Player Matchup

Ao Kuang
Ao Kuang
Diamond V
Anandamide
Ao Kuang
Diamond V
Level 159
God Stats
3W - 3L
1,479 SR
Queue Stats
399W - 365L
2,019 MMR
Solo
Tyr
Tyr
Diamond V
Chøri
Tyr
Diamond V
Level 197
God Stats
1W - 1L
1,285 SR
Queue Stats
137W - 123L
1,996 MMR
Party 1
Ares
Ares
Platinum I
DestructionΤank
Ares
Platinum I
Level 122
God Stats
7W - 3L
1,805 SR
Queue Stats
43W - 30L
2,011 MMR
Party 1
Ishtar
Ishtar
Platinum I
Nethernaut
Ishtar
Platinum I
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 33L
1,975 MMR
Solo
Geb
Geb
Diamond IV
aNotorious-
Geb
Diamond IV
Level 159
God Stats
7W - 6L
1,652 SR
Queue Stats
265W - 261L
2,054 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,544 SR
2,011 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,514 SR
1,812 MMR
Kuzenbo
Kuzenbo
Platinum III
 
Kuzenbo
Platinum III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Diamond V
CIover UK
Sobek
Diamond V
Level 197
God Stats
14W - 13L
1,316 SR
Queue Stats
344W - 334L
1,974 MMR
Solo
Anhur
Anhur
Platinum I
LimpSznitzel
Anhur
Platinum I
Level 162
God Stats
2W - 3L
1,836 SR
Queue Stats
95W - 84L
2,007 MMR
Solo
Thoth
Thoth
Platinum I
MTJ90S
Thoth
Platinum I
Level 86
God Stats
8W - 8L
1,416 SR
Queue Stats
142W - 120L
2,078 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Anandamide
Ao Kuang
12
3 / 1 / 2
6,341
634
4,322
9,717
3,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tyr
Chøri
Tyr
11
2 / 2 / 0
6,272
627
5,976
9,644
5,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
1 / 1 / 3
5,565
557
4,996
7,086
4,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
Nethernaut
Ishtar
13
2 / 1 / 4
6,867
687
5,464
5,977
2,197
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 1 / 3
6,151
615
4,367
5,827
2,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Bake KujiraThanatosVamanaRatatoskr

VS

Bans
AthenaKukulkanMartichorasThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
1 / 2 / 0
5,937
594
4,288
8,863
9,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
 
Ne Zha
10
2 / 3 / 1
5,433
543
4,315
10,103
3,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
CIover UK
Sobek
7
0 / 1 / 2
4,812
481
2,070
8,425
5,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
1 / 3 / 1
5,289
529
5,068
6,946
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
MTJ90S
Thoth
11
1 / 1 / 2
6,047
605
5,377
4,607
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
10
Kills
5
6
Deaths
10
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
2
0
0.5
L
Ne Zha
 
Ne Zha
2
3
1
0.83
W
Ao Kuang
Anandamide
Ao Kuang
3
1
2
4
L
Sobek
CIover UK
Sobek
0
1
2
1
W
Tyr
Chøri
Tyr
2
2
0
1
W
1
1
3
2.5
L
1
3
1
0.5
L
Thoth
MTJ90S
Thoth
1
1
2
2
W
Ishtar
Nethernaut
Ishtar
2
1
4
4
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,125
Damage
21,118
38,251
Taken
38,944
18,583
Mitigated
23,110
12,182
Healing
13,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
4,288
1,504
0
2,710
8,863
9,875
0
403
8,426
35,753
0
L
Ne Zha
 
Ne Zha
4,315
1,463
0
4,382
10,103
3,981
0
4,939
4,962
0
34,146
W
Ao Kuang
Anandamide
Ao Kuang
4,322
908
0
2,429
9,717
3,529
0
1,947
7,730
50,809
1,093
L
Sobek
CIover UK
Sobek
2,070
33
0
3,129
8,425
5,379
0
2,596
5,749
11,330
0
W
Tyr
Chøri
Tyr
5,976
443
0
4,164
9,644
5,242
0
3,805
5,477
0
45,165
W
4,996
467
0
2,555
7,086
4,995
0
1,931
5,155
14,064
0
L
5,068
2,897
0
2,072
6,946
2,258
0
1,500
5,434
0
39,483
L
Thoth
MTJ90S
Thoth
5,377
209
0
714
4,607
1,617
0
3,707
688
46,425
928
W
Ishtar
Nethernaut
Ishtar
5,464
2,935
0
2,330
5,977
2,197
297
666
5,311
0
55,831
W
4,367
325
0
704
5,827
2,620
0
3,043
2,750
41,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,196
Gold Earned
27,518
369
Minions Killed
321
0
Camps Cleared
0
1,128,338
Distance Traveled
1,053,022
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,937
594
91
9
0
207,444
1
L
Ne Zha
5,433
543
66
7
0
263,769
0
W
Ao Kuang
6,341
634
80
8
0
262,959
5
L
Sobek
4,812
481
15
2
0
196,696
1
W
Tyr
6,272
627
86
9
0
197,826
0
W
Ares
5,565
557
15
2
0
223,370
1
L
Anhur
5,289
529
67
7
0
173,748
1
L
Thoth
6,047
605
82
8
0
211,365
1
W
Ishtar
6,867
687
105
11
0
182,292
1
W
Geb
6,151
615
83
8
0
261,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role