Player Matchup

Anhur
Anhur
 
Anhur
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
FangamesXD
Sol
Level 18
God Stats
6W - 3L
1,814 SR
Queue Stats
32W - 44L
1,469 Elo+
Party 1
Persephone
Persephone
IvixxTheReaper
Persephone
Level 25
God Stats
21W - 27L
1,485 SR
Queue Stats
36W - 55L
1,440 Elo+
Party 1
Cerberus
Cerberus
MonkeDchacone
Cerberus
Level 109
God Stats
0W - 4L
1,326 SR
Queue Stats
39W - 42L
1,499 Elo+
Solo
Danzaburou
Danzaburou
NeoMix
Danzaburou
Level 25
God Stats
10W - 10L
1,438 SR
Queue Stats
23W - 40L
1,364 Elo+
Party 1
Team Averages
Level 44
1,513 SR
1,454 Elo+

VS

Team Averages
Level 75
1,485 SR
1,408 Elo+
Lancelot
Lancelot
Apofi83
Lancelot
Level 106
God Stats
120W - 135L
1,444 SR
Queue Stats
129W - 146L
1,453 Elo+
Solo
Arachne
Arachne
Cynella
Arachne
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 144L
1,421 Elo+
Solo
Janus
Janus
FenÏx
Janus
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 34L
1,462 Elo+
Solo
Achilles
Achilles
Indrug
Achilles
Level 52
God Stats
7W - 6L
1,532 SR
Queue Stats
42W - 50L
1,413 Elo+
Solo
Cerberus
Cerberus
negokaj
Cerberus
Level 106
God Stats
5W - 6L
1,447 SR
Queue Stats
52W - 60L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
2 / 7 / 2
7,975
1,139
6,953
13,105
5,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 5 / 1
7,599
1,086
10,408
11,304
4,067
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
IvixxTheReaper
Persephone
12
0 / 1 / 0
6,639
948
1,370
1,708
883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
MonkeDchacone
Cerberus
13
1 / 2 / 3
8,252
1,179
6,754
14,084
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
NeoMix
Danzaburou
13
0 / 3 / 2
7,539
1,077
5,841
9,797
3,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Team 1 Tickets

248

VS

Team 2 Tickets

355

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Apofi83
Lancelot
14
4 / 1 / 8
8,643
1,235
7,687
5,867
2,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
Cynella
Arachne
14
5 / 0 / 10
8,844
1,263
7,696
8,109
3,775
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
FenÏx
Janus
14
6 / 1 / 10
9,111
1,302
14,368
2,551
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Indrug
Achilles
14
1 / 1 / 15
7,920
1,131
10,137
11,242
11,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
negokaj
Cerberus
14
2 / 1 / 15
8,454
1,208
7,254
8,015
6,291
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
76
4
Kills
18
18
Deaths
4
8
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
2
7
2
0.43
W
Lancelot
Apofi83
Lancelot
4
1
8
8
W
Arachne
Cynella
Arachne
5
0
10
10
L
1
5
1
0.3
W
Janus
FenÏx
Janus
6
1
10
11
W
Achilles
Indrug
Achilles
1
1
15
8.5
L
Persephone
IvixxTheReaper
Persephone
0
1
0
0
L
Cerberus
MonkeDchacone
Cerberus
1
2
3
1.25
L
Danzaburou
NeoMix
Danzaburou
0
3
2
0.33
W
Cerberus
negokaj
Cerberus
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,326
Damage
47,142
49,998
Taken
35,784
26,736
Mitigated
24,878
5,452
Healing
4,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,953
3,481
0
1,187
13,105
5,044
0
4,874
8,043
0
15,367
W
Lancelot
Apofi83
Lancelot
7,687
1,517
0
223
5,867
2,229
0
2,473
3,394
0
16,489
W
Arachne
Cynella
Arachne
7,696
4,771
58
1,993
8,109
3,775
0
4,969
3,140
0
18,141
L
10,408
3,849
0
1,595
11,304
4,067
0
3,514
7,696
21,909
0
W
Janus
FenÏx
Janus
14,368
1,025
0
250
2,551
860
0
954
1,597
23,934
0
W
Achilles
Indrug
Achilles
10,137
1,315
0
206
11,242
11,723
0
5,951
5,291
0
14,815
L
Persephone
IvixxTheReaper
Persephone
1,370
268
0
182
1,708
883
0
701
1,002
4,405
0
L
Cerberus
MonkeDchacone
Cerberus
6,754
496
0
2,172
14,084
13,164
0
5,622
8,002
15,906
0
L
Danzaburou
NeoMix
Danzaburou
5,841
3,218
0
316
9,797
3,578
0
5,192
4,361
0
15,895
W
Cerberus
negokaj
Cerberus
7,254
506
0
1,920
8,015
6,291
0
4,185
3,830
17,151
728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,004
Gold Earned
42,972
129
Minions Killed
127
5
Camps Cleared
6
550,183
Distance Traveled
758,330
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,975
1,139
15
2
1
126,631
0
W
Lancelot
8,643
1,235
14
2
5
152,637
0
W
Arachne
8,844
1,263
31
4
1
161,977
0
L
Sol
7,599
1,086
41
6
3
132,050
0
W
Janus
9,111
1,302
33
5
0
138,940
0
W
Achilles
7,920
1,131
11
2
0
150,217
0
L
Persephone
6,639
948
10
1
0
20,478
0
L
Cerberus
8,252
1,179
29
4
1
147,781
0
L
Danzaburou
7,539
1,077
34
5
0
123,243
0
W
Cerberus
8,454
1,208
38
5
0
154,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role