Player Matchup

Discordia
Discordia
Gold I
M4STERxHUNTER
Discordia
Gold I
Level 98
God Stats
20W - 15L
1,708 SR
Queue Stats
286W - 314L
1,593 MMR
Party 2
Sun Wukong
Sun Wukong
Gold IV
Ninjamek
Sun Wukong
Gold IV
Level 105
God Stats
13W - 9L
1,863 SR
Queue Stats
232W - 250L
1,443 MMR
Party 2
Jormungandr
Jormungandr
Gold V
stroker99
Jormungandr
Gold V
Level 124
God Stats
31W - 26L
1,579 SR
Queue Stats
42W - 47L
1,453 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 109
1,717 SR
1,497 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,409 SR
1,480 MMR
Kuzenbo
Kuzenbo
Gold I
Jak Snack
Kuzenbo
Gold I
Level 125
God Stats
2W - 10L
1,090 SR
Queue Stats
162W - 149L
1,761 MMR
Party 1
Zeus
Zeus
Bronze III
L3G3ND 42094
Zeus
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,389 MMR
Solo
Neith
Neith
Gold V
itzkellerblitch
Neith
Gold V
Level 106
God Stats
0W - 3L
1,636 SR
Queue Stats
127W - 114L
1,288 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
M4STERxHUNTER
Discordia
16
5 / 0 / 8
10,874
777
11,931
4,956
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
Ninjamek
Sun Wukong
16
6 / 1 / 10
10,983
785
14,840
16,501
18,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
stroker99
Jormungandr
16
6 / 1 / 10
10,807
772
11,397
16,102
13,922
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
AchillesAthenaNe ZhaThothHera

VS

Bans
ArachneChaacBastetMulanAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Jak Snack
Kuzenbo
12
0 / 5 / 1
8,240
589
9,172
18,766
23,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 7 / 1
8,623
616
5,325
11,338
4,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 5 / 2
8,723
623
9,035
13,024
5,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
5
17
Kills
1
2
Deaths
17
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Jak Snack
Kuzenbo
0
5
1
0.1
L
1
7
1
0.21
W
Discordia
M4STERxHUNTER
Discordia
5
0
8
9
W
Sun Wukong
Ninjamek
Sun Wukong
6
1
10
11
L
0
5
2
0.2
W
Jormungandr
stroker99
Jormungandr
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,168
Damage
23,532
37,559
Taken
43,128
34,851
Mitigated
33,830
6,099
Healing
7,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Jak Snack
Kuzenbo
9,172
2,368
0
3,182
18,766
23,595
54
8,065
9,304
26,885
4,318
L
5,325
772
185
517
11,338
4,553
0
5,375
5,301
25,807
0
W
Discordia
M4STERxHUNTER
Discordia
11,931
506
0
1,500
4,956
2,221
1,742
2,202
2,433
48,171
1,964
W
Sun Wukong
Ninjamek
Sun Wukong
14,840
2,934
0
3,203
16,501
18,708
253
3,951
12,046
0
41,514
L
9,035
3,008
0
3,367
13,024
5,682
0
6,234
5,962
0
35,151
W
Jormungandr
stroker99
Jormungandr
11,397
1,319
0
1,396
16,102
13,922
21
5,225
10,376
41,863
238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,664
Gold Earned
25,586
206
Minions Killed
131
0
Camps Cleared
0
780,591
Distance Traveled
679,514
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,240
589
28
2
0
266,694
3
L
Zeus
8,623
616
35
3
0
172,912
0
W
Discordia
10,874
777
102
7
0
261,148
0
W
Sun Wukong
10,983
785
47
3
0
262,926
0
L
Neith
8,723
623
68
5
0
239,908
0
W
Jormungandr
10,807
772
57
4
0
256,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role