Player Matchup

Bastet
Bastet
El-cuatrolinguis
Bastet
Level 107
God Stats
2W - 0L
1,690 SR
Queue Stats
23W - 23L
1,502 Elo+
Party 1
Achilles
Achilles
Vladys10
Achilles
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,476 Elo+
Party 1
Aphrodite
Aphrodite
XX-misfu-XX
Aphrodite
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,411 Elo+
Party 1
Team Averages
Level 117
1,563 SR
1,463 Elo+

VS

Team Averages
Level 61
1,498 SR
1,429 Elo+
Bastet
Bastet
 
Bastet
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
bananagod2001
Hercules
Level 45
God Stats
7W - 12L
1,494 SR
Queue Stats
45W - 57L
1,379 Elo+
Solo
Scylla
Scylla
thaldor1986
Scylla
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 34L
1,407 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 5
9,264
662
9,082
12,825
5,456
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Achilles
Vladys10
Achilles
17
4 / 1 / 2
10,048
718
12,881
22,644
23,198
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
XX-misfu-XX
Aphrodite
16
1 / 2 / 3
9,968
712
11,053
11,111
5,710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
2 / 1 / 6
9,281
663
14,163
15,765
6,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
bananagod2001
Hercules
16
5 / 1 / 3
10,286
735
10,547
17,504
20,179
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
14
1 / 4 / 5
8,888
635
8,787
9,795
3,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
22
6
Kills
8
8
Deaths
6
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
1
6
5
W
1
5
5
0.7
W
Achilles
Vladys10
Achilles
4
1
2
5
W
Aphrodite
XX-misfu-XX
Aphrodite
1
2
3
1.25
L
Hercules
bananagod2001
Hercules
5
1
3
6.5
L
Scylla
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,016
Damage
33,497
46,580
Taken
43,064
34,364
Mitigated
29,638
19,196
Healing
10,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
14,163
3,016
0
6,324
15,765
6,200
0
2,970
12,346
0
37,589
W
9,082
2,034
114
1,051
12,825
5,456
672
1,548
11,099
0
25,193
W
Achilles
Vladys10
Achilles
12,881
2,329
0
5,653
22,644
23,198
266
3,163
18,938
0
34,977
W
Aphrodite
XX-misfu-XX
Aphrodite
11,053
909
6,030
6,348
11,111
5,710
951
3,128
7,581
42,397
1,821
L
Hercules
bananagod2001
Hercules
10,547
1,897
0
4,338
17,504
20,179
188
5,445
11,333
0
30,623
L
Scylla
8,787
1,209
0
125
9,795
3,259
333
1,142
8,448
24,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,280
Gold Earned
28,455
166
Minions Killed
135
0
Camps Cleared
0
848,698
Distance Traveled
773,278
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,281
663
41
3
0
293,480
0
W
Bastet
9,264
662
29
2
0
278,920
2
W
Achilles
10,048
718
48
3
0
310,101
0
W
Aphrodite
9,968
712
89
6
0
259,677
0
L
Hercules
10,286
735
54
4
0
252,075
0
L
Scylla
8,888
635
40
3
0
227,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role