Janus
Felide26
Janus
16,075
291
85
1,687
15,751
4,847
0
7,369
8,102
90,669
873
L
Thor
INJIJI1
Thor
7,812
1,546
0
1,110
21,444
8,933
0
7,761
13,427
0
75,435
W
Cernunnos
MarStarTV
Cernunnos
14,817
7,932
0
3,351
13,498
6,663
1,890
2,447
10,849
0
89,673
L
Odin
2,095
483
0
500
18,495
15,297
0
8,641
9,149
0
51,153
W
Aphrodite
SimpForNIC
Aphrodite
10,912
1,808
11,048
14,125
18,148
12,862
1,683
5,891
11,691
53,203
0
L
Achilles
SneakyCone
Achilles
8,140
2,756
0
1,498
17,935
17,439
0
5,900
11,832
0
33,284
L
Jormungandr
TacticalWood
Jormungandr
6,244
1,117
328
2,291
23,040
18,623
0
7,546
15,253
45,302
0
W
Anhur
Yoboii
Anhur
18,525
12,245
0
6,777
18,408
8,639
3,535
7,065
11,152
0
93,883
W
Anubis
ynnejxela
Anubis
14,254
325
1,136
3,014
15,221
8,678
1,597
4,515
10,664
101,330
311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,238
Gold Earned
57,476
413
Minions Killed
623
0
Camps Cleared
0
1,828,063
Distance Traveled
1,843,109
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,255
613
145
7
0
348,581
1
L
Janus
9,076
454
135
7
0
376,645
0
L
Thor
8,505
425
106
5
0
343,184
0
W
Cernunnos
11,087
554
135
7
0
378,622
0
L
Odin
7,908
395
62
3
0
345,193
0
W
Aphrodite
11,361
568
70
4
0
388,669
0
L
Achilles
7,694
385
52
3
0
376,111
0
L
Jormungandr
8,055
403
58
3
0
386,930
2
W
Anhur
11,738
587
136
7
0
375,047
0
W
Anubis
11,035
552
137
7
0
352,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role