Player Matchup

Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
BuckYeet
Aphrodite
Level 108
God Stats
4W - 5L
1,500 SR
Queue Stats
180W - 173L
1,472 Elo+
Party 1
Tiamat
Tiamat
CATARSIS245
Tiamat
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 64L
1,472 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CannibalThrillz
Ah Muzen Cab
Level 69
God Stats
19W - 14L
1,761 SR
Queue Stats
43W - 44L
1,472 Elo+
Party 1
Horus
Horus
just-PRYME7
Horus
Level 96
God Stats
7W - 1L
1,685 SR
Queue Stats
396W - 408L
1,451 Elo+
Solo
Team Averages
Level 95
1,589 SR
1,473 Elo+

VS

Team Averages
Level 92
1,464 SR
1,427 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Bretterthanu369
Charon
Level 85
God Stats
0W - 1L
1,840 SR
Queue Stats
17W - 33L
1,402 Elo+
Solo
King Arthur
King Arthur
TheBigCecil
King Arthur
Level 129
God Stats
1W - 5L
1,136 SR
Queue Stats
82W - 89L
1,428 Elo+
Solo
Artemis
Artemis
hotmagic101
Artemis
Level 61
God Stats
6W - 7L
1,346 SR
Queue Stats
28W - 41L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
0 / 1 / 0
5,294
529
4,748
5,789
2,739
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Aphrodite
BuckYeet
Aphrodite
10
1 / 1 / 0
5,245
525
2,521
6,659
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
10
0 / 2 / 0
5,919
592
940
4,621
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
CannibalThrillz
Ah Muzen Cab
10
0 / 0 / 1
5,327
533
3,936
6,453
2,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
4,509
451
806
4,693
1,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
7
0 / 0 / 1
4,204
420
753
2,650
1,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ix Chel
 
Ix Chel
5
0 / 0 / 0
3,656
366
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 1 / 1
4,361
436
1,635
3,957
2,105
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
TheBigCecil
King Arthur
10
1 / 1 / 0
5,949
595
4,085
9,137
5,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
hotmagic101
Artemis
10
3 / 0 / 0
5,151
515
5,883
6,459
2,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
1
0
0
L
Sun Wukong
 
Sun Wukong
0
0
1
0.5
L
Ix Chel
 
Ix Chel
0
0
0
0
L
0
1
1
0.5
W
Aphrodite
BuckYeet
Aphrodite
1
1
0
1
W
Tiamat
0
2
0
0
W
Ah Muzen Cab
CannibalThrillz
Ah Muzen Cab
0
0
1
0.5
L
King Arthur
TheBigCecil
King Arthur
1
1
0
1
L
Artemis
hotmagic101
Artemis
3
0
0
3
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,951
Damage
12,356
28,215
Taken
22,203
11,603
Mitigated
11,189
12,552
Healing
4,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,748
694
0
2,764
5,789
2,739
0
281
5,508
32,915
0
L
Sun Wukong
 
Sun Wukong
753
126
0
617
2,650
1,084
0
611
2,039
0
13,193
L
Ix Chel
 
Ix Chel
0
0
0
0
0
0
0
0
0
225
16
L
1,635
93
25
127
3,957
2,105
90
1,119
2,838
10,880
529
W
Aphrodite
BuckYeet
Aphrodite
2,521
624
2,120
3,490
6,659
2,338
297
736
5,923
30,602
0
W
Tiamat
940
121
154
831
4,621
2,174
177
219
4,402
32,397
2,787
W
Ah Muzen Cab
CannibalThrillz
Ah Muzen Cab
3,936
1,025
0
529
6,453
2,616
856
358
6,095
0
45,793
L
King Arthur
TheBigCecil
King Arthur
4,085
348
0
1,750
9,137
5,370
0
3,827
5,310
0
35,987
L
Artemis
hotmagic101
Artemis
5,883
2,053
0
1,827
6,459
2,630
0
2,560
3,899
0
28,744
W
806
413
120
2,544
4,693
1,736
0
37
4,656
0
16,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,294
Gold Earned
23,321
271
Minions Killed
148
0
Camps Cleared
0
832,249
Distance Traveled
657,898
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,294
529
42
4
0
165,749
1
L
Sun Wukong
4,204
420
20
2
0
150,655
0
L
Ix Chel
3,656
366
1
0
0
18,812
0
L
Charon
4,361
436
16
2
0
122,560
0
W
Aphrodite
5,245
525
59
6
0
169,203
3
W
Tiamat
5,919
592
60
6
0
145,190
0
W
Ah Muzen Cab
5,327
533
75
8
0
202,952
2
L
King Arthur
5,949
595
58
6
0
166,816
0
L
Artemis
5,151
515
53
5
0
199,055
0
W
Horus
4,509
451
35
4
0
149,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role