Player Matchup

He Bo
He Bo
ChebSter2003
He Bo
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,635 Elo+
Party 2
Cthulhu
Cthulhu
Chebbeefus
Cthulhu
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,614 Elo+
Party 2
Persephone
Persephone
Kingslayer6334
Persephone
Level 154
God Stats
2W - 1L
1,894 SR
Queue Stats
24W - 18L
1,619 Elo+
Party 2
Sylvanus
Sylvanus
Nulgo
Sylvanus
Level 125
God Stats
1W - 1L
1,763 SR
Queue Stats
20W - 13L
1,654 Elo+
Party 2
Nut
Nut
SHEEPASAURUS01
Nut
Level 159
God Stats
5W - 5L
1,623 SR
Queue Stats
58W - 44L
1,634 Elo+
Party 2
Team Averages
Level 148
1,656 SR
1,631 Elo+

VS

Team Averages
Level 173
1,534 SR
1,548 Elo+
Tyr
Tyr
 
Tyr
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ArtioIsThicc
Fenrir
Level 200
God Stats
1W - 2L
1,230 SR
Queue Stats
67W - 55L
1,482 Elo+
Party 1
Hou Yi
Hou Yi
Silverclone00
Hou Yi
Level 181
God Stats
4W - 9L
1,481 SR
Queue Stats
100W - 103L
1,602 Elo+
Party 1
Tiamat
Tiamat
Taokakak
Tiamat
Level 119
God Stats
43W - 33L
1,616 SR
Queue Stats
147W - 145L
1,589 Elo+
Party 1
Ravana
Ravana
boris1964440
Ravana
Level 172
God Stats
11W - 2L
1,845 SR
Queue Stats
356W - 318L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,303
530
2,069
7,297
2,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Chebbeefus
Cthulhu
10
1 / 2 / 0
5,540
554
5,781
6,811
6,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Persephone
Kingslayer6334
Persephone
9
0 / 1 / 1
5,720
572
1,712
3,394
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Nulgo
Sylvanus
8
0 / 3 / 3
4,714
471
3,076
5,985
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 4 / 1
5,217
522
3,772
8,159
3,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
10
1 / 1 / 1
5,902
590
4,447
10,162
8,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
10
2 / 1 / 5
5,863
586
3,079
7,395
5,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 1 / 2
6,537
654
5,354
6,081
2,173
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
Taokakak
Tiamat
11
2 / 0 / 1
6,182
618
1,534
2,975
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ravana
11
3 / 0 / 0
5,629
563
4,445
4,572
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
21
3
Kills
12
12
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
1
1.5
W
Fenrir
2
1
5
4.5
L
2
2
0
1
L
Cthulhu
Chebbeefus
Cthulhu
1
2
0
0.5
L
Persephone
Kingslayer6334
Persephone
0
1
1
0.5
L
Sylvanus
Nulgo
Sylvanus
0
3
3
0.5
L
0
4
1
0.13
W
4
1
2
5
W
Tiamat
Taokakak
Tiamat
2
0
1
2.5
W
Ravana
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,410
Damage
18,859
31,646
Taken
31,185
16,808
Mitigated
19,537
6,370
Healing
16,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,447
747
0
5,405
10,162
8,767
0
5,990
4,172
0
40,068
W
Fenrir
3,079
1,009
0
2,199
7,395
5,005
0
1,976
5,419
0
16,391
L
2,069
234
0
1,126
7,297
2,552
0
0
7,297
37,735
0
L
Cthulhu
Chebbeefus
Cthulhu
5,781
785
58
684
6,811
6,296
0
107
6,704
37,910
846
L
Persephone
Kingslayer6334
Persephone
1,712
314
0
1,102
3,394
1,018
51
812
2,579
39,448
0
L
Sylvanus
Nulgo
Sylvanus
3,076
1,607
300
778
5,985
3,916
115
532
5,442
19,742
5,588
L
3,772
2,734
0
2,322
8,159
3,026
0
0
8,159
0
38,659
W
5,354
3,030
0
3,628
6,081
2,173
0
953
5,128
0
52,902
W
Tiamat
Taokakak
Tiamat
1,534
192
0
1,738
2,975
1,565
96
959
2,016
43,205
2,673
W
Ravana
4,445
1,080
0
3,224
4,572
2,027
0
2,115
2,457
0
40,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,494
Gold Earned
30,113
338
Minions Killed
365
0
Camps Cleared
0
952,783
Distance Traveled
1,060,520
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
5,902
590
87
9
0
212,419
0
W
Fenrir
5,863
586
18
2
0
224,855
0
L
He Bo
5,303
530
64
6
0
190,075
0
L
Cthulhu
5,540
554
70
7
0
189,696
0
L
Persephone
5,720
572
89
9
0
198,799
0
L
Sylvanus
4,714
471
42
4
0
199,006
2
L
Nut
5,217
522
73
7
0
175,207
0
W
Hou Yi
6,537
654
92
9
0
177,549
4
W
Tiamat
6,182
618
105
11
0
209,211
0
W
Ravana
5,629
563
63
6
0
236,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role