Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BraveNobleKing
Nu Wa
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 8L
1,595 Elo+
Solo
Chernobog
Chernobog
Champigne
Chernobog
Level 102
God Stats
18W - 5L
1,745 SR
Queue Stats
227W - 195L
1,558 Elo+
Solo
Charon
Charon
FrostyWonder
Charon
Level 144
God Stats
0W - 2L
1,746 SR
Queue Stats
40W - 35L
1,556 Elo+
Solo
Awilix
Awilix
Lululipes
Awilix
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 57L
1,646 Elo+
Solo
Team Averages
Level 127
1,598 SR
1,571 Elo+

VS

Team Averages
Level 101
1,636 SR
1,588 Elo+
Arachne
Arachne
LeDukeKaboom
Arachne
Level 67
God Stats
11W - 10L
1,696 SR
Queue Stats
76W - 81L
1,535 Elo+
Solo
Zhong Kui
Zhong Kui
SpreaderOfCheeks
Zhong Kui
Level 141
God Stats
18W - 15L
1,524 SR
Queue Stats
365W - 326L
1,504 Elo+
Party 1
Hercules
Hercules
WildWildSmiffy
Hercules
Level 82
God Stats
8W - 8L
1,758 SR
Queue Stats
60W - 53L
1,475 Elo+
Party 1
Shiva
Shiva
cjhouston01
Shiva
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,930 Elo+
Solo
Ix Chel
Ix Chel
sxdszn
Ix Chel
Level 121
God Stats
8W - 5L
1,703 SR
Queue Stats
94W - 109L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 4 / 0
5,772
525
8,277
10,899
9,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 2 / 0
5,024
457
4,029
3,769
1,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Champigne
Chernobog
10
0 / 1 / 0
5,617
511
4,229
7,005
2,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
8
0 / 3 / 0
4,954
450
3,191
7,976
5,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
Lululipes
Awilix
10
1 / 2 / 0
5,413
492
4,277
7,971
3,524
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
LeDukeKaboom
Arachne
10
2 / 0 / 4
5,872
534
3,090
10,060
3,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
12
2 / 1 / 2
6,496
591
4,922
6,221
5,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
10
3 / 0 / 5
6,273
570
3,309
8,994
6,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 0 / 4
6,149
559
6,592
11,298
9,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
sxdszn
Ix Chel
12
3 / 0 / 3
6,627
602
7,120
5,840
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
12
12
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
0
0
L
0
2
0
0
L
Chernobog
Champigne
Chernobog
0
1
0
0
L
Charon
0
3
0
0
W
Arachne
LeDukeKaboom
Arachne
2
0
4
4
L
Awilix
Lululipes
Awilix
1
2
0
0.5
W
Zhong Kui
2
1
2
3
W
Hercules
3
0
5
5.5
W
2
0
4
4
W
Ix Chel
sxdszn
Ix Chel
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,003
Damage
25,033
37,620
Taken
42,413
21,858
Mitigated
27,718
7,741
Healing
21,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,277
1,229
0
928
10,899
9,358
0
1,235
8,837
1,352
46,092
L
4,029
1,422
0
522
3,769
1,143
0
1,995
1,496
32,549
0
L
Chernobog
Champigne
Chernobog
4,229
2,514
0
3,411
7,005
2,399
0
2,449
4,556
0
48,245
L
Charon
3,191
686
0
1,487
7,976
5,434
0
3,121
4,669
16,959
0
W
Arachne
LeDukeKaboom
Arachne
3,090
2,234
0
7,557
10,060
3,899
0
1,283
8,777
0
32,930
L
Awilix
Lululipes
Awilix
4,277
1,773
0
1,393
7,971
3,524
0
1,706
6,029
0
39,860
W
Zhong Kui
4,922
2,030
0
4,221
6,221
5,022
0
559
5,662
42,699
15,287
W
Hercules
3,309
1,575
0
3,437
8,994
6,570
0
3,315
5,679
0
12,674
W
6,592
1,516
105
3,608
11,298
9,746
0
582
10,716
0
43,470
W
Ix Chel
sxdszn
Ix Chel
7,120
861
694
2,038
5,840
2,481
0
2,197
3,643
53,968
2,821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,780
Gold Earned
31,417
314
Minions Killed
363
0
Camps Cleared
0
1,113,977
Distance Traveled
1,093,410
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,772
525
76
7
0
216,891
0
L
Nu Wa
5,024
457
58
5
0
213,396
6
L
Chernobog
5,617
511
92
8
0
207,407
0
L
Charon
4,954
450
13
1
0
216,081
1
W
Arachne
5,872
534
60
5
0
240,708
0
L
Awilix
5,413
492
75
7
0
260,202
0
W
Zhong Kui
6,496
591
94
9
0
180,375
2
W
Hercules
6,273
570
19
2
0
238,832
3
W
Shiva
6,149
559
76
7
0
218,957
0
W
Ix Chel
6,627
602
114
10
0
214,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role