Player Matchup

Hera
Hera
FirstLight500
Hera
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 38L
1,600 Elo+
Party 1
Ishtar
Ishtar
IIJ-PII
Ishtar
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 65L
1,513 Elo+
Party 1
Zhong Kui
Zhong Kui
lxxGHOST
Zhong Kui
Level 135
God Stats
53W - 44L
1,511 SR
Queue Stats
104W - 96L
1,502 Elo+
Party 3
Cerberus
Cerberus
wizardhawk657
Cerberus
Level 152
God Stats
1W - 2L
1,501 SR
Queue Stats
23W - 23L
1,547 Elo+
Solo
Mulan
Mulan
xSleepyZee
Mulan
Level 128
God Stats
16W - 10L
1,500 SR
Queue Stats
97W - 95L
1,578 Elo+
Party 3
Team Averages
Level 138
1,502 SR
1,548 Elo+

VS

Team Averages
Level 152
1,452 SR
1,521 Elo+
Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
Irondragon64
Loki
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 24L
1,603 Elo+
Solo
Ix Chel
Ix Chel
KigOBitties
Ix Chel
Level 147
God Stats
3W - 5L
1,480 SR
Queue Stats
182W - 173L
1,534 Elo+
Solo
Ao Kuang
Ao Kuang
LoneVortex
Ao Kuang
Level 188
God Stats
2W - 3L
1,258 SR
Queue Stats
46W - 81L
1,505 Elo+
Party 2
Jormungandr
Jormungandr
W00dyPlays
Jormungandr
Level 146
God Stats
6W - 3L
1,521 SR
Queue Stats
170W - 170L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,609
506
9,634
9,392
3,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ishtar
IIJ-PII
Ishtar
15
3 / 4 / 2
8,868
522
10,942
13,512
6,720
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
lxxGHOST
Zhong Kui
15
2 / 4 / 2
8,405
494
15,508
15,240
12,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
wizardhawk657
Cerberus
11
0 / 1 / 6
7,732
455
5,053
11,631
10,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
13
3 / 6 / 0
7,957
468
5,369
13,228
7,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 3 / 5
8,140
479
5,350
10,212
3,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
3 / 1 / 5
9,050
532
8,330
16,995
7,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
KigOBitties
Ix Chel
15
3 / 2 / 0
9,173
540
4,493
10,584
4,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ao Kuang
LoneVortex
Ao Kuang
18
9 / 0 / 5
11,206
659
15,475
18,090
13,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
W00dyPlays
Jormungandr
15
3 / 3 / 6
9,129
537
8,605
16,718
16,397
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
9
Kills
18
18
Deaths
9
12
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
3
5
0.83
L
1
3
2
0.67
L
Ishtar
IIJ-PII
Ishtar
3
4
2
1
W
3
1
5
5.5
W
Ix Chel
KigOBitties
Ix Chel
3
2
0
1.5
W
Ao Kuang
LoneVortex
Ao Kuang
9
0
5
11.5
W
Jormungandr
W00dyPlays
Jormungandr
3
3
6
2
L
Zhong Kui
lxxGHOST
Zhong Kui
2
4
2
0.75
L
Cerberus
wizardhawk657
Cerberus
0
1
6
3
L
Mulan
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,506
Damage
42,253
63,003
Taken
72,599
40,873
Mitigated
45,397
16,072
Healing
25,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
5,350
2,261
0
2,964
10,212
3,714
1,726
1,870
8,342
0
53,899
L
9,634
1,443
0
670
9,392
3,616
0
4,916
4,338
64,682
1,161
L
Ishtar
IIJ-PII
Ishtar
10,942
6,323
0
4,983
13,512
6,720
0
4,080
9,432
0
79,594
W
8,330
2,838
0
7,372
16,995
7,379
0
6,795
10,033
0
86,937
W
Ix Chel
KigOBitties
Ix Chel
4,493
240
602
3,103
10,584
4,740
0
6,497
3,541
66,862
1,181
W
Ao Kuang
LoneVortex
Ao Kuang
15,475
3,746
0
10,884
18,090
13,167
230
5,706
12,294
87,286
6,122
W
Jormungandr
W00dyPlays
Jormungandr
8,605
2,203
0
930
16,718
16,397
87
7,343
9,361
47,411
0
L
Zhong Kui
lxxGHOST
Zhong Kui
15,508
4,356
0
4,803
15,240
12,968
642
8,047
7,087
68,217
14,647
L
Cerberus
wizardhawk657
Cerberus
5,053
352
0
3,318
11,631
10,020
0
3,309
8,232
37,557
0
L
Mulan
5,369
946
0
2,298
13,228
7,549
0
7,306
5,862
0
43,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,571
Gold Earned
46,698
560
Minions Killed
566
0
Camps Cleared
0
1,534,966
Distance Traveled
1,691,747
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,140
479
91
5
0
286,559
1
L
Hera
8,609
506
143
8
0
321,636
0
L
Ishtar
8,868
522
119
7
0
268,327
2
W
Loki
9,050
532
131
8
0
382,142
2
W
Ix Chel
9,173
540
144
8
0
341,166
1
W
Ao Kuang
11,206
659
133
8
0
356,795
4
W
Jormungandr
9,129
537
67
4
0
325,085
1
L
Zhong Kui
8,405
494
114
7
0
313,480
0
L
Cerberus
7,732
455
101
6
0
341,663
3
L
Mulan
7,957
468
83
5
0
289,860
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role