Player Matchup

Fenrir
Fenrir
Silver III
ChupNotChop
Fenrir
Silver III
Level 160
God Stats
5W - 6L
1,597 SR
Queue Stats
321W - 319L
1,453 MMR
Party 2
Athena
Athena
Gold IV
ElectricHoneyTea
Athena
Gold IV
Level 133
God Stats
10W - 10L
1,431 SR
Queue Stats
203W - 204L
1,443 MMR
Solo
Danzaburou
Danzaburou
Bronze III
Hadesthegod1
Danzaburou
Bronze III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 10L
1,449 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
NiqqleBack
Sun Wukong
Gold III
Level 146
God Stats
6W - 4L
1,587 SR
Queue Stats
207W - 200L
1,442 MMR
Solo
Kukulkan
Kukulkan
Silver II
Xithomas
Kukulkan
Silver II
Level 166
God Stats
6W - 5L
1,640 SR
Queue Stats
320W - 317L
1,453 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 153
1,551 SR
1,448 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 139
1,447 SR
1,446 MMR
Medusa
Medusa
Bronze III
Allnametafus
Medusa
Bronze III
Level 115
God Stats
1W - 2L
1,341 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Vamana
Vamana
Bronze III
MrAch
Vamana
Bronze III
Level 127
God Stats
2W - 1L
1,417 SR
Queue Stats
8W - 11L
1,370 MMR
Party 1
Awilix
Awilix
Gold III
Power_Maschine08
Awilix
Gold III
Level 150
God Stats
5W - 9L
1,500 SR
Queue Stats
471W - 481L
1,454 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
eterni2
Morgan Le Fay
Silver II
Level 157
God Stats
10W - 6L
1,477 SR
Queue Stats
131W - 119L
1,454 MMR
Solo
Khepri
Khepri
Bronze III
jakoblaczek
Khepri
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
4 / 2 / 6
10,500
618
6,927
16,540
8,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 2 / 14
9,558
562
5,478
16,209
15,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Hadesthegod1
Danzaburou
15
3 / 0 / 6
10,335
608
8,528
7,328
3,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
NiqqleBack
Sun Wukong
18
5 / 0 / 2
12,301
724
12,422
13,468
13,462
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Xithomas
Kukulkan
16
8 / 1 / 6
11,285
664
12,695
6,688
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
ArachneThanatosBake KujiraAgni

VS

Bans
Ao KuangHachimanThorOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
2 / 7 / 2
8,146
479
10,313
15,576
6,359
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
MrAch
Vamana
13
1 / 6 / 1
7,472
440
8,453
21,904
21,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

2
0 / 1 / 1
3,365
198
0
897
0
Morgan Le Fay
eterni2
Morgan Le Fay
10
1 / 1 / 0
6,593
388
904
2,250
734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
10
1 / 6 / 1
6,518
383
2,343
13,170
9,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
21
Kills
5
5
Deaths
21
34
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
2
7
2
0.43
W
Fenrir
4
2
6
3.5
W
1
2
14
4
W
Danzaburou
Hadesthegod1
Danzaburou
3
0
6
6
L
Vamana
MrAch
Vamana
1
6
1
0.25
W
Sun Wukong
NiqqleBack
Sun Wukong
5
0
2
6
L
0
1
1
0.5
W
Kukulkan
Xithomas
Kukulkan
8
1
6
11
L
Morgan Le Fay
eterni2
Morgan Le Fay
1
1
0
1
L
Khepri
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,050
Damage
22,013
60,233
Taken
53,797
43,484
Mitigated
37,687
17,356
Healing
7,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
10,313
5,189
0
3,085
15,576
6,359
0
6,120
9,345
0
55,920
W
Fenrir
6,927
1,921
0
7,453
16,540
8,380
1,952
1,010
14,373
0
97,715
W
5,478
2,468
0
1,400
16,209
15,241
2,109
1,059
14,472
24,255
0
W
Danzaburou
Hadesthegod1
Danzaburou
8,528
3,415
0
3,920
7,328
3,255
4,027
194
7,089
0
72,753
L
Vamana
MrAch
Vamana
8,453
3,749
0
2,785
21,904
21,059
0
5,184
15,551
0
38,088
W
Sun Wukong
NiqqleBack
Sun Wukong
12,422
3,298
0
3,231
13,468
13,462
1,632
0
12,631
0
93,870
L
0
0
0
0
897
0
0
0
897
0
0
W
Kukulkan
Xithomas
Kukulkan
12,695
2,162
0
1,352
6,688
3,146
4,638
851
5,753
88,327
2,918
L
Morgan Le Fay
eterni2
Morgan Le Fay
904
0
0
250
2,250
734
0
603
1,647
19,099
0
L
Khepri
2,343
342
41
1,363
13,170
9,535
0
5,797
7,332
13,376
584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,979
Gold Earned
32,094
608
Minions Killed
219
0
Camps Cleared
0
1,736,491
Distance Traveled
945,821
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,146
479
87
5
0
286,089
0
W
Fenrir
10,500
618
148
9
0
380,515
2
W
Athena
9,558
562
25
1
0
391,194
0
W
Danzaburou
10,335
608
104
6
0
315,875
5
L
Vamana
7,472
440
57
3
0
290,033
0
W
Sun Wukong
12,301
724
165
10
0
312,351
2
L
Awilix
3,365
198
0
0
0
0
0
W
Kukulkan
11,285
664
166
10
0
336,556
4
L
Morgan Le Fay
6,593
388
50
3
0
148,037
0
L
Khepri
6,518
383
25
1
0
221,662
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role