Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
CorreNegada_
Pele
Level 100
God Stats
16W - 15L
1,625 SR
Queue Stats
72W - 69L
1,525 Elo+
Solo
Heimdallr
Heimdallr
firehandz
Heimdallr
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,537 Elo+
Party 1
Charon
Charon
gallego-chicoana
Charon
Level 72
God Stats
1W - 5L
1,187 SR
Queue Stats
334W - 320L
1,532 Elo+
Solo
Cerberus
Cerberus
ygaagi
Cerberus
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 47L
1,513 Elo+
Party 1
Team Averages
Level 107
1,462 SR
1,521 Elo+

VS

Team Averages
Level 117
1,483 SR
1,458 Elo+
Ravana
Ravana
L-Gregoly
Ravana
Level 109
God Stats
1W - 2L
1,090 SR
Queue Stats
135W - 145L
1,450 Elo+
Solo
Anubis
Anubis
Lz_CsjG
Anubis
Level 121
God Stats
6W - 5L
1,631 SR
Queue Stats
75W - 71L
1,450 Elo+
Party 2
Artemis
Artemis
OperatorKeller
Artemis
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 50L
1,429 Elo+
Party 2
Maui
Maui
dimasdih
Maui
Level 147
God Stats
8W - 10L
1,545 SR
Queue Stats
61W - 63L
1,418 Elo+
Party 2
Sol
Sol
lMaxis
Sol
Level 84
God Stats
4W - 4L
1,648 SR
Queue Stats
10W - 12L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
0 / 3 / 0
5,423
542
1,684
7,658
2,877
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 1 / 1
5,010
501
2,202
7,026
2,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
firehandz
Heimdallr
10
3 / 3 / 0
5,920
592
7,602
6,816
2,948
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 2 / 1
6,197
620
2,831
5,361
1,941
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
ygaagi
Cerberus
9
0 / 1 / 3
5,245
525
2,493
7,231
5,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
L-Gregoly
Ravana
12
4 / 0 / 1
6,215
622
5,091
3,548
1,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
Lz_CsjG
Anubis
11
1 / 1 / 1
5,695
570
2,119
4,946
2,121
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 3 / 4
5,220
522
4,687
7,544
2,862
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
9
0 / 0 / 4
5,486
549
2,272
6,549
4,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
lMaxis
Sol
12
5 / 0 / 0
7,401
740
4,787
5,006
1,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
4
Kills
10
10
Deaths
4
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
3
0
0
L
1
1
1
1.5
W
Ravana
L-Gregoly
Ravana
4
0
1
4.5
W
Anubis
Lz_CsjG
Anubis
1
1
1
1.5
W
0
3
4
0.67
W
Maui
0
0
4
2
L
Heimdallr
firehandz
Heimdallr
3
3
0
1
L
0
2
1
0.25
W
Sol
lMaxis
Sol
5
0
0
5
L
Cerberus
ygaagi
Cerberus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,812
Damage
18,956
34,092
Taken
27,593
15,571
Mitigated
13,225
8,571
Healing
11,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
1,684
374
0
3,358
7,658
2,877
0
3,615
4,043
28,834
9,061
L
2,202
622
0
626
7,026
2,704
0
74
6,952
0
28,761
W
Ravana
L-Gregoly
Ravana
5,091
1,509
0
2,378
3,548
1,569
0
376
3,146
0
45,752
W
Anubis
Lz_CsjG
Anubis
2,119
193
0
2,906
4,946
2,121
0
2,031
2,497
37,818
1,890
W
4,687
2,128
0
2,412
7,544
2,862
0
936
6,608
0
28,814
W
Maui
2,272
302
0
1,645
6,549
4,954
0
1,410
5,099
14,070
0
L
Heimdallr
firehandz
Heimdallr
7,602
4,062
0
2,101
6,816
2,948
0
1,552
5,264
0
48,761
L
2,831
112
0
750
5,361
1,941
0
1,994
3,367
36,561
1,412
W
Sol
lMaxis
Sol
4,787
2,182
0
2,586
5,006
1,719
870
1,591
3,415
38,063
7,190
L
Cerberus
ygaagi
Cerberus
2,493
255
0
1,736
7,231
5,101
0
1,501
5,730
17,040
1,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,795
Gold Earned
30,017
311
Minions Killed
301
0
Camps Cleared
0
964,850
Distance Traveled
1,104,834
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,423
542
65
7
0
197,634
2
L
Pele
5,010
501
49
5
0
185,492
0
W
Ravana
6,215
622
79
8
0
227,524
0
W
Anubis
5,695
570
51
5
0
193,951
0
W
Artemis
5,220
522
52
5
0
230,141
0
W
Maui
5,486
549
31
3
0
246,952
4
L
Heimdallr
5,920
592
79
8
0
180,594
0
L
Charon
6,197
620
94
9
0
192,834
0
W
Sol
7,401
740
88
9
0
206,266
7
L
Cerberus
5,245
525
24
2
0
208,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role