Player Matchup

Fenrir
Fenrir
Ragnar_Smith23
Fenrir
Level 105
God Stats
2W - 5L
1,205 SR
Queue Stats
10W - 18L
1,253 Elo+
Solo
Anubis
Anubis
SACRESHADOW444
Anubis
Level 68
God Stats
0W - 1L
1,608 SR
Queue Stats
11W - 7L
1,586 Elo+
Party 2
Bacchus
Bacchus
conjohn8
Bacchus
Level 49
God Stats
1W - 1L
1,489 SR
Queue Stats
14W - 8L
1,610 Elo+
Party 2
Team Averages
Level 74
1,434 SR
1,483 Elo+

VS

Team Averages
Level 80
1,572 SR
1,365 Elo+
Nemesis
Nemesis
Mazuie
Nemesis
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 39L
1,303 Elo+
Party 1
Discordia
Discordia
TreytheDon313
Discordia
Level 106
God Stats
5W - 2L
1,564 SR
Queue Stats
62W - 52L
1,367 Elo+
Solo
Vamana
Vamana
l Xeruu l
Vamana
Level 85
God Stats
1W - 0L
1,651 SR
Queue Stats
23W - 16L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 2
9,575
684
6,627
16,214
8,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 4 / 2
9,250
661
9,732
10,146
5,855
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
conjohn8
Bacchus
13
0 / 4 / 4
8,191
585
8,532
16,410
17,223
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Mazuie
Nemesis
14
2 / 5 / 9
9,944
710
8,705
12,398
5,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Discordia
TreytheDon313
Discordia
16
1 / 1 / 10
10,508
751
7,862
4,865
2,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vamana
l Xeruu l
Vamana
17
12 / 1 / 2
12,219
873
18,986
18,631
19,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
15
15
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Mazuie
Nemesis
2
5
9
1.3
L
4
7
2
0.71
L
2
4
2
0.75
W
Discordia
TreytheDon313
Discordia
1
1
10
6
L
Bacchus
conjohn8
Bacchus
0
4
4
0.5
W
Vamana
l Xeruu l
Vamana
12
1
2
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,891
Damage
35,553
42,770
Taken
35,894
31,423
Mitigated
26,154
4,533
Healing
4,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Mazuie
Nemesis
8,705
2,920
178
1,338
12,398
5,099
92
5,832
6,302
0
21,929
L
6,627
2,010
0
2,046
16,214
8,345
0
3,232
12,482
0
16,447
L
9,732
1,123
0
1,531
10,146
5,855
0
1,952
7,834
40,429
0
W
Discordia
TreytheDon313
Discordia
7,862
212
353
358
4,865
2,008
926
2,036
2,733
43,668
0
L
Bacchus
conjohn8
Bacchus
8,532
918
0
956
16,410
17,223
0
2,617
13,126
23,616
0
W
Vamana
l Xeruu l
Vamana
18,986
11,430
0
2,103
18,631
19,047
583
10,485
7,819
0
65,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,016
Gold Earned
32,671
107
Minions Killed
185
0
Camps Cleared
0
647,584
Distance Traveled
738,334
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,944
710
30
2
0
237,778
0
L
Fenrir
9,575
684
16
1
0
220,895
0
L
Anubis
9,250
661
67
5
0
193,066
1
W
Discordia
10,508
751
66
5
0
231,327
0
L
Bacchus
8,191
585
24
2
0
233,623
0
W
Vamana
12,219
873
89
6
0
269,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role