Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
DarkmissAthena
Arachne
Level 123
God Stats
1W - 2L
1,760 SR
Queue Stats
122W - 122L
1,507 Elo+
Solo
Athena
Athena
GOD OF MOBN
Athena
Level 149
God Stats
10W - 8L
1,812 SR
Queue Stats
603W - 601L
1,521 Elo+
Party 1
Nut
Nut
MOBN NIGHTMARE
Nut
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
186W - 192L
1,518 Elo+
Party 1
Anubis
Anubis
apeking116
Anubis
Level 154
God Stats
174W - 117L
1,500 SR
Queue Stats
382W - 379L
1,373 Elo+
Solo
Team Averages
Level 140
1,614 SR
1,484 Elo+

VS

Team Averages
Level 121
1,567 SR
1,472 Elo+
Vulcan
Vulcan
AmenadielX1856
Vulcan
Level 104
God Stats
13W - 9L
1,542 SR
Queue Stats
377W - 390L
1,427 Elo+
Party 2
Cthulhu
Cthulhu
Neferisaru
Cthulhu
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
138W - 151L
1,412 Elo+
Solo
Cerberus
Cerberus
dayitozero
Cerberus
Level 154
God Stats
27W - 11L
1,666 SR
Queue Stats
642W - 646L
1,505 Elo+
Party 2
Achilles
Achilles
ginesUuUr
Achilles
Level 85
God Stats
10W - 10L
1,600 SR
Queue Stats
122W - 134L
1,559 Elo+
Party 2
Artemis
Artemis
takeo300
Artemis
Level 115
God Stats
5W - 2L
1,528 SR
Queue Stats
75W - 62L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 4 / 2
6,231
566
4,520
7,533
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
6 / 3 / 0
6,395
581
5,975
12,100
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Athena
9
0 / 1 / 2
5,331
485
3,444
11,368
7,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 1
5,138
467
4,866
9,220
3,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Anubis
apeking116
Anubis
9
1 / 6 / 0
5,510
501
4,838
8,073
3,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 5
6,723
611
7,241
7,346
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cthulhu
Neferisaru
Cthulhu
11
1 / 0 / 2
5,842
531
5,568
4,766
3,711
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
dayitozero
Cerberus
13
5 / 2 / 4
7,471
679
6,321
11,916
5,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
ginesUuUr
Achilles
12
4 / 1 / 0
7,210
655
6,030
8,761
6,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
takeo300
Artemis
12
3 / 0 / 0
6,726
611
8,139
8,221
3,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
17
17
Deaths
7
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
2
0.25
W
4
4
5
1.63
L
6
3
0
2
L
Athena
0
1
2
1
L
0
3
1
0.17
W
Cthulhu
Neferisaru
Cthulhu
1
0
2
2
L
Anubis
apeking116
Anubis
1
6
0
0.17
W
Cerberus
dayitozero
Cerberus
5
2
4
3.5
W
Achilles
ginesUuUr
Achilles
4
1
0
4
W
Artemis
takeo300
Artemis
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,643
Damage
33,299
48,294
Taken
41,010
22,250
Mitigated
21,456
12,410
Healing
18,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,520
509
0
2,428
7,533
3,426
214
146
6,851
34,124
0
W
7,241
1,970
0
1,440
7,346
2,376
345
3,543
3,309
31,740
832
L
5,975
3,764
0
3,847
12,100
4,638
0
5,168
6,888
0
35,733
L
Athena
3,444
976
82
2,366
11,368
7,589
0
5,005
6,363
15,954
0
L
4,866
2,407
0
2,243
9,220
3,222
0
1,815
7,405
0
41,913
W
Cthulhu
Neferisaru
Cthulhu
5,568
285
484
2,487
4,766
3,711
34
670
4,090
28,454
0
L
Anubis
apeking116
Anubis
4,838
223
0
1,444
8,073
3,375
532
6,441
1,632
30,828
807
W
Cerberus
dayitozero
Cerberus
6,321
664
0
6,333
11,916
5,364
0
1,998
9,764
54,333
4,068
W
Achilles
ginesUuUr
Achilles
6,030
1,087
0
2,861
8,761
6,666
0
3,418
4,769
0
45,559
W
Artemis
takeo300
Artemis
8,139
3,070
0
4,932
8,221
3,339
963
1,824
6,397
0
55,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,605
Gold Earned
33,972
278
Minions Killed
427
0
Camps Cleared
0
1,013,020
Distance Traveled
1,125,193
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,231
566
79
7
0
183,896
0
W
Vulcan
6,723
611
54
5
0
212,007
0
L
Arachne
6,395
581
47
4
0
219,952
1
L
Athena
5,331
485
21
2
0
229,802
2
L
Nut
5,138
467
68
6
0
184,348
0
W
Cthulhu
5,842
531
48
4
0
246,089
4
L
Anubis
5,510
501
63
6
0
195,022
0
W
Cerberus
7,471
679
144
13
0
231,444
0
W
Achilles
7,210
655
91
8
0
221,943
0
W
Artemis
6,726
611
90
8
0
213,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role