Player Matchup

Horus
Horus
BySugnapf
Horus
Level 56
God Stats
7W - 7L
1,348 SR
Queue Stats
47W - 62L
1,414 Elo+
Party 1
Izanami
Izanami
NICKLAS1LP
Izanami
Level 34
God Stats
2W - 1L
1,810 SR
Queue Stats
2W - 2L
1,482 Elo+
Solo
Tsukuyomi
Tsukuyomi
alemar92
Tsukuyomi
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,376 Elo+
Party 1
Freya
Freya
bitethewirejr
Freya
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
219W - 212L
1,494 Elo+
Solo
Anubis
Anubis
bravest kid399
Anubis
Level 58
God Stats
13W - 10L
1,576 SR
Queue Stats
41W - 48L
1,379 Elo+
Solo
Team Averages
Level 50
1,547 SR
1,429 Elo+

VS

Team Averages
Level 91
1,526 SR
1,536 Elo+
Nut
Nut
GKV4LIFE
Nut
Level 126
God Stats
2W - 3L
1,402 SR
Queue Stats
88W - 93L
1,534 Elo+
Party 2
Hel
Hel
HeikoXI
Hel
Level 125
God Stats
3W - 5L
1,472 SR
Queue Stats
191W - 183L
1,470 Elo+
Solo
Fenrir
Fenrir
Music4_y_Mota
Fenrir
Level 81
God Stats
13W - 7L
2,008 SR
Queue Stats
38W - 29L
1,657 Elo+
Solo
King Arthur
King Arthur
Ugauga3824
King Arthur
Level 101
God Stats
1W - 0L
1,281 SR
Queue Stats
8W - 6L
1,475 Elo+
Solo
Chernobog
Chernobog
joshfrontline32
Chernobog
Level 21
God Stats
6W - 12L
1,467 SR
Queue Stats
20W - 26L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BySugnapf
Horus
14
3 / 4 / 4
9,284
516
7,971
16,940
17,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Izanami
NICKLAS1LP
Izanami
13
0 / 9 / 1
8,007
445
5,788
15,379
5,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
alemar92
Tsukuyomi
16
5 / 5 / 3
9,258
514
9,611
18,869
8,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

9
0 / 3 / 2
6,678
371
6,437
9,558
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 5 / 1
8,929
496
8,294
14,452
6,773
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 5
10,557
587
14,316
14,400
5,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
15
3 / 4 / 4
8,635
480
9,422
13,616
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 3 / 6
9,059
503
6,252
14,620
7,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Ugauga3824
King Arthur
15
4 / 1 / 2
9,680
538
6,199
12,452
8,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
joshfrontline32
Chernobog
18
9 / 0 / 3
11,035
613
15,342
11,771
4,351
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
45
11
Kills
25
26
Deaths
11
11
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
BySugnapf
Horus
3
4
4
1.25
W
6
3
5
2.83
W
Hel
3
4
4
1.25
W
3
3
6
2
L
Izanami
NICKLAS1LP
Izanami
0
9
1
0.06
W
King Arthur
Ugauga3824
King Arthur
4
1
2
5
L
Tsukuyomi
alemar92
Tsukuyomi
5
5
3
1.3
L
0
3
2
0.33
L
3
5
1
0.7
W
Chernobog
joshfrontline32
Chernobog
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,101
Damage
51,531
75,198
Taken
66,859
41,395
Mitigated
29,853
20,489
Healing
18,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
BySugnapf
Horus
7,971
2,756
680
3,838
16,940
17,014
116
2,615
14,325
5,633
37,573
W
14,316
8,291
0
925
14,400
5,410
704
3,667
10,733
0
85,383
W
Hel
9,422
1,308
4,811
5,606
13,616
4,178
387
4,697
8,443
44,718
0
W
6,252
1,577
0
1,174
14,620
7,324
563
1,649
12,971
0
65,796
L
Izanami
NICKLAS1LP
Izanami
5,788
3,872
0
396
15,379
5,095
1,891
3,147
12,232
0
59,351
W
King Arthur
Ugauga3824
King Arthur
6,199
428
26
1,013
12,452
8,590
174
3,616
8,769
0
50,951
L
Tsukuyomi
alemar92
Tsukuyomi
9,611
3,201
0
6,886
18,869
8,999
769
346
18,523
0
76,335
L
6,437
1,824
0
3,109
9,558
3,514
120
3,032
6,526
32,015
2,052
L
8,294
566
0
5,580
14,452
6,773
344
282
14,170
64,193
1,813
W
Chernobog
joshfrontline32
Chernobog
15,342
9,401
0
5,348
11,771
4,351
3,454
2,765
8,744
0
86,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,156
Gold Earned
48,966
447
Minions Killed
472
0
Camps Cleared
0
1,493,854
Distance Traveled
1,698,166
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,284
516
57
3
0
365,994
6
W
Nut
10,557
587
122
7
0
310,057
1
W
Hel
8,635
480
64
4
0
313,685
4
W
Fenrir
9,059
503
91
5
0
381,451
3
L
Izanami
8,007
445
100
6
0
323,886
0
W
King Arthur
9,680
538
81
5
0
328,445
0
L
Tsukuyomi
9,258
514
110
6
0
315,962
0
L
Freya
6,678
371
74
4
0
236,029
0
L
Anubis
8,929
496
106
6
0
251,983
0
W
Chernobog
11,035
613
114
6
0
364,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role