Player Matchup

Shiva
Shiva
Gold IV
Anthozeur420
Shiva
Gold IV
Level 138
God Stats
2W - 1L
1,584 SR
Queue Stats
151W - 149L
1,464 MMR
Party 2
Sol
Sol
Platinum V
alblazer08
Sol
Platinum V
Level 147
God Stats
33W - 19L
1,706 SR
Queue Stats
135W - 120L
1,665 MMR
Party 2
Ne Zha
Ne Zha
Gold III
sinbad0324
Ne Zha
Gold III
Level 63
God Stats
21W - 15L
1,635 SR
Queue Stats
103W - 104L
1,528 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,641 SR
1,552 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 116
1,500 SR
1,442 MMR
Guan Yu
Guan Yu
Silver I
DarkChainFire
Guan Yu
Silver I
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,509 MMR
Solo
Merlin
Merlin
Bronze III
Txx2114
Merlin
Bronze III
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,409 MMR
Party 1
Thor
Thor
Bronze III
burrion17
Thor
Bronze III
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,409 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
8,225
823
8,675
12,147
10,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
3 / 1 / 3
8,636
864
7,908
7,139
2,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
sinbad0324
Ne Zha
12
0 / 1 / 7
7,441
744
3,805
4,536
3,703
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bans
CharonThothAchillesSun WukongGeb

VS

Bans
MartichorasHeraAtlasBaron SamediHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
12
0 / 2 / 3
6,937
694
4,124
12,253
11,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Merlin
Txx2114
Merlin
12
2 / 2 / 0
7,525
753
4,723
5,417
2,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Thor
11
1 / 3 / 2
7,000
700
6,549
10,867
5,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
7
Kills
3
4
Deaths
7
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
Guan Yu
0
2
3
0.75
L
Merlin
Txx2114
Merlin
2
2
0
1
W
3
1
3
4.5
L
Thor
1
3
2
0.67
W
Ne Zha
sinbad0324
Ne Zha
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,388
Damage
15,396
23,822
Taken
28,537
16,704
Mitigated
19,536
3,705
Healing
5,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,675
1,211
228
950
12,147
10,553
427
2,085
9,355
0
22,005
L
Guan Yu
4,124
408
1,026
2,792
12,253
11,037
0
3,177
8,795
0
14,213
L
Merlin
Txx2114
Merlin
4,723
208
0
370
5,417
2,896
0
1,983
3,389
30,903
0
W
7,908
2,503
0
2,455
7,139
2,448
2,219
1,181
5,503
39,492
7,540
L
Thor
6,549
1,240
0
868
10,867
5,603
0
1,755
8,670
73
25,880
W
Ne Zha
sinbad0324
Ne Zha
3,805
189
0
72
4,536
3,703
350
1,589
2,562
0
8,420

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,302
Gold Earned
21,462
125
Minions Killed
113
0
Camps Cleared
0
592,116
Distance Traveled
543,796
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,225
823
28
3
0
193,976
0
L
Guan Yu
6,937
694
23
2
0
201,129
0
L
Merlin
7,525
753
56
6
0
167,933
0
W
Sol
8,636
864
82
8
0
190,524
0
L
Thor
7,000
700
34
3
0
174,734
2
W
Ne Zha
7,441
744
15
2
0
207,616
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role