Player Matchup

Jormungandr
Jormungandr
Gold I
Charlesr9
Jormungandr
Gold I
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 183L
1,608 MMR
Solo
Bakasura
Bakasura
Bronze III
CrazyGman
Bakasura
Bronze III
Level 148
God Stats
0W - 3L
1,274 SR
Queue Stats
132W - 134L
1,593 MMR
Solo
Mulan
Mulan
Gold IV
Lhantaro
Mulan
Gold IV
Level 128
God Stats
3W - 6L
1,769 SR
Queue Stats
20W - 20L
1,639 MMR
Solo
Ullr
Ullr
Gold III
Revolt_Andrew
Ullr
Gold III
Level 192
God Stats
3W - 5L
1,564 SR
Queue Stats
391W - 396L
1,487 MMR
Party 1
Hera
Hera
Platinum V
sualen_10
Hera
Platinum V
Level 143
God Stats
2W - 4L
1,972 SR
Queue Stats
243W - 223L
1,712 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,616 SR
1,608 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,638 SR
1,608 MMR
Neith
Neith
Gold IV
KawaiiEgirlUwU
Neith
Gold IV
Level 100
God Stats
6W - 4L
1,686 SR
Queue Stats
37W - 35L
1,632 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
Laups
Ix Chel
Platinum IV
Level 157
God Stats
2W - 1L
1,776 SR
Queue Stats
437W - 431L
1,623 MMR
Solo
Pele
Pele
Gold II
b6lack
Pele
Gold II
Level 130
God Stats
3W - 1L
1,715 SR
Queue Stats
264W - 258L
1,618 MMR
Solo
Charon
Charon
Gold I
mario_vianor
Charon
Gold I
Level 124
God Stats
8W - 6L
1,515 SR
Queue Stats
186W - 179L
1,571 MMR
Solo
Cthulhu
Cthulhu
Gold V
pp174
Cthulhu
Gold V
Level 145
God Stats
5W - 8L
1,500 SR
Queue Stats
78W - 73L
1,594 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Charlesr9
Jormungandr
9
0 / 2 / 0
5,946
457
3,458
8,579
5,996
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
CrazyGman
Bakasura
12
0 / 3 / 1
6,172
475
2,979
14,606
6,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
Lhantaro
Mulan
12
0 / 4 / 0
7,006
539
6,757
15,833
10,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 3 / 0
6,629
510
2,986
10,335
4,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hera
13
2 / 1 / 0
7,113
547
7,518
9,642
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Ah Muzen CabThothAo KuangAres

VS

Bans
Bake KujiraThanatosAthenaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
8,053
619
9,041
7,622
3,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
Laups
Ix Chel
15
1 / 0 / 3
8,300
638
5,514
6,827
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pele
b6lack
Pele
15
8 / 1 / 1
8,134
626
10,421
9,918
4,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charon
13
1 / 0 / 5
7,398
569
7,155
10,076
7,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Cthulhu
pp174
Cthulhu
14
1 / 0 / 3
8,493
653
8,175
10,728
11,913
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
13
13
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Charlesr9
Jormungandr
0
2
0
0
L
Bakasura
CrazyGman
Bakasura
0
3
1
0.17
W
2
1
1
2.5
W
Ix Chel
Laups
Ix Chel
1
0
3
2.5
L
Mulan
Lhantaro
Mulan
0
4
0
0
L
0
3
0
0
W
Pele
b6lack
Pele
8
1
1
8.5
W
Charon
1
0
5
3.5
W
Cthulhu
pp174
Cthulhu
1
0
3
2.5
L
Hera
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,698
Damage
40,306
58,995
Taken
45,171
30,486
Mitigated
29,981
13,715
Healing
17,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Charlesr9
Jormungandr
3,458
581
0
3,478
8,579
5,996
0
3,504
4,913
21,978
403
L
Bakasura
CrazyGman
Bakasura
2,979
1,822
0
2,742
14,606
6,507
0
2,487
11,976
0
40,156
W
9,041
2,134
0
2,366
7,622
3,164
252
1,243
6,379
0
70,292
W
Ix Chel
Laups
Ix Chel
5,514
274
561
1,911
6,827
3,362
0
3,416
3,223
66,695
1,487
L
Mulan
Lhantaro
Mulan
6,757
1,141
0
4,391
15,833
10,771
0
7,062
7,513
0
59,247
L
2,986
675
0
778
10,335
4,068
0
1,551
8,776
0
59,045
W
Pele
b6lack
Pele
10,421
2,467
0
5,128
9,918
4,168
0
2,584
7,053
0
76,265
W
Charon
7,155
1,002
0
2,654
10,076
7,374
18
3,624
5,962
32,590
0
W
Cthulhu
pp174
Cthulhu
8,175
772
108
4,351
10,728
11,913
275
0
10,728
64,135
3,265
L
Hera
7,518
2,140
0
2,326
9,642
3,144
0
3,713
5,556
57,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,866
Gold Earned
40,378
430
Minions Killed
517
0
Camps Cleared
0
1,246,895
Distance Traveled
1,467,684
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,946
457
32
2
0
231,088
0
L
Bakasura
6,172
475
83
6
0
283,007
2
W
Neith
8,053
619
132
10
0
253,474
1
W
Ix Chel
8,300
638
146
11
0
290,685
4
L
Mulan
7,006
539
105
8
0
239,317
2
L
Ullr
6,629
510
111
9
0
231,435
0
W
Pele
8,134
626
93
7
0
334,570
0
W
Charon
7,398
569
16
1
0
307,162
4
W
Cthulhu
8,493
653
130
10
0
281,793
0
L
Hera
7,113
547
99
8
0
262,048
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role