Player Matchup

Nut
Nut
Shorty666
Nut
Level 143
God Stats
2W - 3L
1,538 SR
Queue Stats
57W - 50L
1,547 Elo+
Solo
Kuzenbo
Kuzenbo
Whrongdoing
Kuzenbo
Level 149
God Stats
3W - 3L
1,613 SR
Queue Stats
196W - 178L
1,555 Elo+
Solo
Mulan
Mulan
dd--yasu
Mulan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
498W - 610L
1,520 Elo+
Solo
Arachne
Arachne
pokeys rules
Arachne
Level 158
God Stats
152W - 142L
1,485 SR
Queue Stats
186W - 204L
1,400 Elo+
Solo
Persephone
Persephone
钮钴禄一猫猫一
Persephone
Level 169
God Stats
55W - 22L
1,678 SR
Queue Stats
761W - 350L
1,608 Elo+
Solo
Team Averages
Level 149
1,563 SR
1,526 Elo+

VS

Team Averages
Level 133
1,507 SR
1,512 Elo+
Janus
Janus
 
Janus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
CLXBY
Ullr
Level 62
God Stats
3W - 2L
1,688 SR
Queue Stats
31W - 39L
1,455 Elo+
Solo
Awilix
Awilix
Hacle
Awilix
Level 145
God Stats
9W - 6L
1,336 SR
Queue Stats
147W - 142L
1,598 Elo+
Solo
Hel
Hel
SEAHAWKS_OWN_U
Hel
Level 141
God Stats
16W - 16L
1,525 SR
Queue Stats
29W - 33L
1,496 Elo+
Solo
Charon
Charon
TAkkTikkA
Charon
Level 159
God Stats
7W - 8L
1,486 SR
Queue Stats
85W - 103L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
7,634
1,091
5,178
10,448
4,326
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Whrongdoing
Kuzenbo
12
1 / 2 / 0
7,300
1,043
3,215
6,800
7,333
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
dd--yasu
Mulan
13
2 / 2 / 2
7,877
1,125
5,430
13,137
13,247
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
pokeys rules
Arachne
13
1 / 6 / 3
7,550
1,079
6,807
16,327
8,211
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 2 / 4
8,262
1,180
7,042
5,985
2,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Team 1 Tickets

237

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 2 / 9
8,591
1,227
11,690
3,897
1,624
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
CLXBY
Ullr
14
0 / 2 / 10
7,755
1,108
6,846
7,583
3,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Awilix
Hacle
Awilix
15
12 / 1 / 4
10,733
1,533
16,383
6,756
3,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
2 / 0 / 9
8,137
1,162
5,451
4,361
1,928
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
TAkkTikkA
Charon
14
1 / 0 / 15
9,355
1,336
8,634
8,303
9,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
64
5
Kills
17
17
Deaths
5
13
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
9
3.25
W
Ullr
CLXBY
Ullr
0
2
10
2.5
W
Awilix
Hacle
Awilix
12
1
4
14
W
2
0
9
6.5
L
0
5
4
0.4
W
Charon
TAkkTikkA
Charon
1
0
15
8.5
L
Kuzenbo
Whrongdoing
Kuzenbo
1
2
0
0.5
L
Mulan
dd--yasu
Mulan
2
2
2
1.5
L
Arachne
pokeys rules
Arachne
1
6
3
0.42
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,672
Damage
49,004
52,697
Taken
30,900
35,153
Mitigated
20,356
2,906
Healing
9,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,690
916
0
0
3,897
1,624
0
1,166
2,731
33,816
0
W
Ullr
CLXBY
Ullr
6,846
3,004
0
465
7,583
3,854
0
2,919
4,664
0
15,756
W
Awilix
Hacle
Awilix
16,383
4,497
0
296
6,756
3,405
0
2,372
4,384
0
33,043
W
5,451
544
4,341
3,147
4,361
1,928
0
1,769
2,592
14,453
321
L
5,178
2,933
0
329
10,448
4,326
0
2,476
7,972
0
20,548
W
Charon
TAkkTikkA
Charon
8,634
569
0
1,422
8,303
9,545
0
2,031
6,272
17,633
7,334
L
Kuzenbo
Whrongdoing
Kuzenbo
3,215
1,004
0
0
6,800
7,333
0
3,039
3,761
8,514
0
L
Mulan
dd--yasu
Mulan
5,430
603
0
1,116
13,137
13,247
0
6,851
6,286
0
12,399
L
Arachne
pokeys rules
Arachne
6,807
5,647
19
941
16,327
8,211
0
7,624
8,703
0
10,423
L
7,042
583
0
501
5,985
2,036
0
3,204
2,771
27,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,623
Gold Earned
44,571
134
Minions Killed
174
3
Camps Cleared
9
662,538
Distance Traveled
785,004
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,591
1,227
71
10
0
135,207
0
W
Ullr
7,755
1,108
17
2
1
154,818
0
W
Awilix
10,733
1,533
38
5
4
174,786
0
W
Hel
8,137
1,162
29
4
3
142,897
0
L
Nut
7,634
1,091
45
6
0
126,411
0
W
Charon
9,355
1,336
19
3
1
177,296
0
L
Kuzenbo
7,300
1,043
12
2
1
95,869
0
L
Mulan
7,877
1,125
17
2
0
153,458
0
L
Arachne
7,550
1,079
11
2
0
146,961
0
L
Persephone
8,262
1,180
49
7
2
139,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role