Player Matchup

Fafnir
Fafnir
Mormel XD
Fafnir
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,726 Elo+
Party 2
Mercury
Mercury
R3aper Of H3ll8
Mercury
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,726 Elo+
Party 2
Discordia
Discordia
SykoViking
Discordia
Level 105
God Stats
4W - 13L
1,371 SR
Queue Stats
72W - 67L
1,589 Elo+
Solo
Team Averages
Level 127
1,457 SR
1,681 Elo+

VS

Team Averages
Level 113
1,435 SR
1,506 Elo+
Ymir
Ymir
 
Ymir
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
ParzivalRPO
Kukulkan
Level 146
God Stats
0W - 1L
1,151 SR
Queue Stats
4W - 5L
1,451 Elo+
Party 1
Bastet
Bastet
ero-granpa
Bastet
Level 60
God Stats
5W - 5L
1,655 SR
Queue Stats
123W - 116L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Mormel XD
Fafnir
14
0 / 2 / 4
9,115
651
5,435
12,881
16,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
3 / 2 / 1
10,178
727
3,114
9,209
3,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Discordia
SykoViking
Discordia
16
2 / 2 / 1
9,761
697
12,191
6,854
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
1 / 2 / 5
8,860
633
2,750
10,582
10,529
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
ParzivalRPO
Kukulkan
16
2 / 0 / 3
9,678
691
10,430
7,512
3,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
ero-granpa
Bastet
10
3 / 3 / 3
8,474
605
7,147
8,059
3,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
17
5
Kills
6
6
Deaths
5
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
5
1.75
W
Fafnir
Mormel XD
Fafnir
0
2
4
1
L
Kukulkan
ParzivalRPO
Kukulkan
2
0
3
3.5
W
3
2
1
1.75
W
Discordia
SykoViking
Discordia
2
2
1
1.25
L
Bastet
ero-granpa
Bastet
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,740
Damage
20,327
28,944
Taken
26,153
22,088
Mitigated
17,273
3,804
Healing
3,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,750
624
155
933
10,582
10,529
69
6,491
3,606
12,780
315
W
Fafnir
Mormel XD
Fafnir
5,435
679
0
2,066
12,881
16,110
213
6,574
5,575
17,824
1,204
L
Kukulkan
ParzivalRPO
Kukulkan
10,430
318
0
0
7,512
3,350
486
5,742
1,597
44,285
0
W
3,114
694
0
665
9,209
3,572
443
2,442
6,534
0
53,314
W
Discordia
SykoViking
Discordia
12,191
152
0
1,073
6,854
2,406
327
3,015
3,578
44,119
661
L
Bastet
ero-granpa
Bastet
7,147
1,478
0
2,027
8,059
3,394
10
4,368
3,563
0
18,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,054
Gold Earned
27,012
191
Minions Killed
141
0
Camps Cleared
0
766,430
Distance Traveled
619,406
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,860
633
16
1
0
222,812
1
W
Fafnir
9,115
651
22
2
0
216,848
0
L
Kukulkan
9,678
691
96
7
0
246,466
3
W
Mercury
10,178
727
97
7
0
307,046
0
W
Discordia
9,761
697
72
5
0
242,536
0
L
Bastet
8,474
605
29
2
0
150,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role