Player Matchup

Kuzenbo
Kuzenbo
Bronze III
 
Kuzenbo
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver II
Indra Cipactli
Shiva
Silver II
Level 215
God Stats
2W - 2L
1,588 SR
Queue Stats
33W - 47L
1,111 MMR
Solo
Mercury
Mercury
Bronze I
SkyWa1ker10
Mercury
Bronze I
Level 143
God Stats
3W - 7L
1,252 SR
Queue Stats
91W - 91L
1,114 MMR
Solo
Artemis
Artemis
Silver II
UWU MAIC979
Artemis
Silver II
Level 155
God Stats
12W - 17L
1,470 SR
Queue Stats
127W - 154L
1,112 MMR
Solo
Merlin
Merlin
Silver II
YT_3raM_Fake
Merlin
Silver II
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
357W - 353L
1,167 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 158
1,462 SR
1,201 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,532 SR
1,138 MMR
Charybdis
Charybdis
Silver III
AleK-302
Charybdis
Silver III
Level 136
God Stats
6W - 6L
1,513 SR
Queue Stats
102W - 116L
1,012 MMR
Party 1
Geb
Geb
Silver I
DoULikeMyGeb
Geb
Silver I
Level 83
God Stats
66W - 61L
1,511 SR
Queue Stats
206W - 215L
1,110 MMR
Solo
Lancelot
Lancelot
Silver II
MrxshadowKILLER
Lancelot
Silver II
Level 125
God Stats
13W - 11L
1,639 SR
Queue Stats
17W - 26L
1,146 MMR
Party 2
Bellona
Bellona
Bronze III
ti-king-27
Bellona
Bronze III
Level 99
God Stats
13W - 17L
1,420 SR
Queue Stats
67W - 85L
1,325 MMR
Party 1
Agni
Agni
Silver III
xRogueAssassins
Agni
Silver III
Level 144
God Stats
1W - 2L
1,580 SR
Queue Stats
13W - 22L
1,095 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
1 / 0 / 2
4,833
537
2,170
5,066
4,535
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 0 / 0
6,015
668
6,230
9,297
6,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mercury
SkyWa1ker10
Mercury
10
2 / 0 / 1
5,222
580
2,973
5,688
2,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Artemis
UWU MAIC979
Artemis
5
0 / 1 / 2
3,881
431
2,050
2,680
704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
10
0 / 0 / 1
5,289
588
2,459
3,733
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Bake KujiraAo KuangKukulkanNike

VS

Bans
MulanRavanaThanatosAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AleK-302
Charybdis
8
0 / 1 / 0
4,389
488
2,860
4,730
1,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 1
4,746
527
2,548
6,341
3,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
10
1 / 0 / 0
4,958
551
1,997
6,926
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
ti-king-27
Bellona
8
0 / 1 / 0
4,601
511
3,820
8,759
5,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 0
5,270
586
2,467
3,970
1,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
4
Kills
1
1
Deaths
4
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
0
2
2
W
Charybdis
AleK-302
Charybdis
0
1
0
0
W
0
2
1
0.25
L
1
0
0
1
W
Lancelot
1
0
0
1
L
Mercury
SkyWa1ker10
Mercury
2
0
1
2.5
L
Artemis
UWU MAIC979
Artemis
0
1
2
1
L
Merlin
0
0
1
0.5
W
Bellona
ti-king-27
Bellona
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,882
Damage
13,692
26,464
Taken
30,726
14,857
Mitigated
14,939
6,052
Healing
8,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
2,170
1,067
236
1,533
5,066
4,535
0
1,107
3,959
13,176
0
W
Charybdis
AleK-302
Charybdis
2,860
1,130
0
2,730
4,730
1,459
0
1,458
3,256
0
32,494
W
2,548
411
0
1,293
6,341
3,471
0
1,677
4,594
15,273
0
L
6,230
1,023
0
2,015
9,297
6,070
0
587
8,656
0
44,929
W
Lancelot
1,997
593
0
1,094
6,926
3,563
0
77
6,849
0
42,366
L
Mercury
SkyWa1ker10
Mercury
2,973
1,909
0
826
5,688
2,438
0
679
5,009
0
40,797
L
Artemis
UWU MAIC979
Artemis
2,050
732
0
400
2,680
704
0
615
2,065
0
13,222
L
Merlin
2,459
236
0
1,042
3,733
1,110
0
1,738
1,827
31,820
0
W
Bellona
ti-king-27
Bellona
3,820
974
0
2,633
8,759
5,134
0
0
8,759
0
29,452
W
2,467
139
0
1,005
3,970
1,312
0
1,157
2,639
34,542
1,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,240
Gold Earned
23,964
259
Minions Killed
291
0
Camps Cleared
0
861,400
Distance Traveled
961,337
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,833
537
17
2
0
201,228
0
W
Charybdis
4,389
488
65
7
0
165,283
2
W
Geb
4,746
527
22
2
0
184,548
1
L
Shiva
6,015
668
66
7
0
172,290
0
W
Lancelot
4,958
551
74
8
0
227,792
1
L
Mercury
5,222
580
78
9
0
211,732
1
L
Artemis
3,881
431
24
3
0
113,723
0
L
Merlin
5,289
588
74
8
0
162,427
0
W
Bellona
4,601
511
51
6
0
168,412
3
W
Agni
5,270
586
79
9
0
215,302
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role