Player Matchup

Atlas
Atlas
Gold III
Garadoses
Atlas
Gold III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
284W - 297L
1,474 MMR
Solo
Hun Batz
Hun Batz
Gold III
Jecotto03
Hun Batz
Gold III
Level 129
God Stats
15W - 17L
1,472 SR
Queue Stats
248W - 243L
1,488 MMR
Solo
Zeus
Zeus
Gold III
TGSSELLOUT
Zeus
Gold III
Level 106
God Stats
61W - 50L
1,570 SR
Queue Stats
156W - 163L
1,497 MMR
Solo
Amaterasu
Amaterasu
Silver I
TheDoorTech
Amaterasu
Silver I
Level 146
God Stats
2W - 0L
1,554 SR
Queue Stats
14W - 13L
1,546 MMR
Party 1
Heimdallr
Heimdallr
Silver II
TommyNoThumbs
Heimdallr
Silver II
Level 123
God Stats
3W - 2L
1,605 SR
Queue Stats
25W - 26L
1,466 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,540 SR
1,494 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 135
1,662 SR
1,501 MMR
Danzaburou
Danzaburou
Gold IV
 
Danzaburou
Gold IV
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Gold IV
CadillacJanek
Charon
Gold IV
Level 116
God Stats
60W - 38L
1,650 SR
Queue Stats
318W - 313L
1,503 MMR
Solo
Janus
Janus
Silver I
CallMeMommyZzx
Janus
Silver I
Level 154
God Stats
3W - 4L
1,565 SR
Queue Stats
28W - 24L
1,518 MMR
Solo
Osiris
Osiris
Gold III
ElectricHunter21
Osiris
Gold III
Level 121
God Stats
7W - 3L
1,904 SR
Queue Stats
46W - 49L
1,515 MMR
Solo
Bastet
Bastet
Silver I
YclipT
Bastet
Silver I
Level 46
God Stats
4W - 3L
1,691 SR
Queue Stats
17W - 25L
1,471 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Garadoses
Atlas
13
2 / 0 / 4
7,698
592
4,933
9,248
7,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
Jecotto03
Hun Batz
13
3 / 1 / 4
7,436
572
5,405
10,894
4,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 0
7,761
597
4,138
4,034
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
TheDoorTech
Amaterasu
13
1 / 0 / 1
7,064
543
7,433
15,786
13,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Heimdallr
TommyNoThumbs
Heimdallr
13
2 / 0 / 6
7,915
609
7,312
6,289
2,806
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bans
AresMaman BrigitteArachneVamana

VS

Bans
Bake KujiraThanatosKukulkanBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 3 / 0
5,785
445
3,761
9,868
3,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 1
5,333
410
1,799
7,503
4,953
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 1 / 0
7,192
553
7,297
6,756
2,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 1 / 0
7,091
545
11,353
15,305
15,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bastet
YclipT
Bastet
9
0 / 2 / 1
5,376
414
4,468
7,371
2,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
10
Kills
1
1
Deaths
10
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
L
0
3
1
0.17
L
1
1
0
1
L
0
1
0
0
W
Atlas
Garadoses
Atlas
2
0
4
4
W
Hun Batz
Jecotto03
Hun Batz
3
1
4
5
W
2
0
0
2
W
Amaterasu
TheDoorTech
Amaterasu
1
0
1
1.5
W
Heimdallr
TommyNoThumbs
Heimdallr
2
0
6
5
L
Bastet
YclipT
Bastet
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,221
Damage
28,678
46,251
Taken
46,803
29,676
Mitigated
27,973
17,582
Healing
13,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,761
1,935
0
2,025
9,868
3,349
0
770
9,098
0
41,418
L
1,799
394
0
1,136
7,503
4,953
0
2,342
5,161
17,181
0
L
7,297
218
0
500
6,756
2,391
0
3,994
2,762
63,983
219
L
11,353
6,460
0
6,437
15,305
15,155
0
331
14,974
0
64,197
W
Atlas
Garadoses
Atlas
4,933
1,554
0
2,343
9,248
7,014
273
2,623
6,471
31,610
1,077
W
Hun Batz
Jecotto03
Hun Batz
5,405
2,216
0
1,116
10,894
4,899
0
1,718
9,068
0
57,786
W
4,138
549
0
1,908
4,034
1,470
704
2,264
1,556
58,770
634
W
Amaterasu
TheDoorTech
Amaterasu
7,433
4,147
0
9,004
15,786
13,487
0
1,292
14,392
0
51,088
W
Heimdallr
TommyNoThumbs
Heimdallr
7,312
4,044
0
3,211
6,289
2,806
1,446
482
5,779
0
63,727
L
Bastet
YclipT
Bastet
4,468
1,407
0
3,014
7,371
2,125
0
1,498
5,873
0
27,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,874
Gold Earned
30,777
445
Minions Killed
371
0
Camps Cleared
0
1,334,316
Distance Traveled
1,280,791
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,785
445
59
5
0
232,020
5
L
Charon
5,333
410
23
2
0
255,629
0
L
Janus
7,192
553
139
11
0
284,904
0
L
Osiris
7,091
545
104
8
0
268,207
1
W
Atlas
7,698
592
47
4
0
286,075
3
W
Hun Batz
7,436
572
95
7
0
270,802
0
W
Zeus
7,761
597
121
9
0
257,076
0
W
Amaterasu
7,064
543
75
6
0
260,542
2
W
Heimdallr
7,915
609
107
8
0
259,821
2
L
Bastet
5,376
414
46
4
0
240,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role