Player Matchup

Sun Wukong
Sun Wukong
JackyDamdam
Sun Wukong
Level 55
God Stats
37W - 23L
1,549 SR
Queue Stats
70W - 73L
1,454 Elo+
Party 2
Hachiman
Hachiman
MorggyG
Hachiman
Level 26
God Stats
2W - 1L
1,710 SR
Queue Stats
22W - 28L
1,478 Elo+
Party 2
Charon
Charon
Snipw_arrior
Charon
Level 121
God Stats
1W - 2L
1,432 SR
Queue Stats
70W - 79L
1,478 Elo+
Party 1
Zhong Kui
Zhong Kui
Trondem
Zhong Kui
Level 54
God Stats
13W - 9L
1,517 SR
Queue Stats
36W - 26L
1,438 Elo+
Party 2
Nemesis
Nemesis
matumike
Nemesis
Level 110
God Stats
1W - 1L
1,764 SR
Queue Stats
65W - 58L
1,521 Elo+
Party 1
Team Averages
Level 73
1,595 SR
1,474 Elo+

VS

Team Averages
Level 132
1,500 SR
1,477 Elo+
Vulcan
Vulcan
 
Vulcan
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
 
Osiris
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Silvєr
Danzaburou
Level 160
God Stats
12W - 8L
1,500 SR
Queue Stats
362W - 337L
1,496 Elo+
Solo
Fenrir
Fenrir
SnipingLbCh
Fenrir
Level 33
God Stats
5W - 1L
1,500 SR
Queue Stats
122W - 122L
1,509 Elo+
Solo
Ao Kuang
Ao Kuang
z_MarioSS
Ao Kuang
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 50L
1,378 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
JackyDamdam
Sun Wukong
15
4 / 3 / 1
9,171
611
12,241
15,010
10,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
MorggyG
Hachiman
11
0 / 5 / 1
6,247
416
3,517
12,100
3,717
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charon
11
0 / 3 / 1
6,567
438
2,922
11,708
8,520
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Zhong Kui
Trondem
Zhong Kui
14
0 / 1 / 0
7,808
521
2,173
7,008
5,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
matumike
Nemesis
13
2 / 1 / 1
7,220
481
4,884
9,351
4,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
1 / 0 / 2
8,360
557
8,638
3,866
1,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
 
Osiris
13
0 / 4 / 2
7,802
520
6,911
16,956
14,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Silvєr
Danzaburou
15
3 / 1 / 6
8,863
591
7,274
8,477
3,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
13
2 / 0 / 7
7,822
521
7,549
12,621
9,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
z_MarioSS
Ao Kuang
15
7 / 1 / 1
8,466
564
6,469
11,125
4,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
6
Kills
13
13
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
0
2
2
W
Osiris
 
Osiris
0
4
2
0.25
L
Sun Wukong
JackyDamdam
Sun Wukong
4
3
1
1.5
L
Hachiman
MorggyG
Hachiman
0
5
1
0.1
W
Danzaburou
Silvєr
Danzaburou
3
1
6
6
W
Fenrir
2
0
7
5.5
L
Charon
0
3
1
0.17
L
Zhong Kui
Trondem
Zhong Kui
0
1
0
0
L
Nemesis
matumike
Nemesis
2
1
1
2.5
W
Ao Kuang
z_MarioSS
Ao Kuang
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,737
Damage
36,841
55,177
Taken
53,045
32,626
Mitigated
33,731
14,576
Healing
21,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
8,638
3,619
0
359
3,866
1,826
189
447
3,415
81,777
672
W
Osiris
 
Osiris
6,911
2,797
0
4,261
16,956
14,969
0
146
15,742
0
62,821
L
Sun Wukong
JackyDamdam
Sun Wukong
12,241
3,155
0
4,700
15,010
10,895
0
2,950
12,060
0
81,557
L
Hachiman
MorggyG
Hachiman
3,517
2,590
0
3,853
12,100
3,717
0
1,059
11,041
0
42,001
W
Danzaburou
Silvєr
Danzaburou
7,274
2,654
0
4,448
8,477
3,490
435
779
7,646
0
76,516
W
Fenrir
7,549
2,138
0
5,032
12,621
9,029
129
2,616
9,883
0
25,613
L
Charon
2,922
324
0
3,052
11,708
8,520
0
4,866
6,842
24,065
445
L
Zhong Kui
Trondem
Zhong Kui
2,173
330
0
1,964
7,008
5,469
0
4,550
2,458
62,292
2,678
L
Nemesis
matumike
Nemesis
4,884
1,868
0
1,007
9,351
4,025
0
1,436
7,915
0
56,250
W
Ao Kuang
z_MarioSS
Ao Kuang
6,469
1,518
0
7,232
11,125
4,417
0
779
10,234
54,953
1,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,013
Gold Earned
41,313
503
Minions Killed
502
0
Camps Cleared
0
1,438,546
Distance Traveled
1,481,402
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,360
557
136
9
0
326,435
4
W
Osiris
7,802
520
116
8
0
242,650
0
L
Sun Wukong
9,171
611
153
10
0
270,393
0
L
Hachiman
6,247
416
77
5
0
278,467
0
W
Danzaburou
8,863
591
136
9
0
267,764
0
W
Fenrir
7,822
521
17
1
0
315,279
0
L
Charon
6,567
438
27
2
0
279,372
0
L
Zhong Kui
7,808
521
158
11
0
272,577
2
L
Nemesis
7,220
481
88
6
0
337,737
0
W
Ao Kuang
8,466
564
97
6
0
329,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role