Player Matchup

Anubis
Anubis
 
Anubis
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Metebala
Scylla
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
135W - 123L
1,579 Elo+
Party 2
Fenrir
Fenrir
NeoxRave
Fenrir
Level 114
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 94L
1,588 Elo+
Solo
Kuzenbo
Kuzenbo
Ohrz
Kuzenbo
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,424 Elo+
Party 2
Cliodhna
Cliodhna
Vol4ek666
Cliodhna
Level 185
God Stats
2W - 0L
1,500 SR
Queue Stats
291W - 304L
1,508 Elo+
Solo
Team Averages
Level 148
1,500 SR
1,520 Elo+

VS

Team Averages
Level 109
1,517 SR
1,486 Elo+
King Arthur
King Arthur
GorillaButt
King Arthur
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 146L
1,532 Elo+
Solo
Sol
Sol
JinxKrash
Sol
Level 17
God Stats
2W - 2L
1,500 SR
Queue Stats
128W - 154L
1,382 Elo+
Party 1
Merlin
Merlin
ThirstyTron
Merlin
Level 154
God Stats
2W - 6L
1,500 SR
Queue Stats
181W - 183L
1,505 Elo+
Solo
Cthulhu
Cthulhu
itzzrenz
Cthulhu
Level 174
God Stats
15W - 19L
1,371 SR
Queue Stats
556W - 551L
1,485 Elo+
Party 1
Lancelot
Lancelot
thefirstfirelord
Lancelot
Level 120
God Stats
5W - 6L
1,713 SR
Queue Stats
315W - 328L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 1 / 4
6,332
1,266
1,461
4,027
2,167
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Scylla
Metebala
Scylla
11
0 / 0 / 3
5,856
1,171
1,654
2,541
965
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
NeoxRave
Fenrir
11
3 / 1 / 3
6,047
1,209
3,419
3,713
2,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
Ohrz
Kuzenbo
9
2 / 1 / 2
6,070
1,214
2,122
4,581
4,692
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
Vol4ek666
Cliodhna
8
1 / 1 / 1
5,365
1,073
2,758
3,544
1,340
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GorillaButt
King Arthur
5
0 / 1 / 0
4,406
881
878
1,277
1,168
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

11
0 / 1 / 1
5,372
1,074
1,383
2,983
1,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
11
1 / 1 / 0
5,855
1,171
4,480
2,134
954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
itzzrenz
Cthulhu
10
0 / 1 / 4
5,460
1,092
2,257
2,464
2,061
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 2 / 1
5,492
1,098
5,573
5,006
3,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
6
Kills
2
4
Deaths
6
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
1
4
2
L
King Arthur
GorillaButt
King Arthur
0
1
0
0
L
0
1
1
0.5
W
Scylla
Metebala
Scylla
0
0
3
1.5
W
Fenrir
NeoxRave
Fenrir
3
1
3
4.5
W
Kuzenbo
Ohrz
Kuzenbo
2
1
2
3
L
Merlin
1
1
0
1
W
Cliodhna
Vol4ek666
Cliodhna
1
1
1
1.5
L
Cthulhu
itzzrenz
Cthulhu
0
1
4
2
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,414
Damage
14,571
18,406
Taken
13,864
11,443
Mitigated
8,601
7,821
Healing
4,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,461
42
137
1,901
4,027
2,167
0
1,363
2,503
14,796
0
L
King Arthur
GorillaButt
King Arthur
878
0
0
0
1,277
1,168
0
121
1,156
339
643
L
1,383
376
107
1,245
2,983
1,091
0
1,848
1,135
7,919
0
W
Scylla
Metebala
Scylla
1,654
70
384
108
2,541
965
420
1,266
1,231
7,405
0
W
Fenrir
NeoxRave
Fenrir
3,419
892
468
982
3,713
2,279
475
1,898
1,774
0
4,956
W
Kuzenbo
Ohrz
Kuzenbo
2,122
1,110
905
1,203
4,581
4,692
125
2,555
1,992
2,687
68
L
Merlin
4,480
0
0
300
2,134
954
0
576
1,558
14,658
0
W
Cliodhna
Vol4ek666
Cliodhna
2,758
0
424
1,309
3,544
1,340
76
1,377
1,967
0
4,781
L
Cthulhu
itzzrenz
Cthulhu
2,257
0
135
167
2,464
2,061
0
783
1,681
5,171
0
L
5,573
793
312
1,868
5,006
3,327
0
1,841
3,165
0
9,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,670
Gold Earned
26,585
57
Minions Killed
62
0
Camps Cleared
0
580,803
Distance Traveled
453,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,332
1,266
27
5
0
116,204
0
L
King Arthur
4,406
881
1
0
0
22,876
0
L
Sol
5,372
1,074
13
3
0
109,508
0
W
Scylla
5,856
1,171
21
4
0
121,462
0
W
Fenrir
6,047
1,209
3
1
0
137,624
0
W
Kuzenbo
6,070
1,214
2
0
0
104,230
0
L
Merlin
5,855
1,171
35
7
0
110,702
0
W
Cliodhna
5,365
1,073
4
1
0
101,283
0
L
Cthulhu
5,460
1,092
3
1
0
77,300
0
L
Lancelot
5,492
1,098
10
2
0
133,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role