Player Matchup

Nox
Nox
ChadysseyTTV
Nox
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 79L
1,559 Elo+
Party 2
Thor
Thor
Diyolet
Thor
Level 158
God Stats
2W - 3L
1,500 SR
Queue Stats
65W - 45L
1,602 Elo+
Party 1
Terra
Terra
KrueI
Terra
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
77W - 57L
1,505 Elo+
Party 1
Sol
Sol
LouboSF
Sol
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 57L
1,580 Elo+
Party 2
Kuzenbo
Kuzenbo
Ry00n
Kuzenbo
Level 129
God Stats
15W - 7L
1,706 SR
Queue Stats
294W - 272L
1,562 Elo+
Party 2
Team Averages
Level 131
1,541 SR
1,561 Elo+

VS

Team Averages
Level 119
1,413 SR
1,549 Elo+
Morgan Le Fay
Morgan Le Fay
AnviFox
Morgan Le Fay
Level 157
God Stats
10W - 14L
1,374 SR
Queue Stats
354W - 368L
1,490 Elo+
Solo
Thor
Thor
OdMcNugget
Thor
Level 128
God Stats
2W - 0L
1,240 SR
Queue Stats
34W - 26L
1,579 Elo+
Solo
Sol
Sol
ResoGamer
Sol
Level 154
God Stats
2W - 1L
1,319 SR
Queue Stats
73W - 67L
1,593 Elo+
Party 3
Sylvanus
Sylvanus
Subzero396
Sylvanus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ymir
Ymir
bountyhunter2704
Ymir
Level 134
God Stats
1W - 3L
1,634 SR
Queue Stats
68W - 62L
1,583 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 8
7,531
685
6,706
6,411
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Diyolet
Thor
15
6 / 5 / 3
8,660
787
11,242
12,204
6,676
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Terra
KrueI
Terra
14
1 / 2 / 7
8,330
757
6,989
14,427
15,186
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Sol
16
3 / 2 / 9
9,050
823
16,301
12,225
6,539
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kuzenbo
Ry00n
Kuzenbo
14
3 / 2 / 7
8,637
785
9,095
13,006
20,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AnviFox
Morgan Le Fay
14
3 / 3 / 7
8,152
741
11,107
8,227
4,268
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 3 / 8
8,184
744
8,455
9,882
5,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
4 / 1 / 10
9,978
907
20,769
11,234
5,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Subzero396
Sylvanus
15
2 / 3 / 7
8,958
814
4,120
13,424
12,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 3 / 13
7,923
720
7,289
12,933
14,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
59
13
Kills
14
14
Deaths
13
34
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AnviFox
Morgan Le Fay
3
3
7
2.17
L
0
3
8
1.33
L
Thor
Diyolet
Thor
6
5
3
1.5
L
Terra
KrueI
Terra
1
2
7
2.25
L
Sol
3
2
9
3.75
W
4
3
8
2.67
W
4
1
10
9
L
Kuzenbo
Ry00n
Kuzenbo
3
2
7
3.25
W
Sylvanus
Subzero396
Sylvanus
2
3
7
1.83
W
1
3
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,333
Damage
51,740
58,273
Taken
55,700
52,469
Mitigated
42,083
27,033
Healing
23,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AnviFox
Morgan Le Fay
11,107
869
1,129
745
8,227
4,268
0
5,798
2,429
23,690
0
L
6,706
603
842
423
6,411
3,353
0
5,122
1,121
14,259
0
L
Thor
Diyolet
Thor
11,242
269
1,598
1,639
12,204
6,676
0
8,726
3,362
0
20,952
L
Terra
KrueI
Terra
6,989
415
7,644
5,915
14,427
15,186
0
10,435
3,724
11,197
1,210
L
Sol
16,301
3,931
837
5,125
12,225
6,539
0
8,281
3,768
36,765
1,166
W
8,455
1,083
0
718
9,882
5,429
0
7,184
2,698
0
13,910
W
20,769
5,349
2,456
5,783
11,234
5,640
725
7,188
4,046
49,256
1,337
L
Kuzenbo
Ry00n
Kuzenbo
9,095
3,619
713
2,297
13,006
20,715
0
9,094
3,730
12,975
0
W
Sylvanus
Subzero396
Sylvanus
4,120
1,173
5,512
4,228
13,424
12,256
136
9,334
4,090
10,878
0
W
7,289
579
1,081
1,517
12,933
14,490
0
8,701
4,232
11,705
135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,208
Gold Earned
43,195
130
Minions Killed
158
0
Camps Cleared
0
1,086,762
Distance Traveled
1,047,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,152
741
24
2
0
231,802
0
L
Nox
7,531
685
20
2
0
199,566
0
L
Thor
8,660
787
33
3
0
207,183
0
L
Terra
8,330
757
19
2
0
220,866
0
L
Sol
9,050
823
50
5
0
202,531
0
W
Thor
8,184
744
14
1
0
195,825
0
W
Sol
9,978
907
93
8
0
215,371
0
L
Kuzenbo
8,637
785
8
1
0
256,616
0
W
Sylvanus
8,958
814
13
1
0
192,432
0
W
Ymir
7,923
720
14
1
0
212,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role