Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
FLASH8URN
Ravana
Level 151
God Stats
1W - 4L
1,052 SR
Queue Stats
89W - 98L
1,462 Elo+
Solo
Amaterasu
Amaterasu
JOSEJIMBU
Amaterasu
Level 128
God Stats
1W - 0L
1,713 SR
Queue Stats
3W - 3L
1,331 Elo+
Solo
Bastet
Bastet
Tom10092002
Bastet
Level 116
God Stats
1W - 1L
1,215 SR
Queue Stats
16W - 20L
1,384 Elo+
Solo
Cthulhu
Cthulhu
jydog1
Cthulhu
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 67L
1,500 Elo+
Solo
Team Averages
Level 113
1,396 SR
1,435 Elo+

VS

Team Averages
Level 142
1,359 SR
1,507 Elo+
Heimdallr
Heimdallr
DipShyt
Heimdallr
Level 127
God Stats
2W - 3L
1,505 SR
Queue Stats
22W - 15L
1,493 Elo+
Solo
Arachne
Arachne
JJEFFRO
Arachne
Level 163
God Stats
0W - 4L
1,500 SR
Queue Stats
379W - 413L
1,393 Elo+
Solo
Hercules
Hercules
MiLLHouseRJ94
Hercules
Level 163
God Stats
2W - 5L
1,122 SR
Queue Stats
159W - 150L
1,570 Elo+
Party 1
Bacchus
Bacchus
fidito001
Bacchus
Level 103
God Stats
8W - 7L
1,168 SR
Queue Stats
284W - 304L
1,547 Elo+
Solo
Ix Chel
Ix Chel
g4bira
Ix Chel
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 103L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
11 / 1 / 9
11,362
874
14,906
14,269
7,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
FLASH8URN
Ravana
16
1 / 2 / 19
9,619
740
10,569
10,459
12,213
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Amaterasu
JOSEJIMBU
Amaterasu
17
5 / 1 / 13
10,736
826
15,338
20,813
22,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bastet
17
4 / 1 / 17
9,925
763
15,262
11,105
6,169
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
jydog1
Cthulhu
17
3 / 4 / 18
10,667
821
18,349
19,393
26,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DipShyt
Heimdallr
9
0 / 2 / 3
6,872
529
3,690
4,454
1,863
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
JJEFFRO
Arachne
15
1 / 6 / 3
8,438
649
11,656
17,090
13,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Hercules
MiLLHouseRJ94
Hercules
18
3 / 4 / 3
9,813
755
12,812
28,722
28,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bacchus
fidito001
Bacchus
16
2 / 7 / 4
9,351
719
13,513
18,654
26,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ix Chel
g4bira
Ix Chel
16
3 / 5 / 3
8,959
689
14,446
12,787
6,288
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
25
24
Kills
9
9
Deaths
24
76
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
11
1
9
15.5
L
Heimdallr
DipShyt
Heimdallr
0
2
3
0.75
W
Ravana
FLASH8URN
Ravana
1
2
19
5.25
L
Arachne
JJEFFRO
Arachne
1
6
3
0.42
W
Amaterasu
JOSEJIMBU
Amaterasu
5
1
13
11.5
L
Hercules
MiLLHouseRJ94
Hercules
3
4
3
1.13
W
Bastet
4
1
17
12.5
L
Bacchus
fidito001
Bacchus
2
7
4
0.57
L
Ix Chel
g4bira
Ix Chel
3
5
3
0.9
W
Cthulhu
jydog1
Cthulhu
3
4
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,424
Damage
56,117
76,039
Taken
81,707
75,756
Mitigated
77,105
43,572
Healing
28,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
14,906
1,655
17,809
8,837
14,269
7,961
702
6,902
7,281
39,463
0
L
Heimdallr
DipShyt
Heimdallr
3,690
1,441
140
627
4,454
1,863
0
1,082
3,243
0
8,371
W
Ravana
FLASH8URN
Ravana
10,569
2,022
190
2,113
10,459
12,213
966
2,518
7,743
0
23,755
L
Arachne
JJEFFRO
Arachne
11,656
10,070
512
4,945
17,090
13,850
0
6,614
10,232
0
19,475
W
Amaterasu
JOSEJIMBU
Amaterasu
15,338
6,553
1,956
7,890
20,813
22,595
2,145
7,435
13,054
0
37,146
L
Hercules
MiLLHouseRJ94
Hercules
12,812
2,686
604
14,019
28,722
28,536
0
11,671
16,633
3,455
20,496
W
Bastet
15,262
3,953
1,130
1,623
11,105
6,169
966
5,789
5,185
0
26,066
L
Bacchus
fidito001
Bacchus
13,513
1,305
728
2,350
18,654
26,568
0
8,098
10,157
27,454
257
L
Ix Chel
g4bira
Ix Chel
14,446
2,888
2,635
2,021
12,787
6,288
0
3,973
8,531
31,616
565
W
Cthulhu
jydog1
Cthulhu
18,349
1,510
975
1,049
19,393
26,818
591
6,959
11,787
35,985
1,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,309
Gold Earned
43,433
225
Minions Killed
128
0
Camps Cleared
0
1,291,083
Distance Traveled
956,706
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,362
874
61
5
0
252,987
0
L
Heimdallr
6,872
529
14
1
0
104,597
0
W
Ravana
9,619
740
25
2
0
200,881
0
L
Arachne
8,438
649
27
2
0
198,715
0
W
Amaterasu
10,736
826
54
4
0
300,277
0
L
Hercules
9,813
755
25
2
0
217,786
0
W
Bastet
9,925
763
35
3
0
282,890
0
L
Bacchus
9,351
719
20
2
0
230,538
0
L
Ix Chel
8,959
689
42
3
0
205,070
0
W
Cthulhu
10,667
821
50
4
0
254,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role