Player Matchup

Cupid
Cupid
 
Cupid
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Ifiwereme98
Mercury
Level 39
God Stats
6W - 6L
1,452 SR
Queue Stats
134W - 157L
1,379 Elo+
Solo
Bellona
Bellona
MindinYoBidness
Bellona
Level 89
God Stats
24W - 13L
1,600 SR
Queue Stats
77W - 76L
1,471 Elo+
Solo
Nu Wa
Nu Wa
Pumpkiη
Nu Wa
Level 158
God Stats
28W - 25L
1,540 SR
Queue Stats
198W - 197L
1,459 Elo+
Party 2
Ymir
Ymir
Quizzzy
Ymir
Level 47
God Stats
2W - 4L
1,463 SR
Queue Stats
85W - 87L
1,463 Elo+
Party 2
Team Averages
Level 86
1,511 SR
1,455 Elo+

VS

Team Averages
Level 131
1,492 SR
1,483 Elo+
Kuzenbo
Kuzenbo
Blakesbuttcakes
Kuzenbo
Level 120
God Stats
2W - 6L
1,500 SR
Queue Stats
47W - 53L
1,482 Elo+
Solo
Lancelot
Lancelot
McBarb87
Lancelot
Level 96
God Stats
23W - 13L
1,592 SR
Queue Stats
66W - 62L
1,483 Elo+
Party 1
Apollo
Apollo
SkiftUi
Apollo
Level 159
God Stats
9W - 8L
1,263 SR
Queue Stats
48W - 48L
1,518 Elo+
Solo
King Arthur
King Arthur
SomeDumbDuck
King Arthur
Level 153
God Stats
31W - 18L
1,630 SR
Queue Stats
357W - 346L
1,472 Elo+
Party 1
Janus
Janus
oXo NACHO oXo
Janus
Level 128
God Stats
17W - 26L
1,473 SR
Queue Stats
124W - 154L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
2 / 1 / 1
6,542
595
4,439
6,794
2,748
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Ifiwereme98
Mercury
11
0 / 5 / 3
5,713
519
1,368
9,338
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

10
0 / 3 / 0
6,119
556
6,136
15,318
15,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Pumpkiη
Nu Wa
10
2 / 2 / 1
5,951
541
4,164
4,531
1,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
Quizzzy
Ymir
9
0 / 1 / 0
5,301
482
891
6,526
5,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 2
6,144
559
5,070
6,734
6,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
McBarb87
Lancelot
12
5 / 2 / 0
6,684
608
4,669
8,577
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
SkiftUi
Apollo
11
1 / 1 / 2
6,130
557
3,532
4,738
1,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
SomeDumbDuck
King Arthur
11
1 / 1 / 1
6,136
558
7,798
10,053
7,562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 1 / 2
6,944
631
5,250
5,315
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
4
Kills
12
12
Deaths
5
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
1
1
2.5
W
2
0
2
3
L
Mercury
Ifiwereme98
Mercury
0
5
3
0.3
W
Lancelot
McBarb87
Lancelot
5
2
0
2.5
L
0
3
0
0
L
Nu Wa
Pumpkiη
Nu Wa
2
2
1
1.25
L
Ymir
Quizzzy
Ymir
0
1
0
0
W
Apollo
SkiftUi
Apollo
1
1
2
2
W
King Arthur
SomeDumbDuck
King Arthur
1
1
1
1.5
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,998
Damage
26,319
42,507
Taken
35,417
28,046
Mitigated
21,834
12,078
Healing
5,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,439
2,488
316
2,037
6,794
2,748
0
1,317
5,475
0
45,513
W
5,070
1,430
0
1,613
6,734
6,664
0
1,348
5,386
35,700
1,649
L
Mercury
Ifiwereme98
Mercury
1,368
360
0
2,275
9,338
3,413
0
1,862
7,444
0
34,646
W
Lancelot
McBarb87
Lancelot
4,669
825
0
937
8,577
4,147
0
664
7,913
0
43,568
L
6,136
3,341
0
5,641
15,318
15,561
0
1,143
14,175
0
49,172
L
Nu Wa
Pumpkiη
Nu Wa
4,164
1,091
0
500
4,531
1,306
0
2,463
1,800
30,106
916
L
Ymir
Quizzzy
Ymir
891
199
0
1,309
6,526
5,018
0
2,800
3,590
11,942
0
W
Apollo
SkiftUi
Apollo
3,532
1,861
0
1,270
4,738
1,590
384
537
4,201
0
41,753
W
King Arthur
SomeDumbDuck
King Arthur
7,798
1,649
0
1,390
10,053
7,562
0
1,048
9,005
0
43,814
W
5,250
253
0
650
5,315
1,871
258
1,452
3,863
49,717
2,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,626
Gold Earned
32,038
311
Minions Killed
366
0
Camps Cleared
0
1,060,668
Distance Traveled
1,147,560
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,542
595
80
7
0
198,252
0
W
Kuzenbo
6,144
559
51
5
0
221,102
2
L
Mercury
5,713
519
66
6
0
246,633
0
W
Lancelot
6,684
608
69
6
0
253,880
0
L
Bellona
6,119
556
93
8
0
200,249
0
L
Nu Wa
5,951
541
50
5
0
202,132
0
L
Ymir
5,301
482
22
2
0
213,402
0
W
Apollo
6,130
557
78
7
0
214,602
0
W
King Arthur
6,136
558
73
7
0
235,717
4
W
Janus
6,944
631
95
9
0
222,259
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role