Player Matchup

Chaac
Chaac
Likulf
Chaac
Level 57
God Stats
1W - 2L
1,561 SR
Queue Stats
23W - 24L
1,454 Elo+
Party 1
Anubis
Anubis
Loasheep
Anubis
Level 53
God Stats
0W - 2L
1,490 SR
Queue Stats
23W - 24L
1,454 Elo+
Party 1
Horus
Horus
Stia4
Horus
Level 24
God Stats
2W - 3L
1,918 SR
Queue Stats
23W - 24L
1,454 Elo+
Party 1
Team Averages
Level 45
1,656 SR
1,454 Elo+

VS

Team Averages
Level 133
1,492 SR
1,721 Elo+
Vulcan
Vulcan
HamburgerSauce
Vulcan
Level 140
God Stats
11W - 11L
1,417 SR
Queue Stats
129W - 144L
1,447 Elo+
Solo
Ymir
Ymir
IDrugula
Ymir
Level 129
God Stats
1W - 3L
1,334 SR
Queue Stats
27W - 21L
1,638 Elo+
Solo
Ne Zha
Ne Zha
gerrit179
Ne Zha
Level 129
God Stats
7W - 0L
1,726 SR
Queue Stats
110W - 6L
2,079 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Likulf
Chaac
12
3 / 4 / 1
7,467
679
9,718
14,084
10,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
Loasheep
Anubis
11
1 / 8 / 2
7,056
641
5,405
12,546
5,334
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Horus
Stia4
Horus
12
0 / 6 / 4
6,931
630
4,605
16,348
11,639
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 10
9,530
866
10,531
5,859
2,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
13
2 / 2 / 15
8,621
784
5,471
9,091
10,053
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ne Zha
gerrit179
Ne Zha
15
10 / 1 / 8
10,287
935
21,116
11,861
4,947
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
4
Kills
18
18
Deaths
5
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
6
2
10
5.5
W
Ymir
2
2
15
4.75
L
Chaac
Likulf
Chaac
3
4
1
0.88
L
Anubis
Loasheep
Anubis
1
8
2
0.25
L
Horus
Stia4
Horus
0
6
4
0.33
W
Ne Zha
gerrit179
Ne Zha
10
1
8
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,728
Damage
37,118
42,978
Taken
26,811
27,905
Mitigated
17,297
5,753
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,531
4,810
0
0
5,859
2,297
641
1,063
4,796
36,405
0
W
Ymir
5,471
464
0
462
9,091
10,053
25
2,444
6,647
12,138
885
L
Chaac
Likulf
Chaac
9,718
708
0
781
14,084
10,932
0
6,073
7,946
0
29,329
L
Anubis
Loasheep
Anubis
5,405
493
0
1,579
12,546
5,334
0
3,764
8,708
22,931
603
L
Horus
Stia4
Horus
4,605
2,537
775
2,618
16,348
11,639
0
6,084
10,198
0
14,561
W
Ne Zha
gerrit179
Ne Zha
21,116
6,593
0
4,809
11,861
4,947
1,139
1,849
10,012
0
57,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,454
Gold Earned
28,438
90
Minions Killed
133
0
Camps Cleared
0
536,288
Distance Traveled
577,148
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,530
866
59
5
0
181,523
0
W
Ymir
8,621
784
13
1
0
180,692
0
L
Chaac
7,467
679
44
4
0
210,161
0
L
Anubis
7,056
641
30
3
0
144,263
0
L
Horus
6,931
630
16
1
0
181,864
0
W
Ne Zha
10,287
935
61
6
0
214,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role