Player Matchup

Aphrodite
Aphrodite
Gold II
Anathyst
Aphrodite
Gold II
Level 172
God Stats
24W - 6L
1,822 SR
Queue Stats
47W - 18L
1,841 MMR
Party 1
Xing Tian
Xing Tian
Platinum IV
Deplenish
Xing Tian
Platinum IV
Level 245
God Stats
1W - 2L
1,244 SR
Queue Stats
48W - 15L
2,028 MMR
Party 1
Chaac
Chaac
Gold I
Jxvetic
Chaac
Gold I
Level 49
God Stats
1W - 0L
1,183 SR
Queue Stats
47W - 15L
1,883 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 155
1,416 SR
1,917 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 158
1,593 SR
1,482 MMR
Charon
Charon
Bronze III
JinnyJin
Charon
Bronze III
Level 159
God Stats
0W - 1L
1,266 SR
Queue Stats
1W - 2L
1,514 MMR
Solo
Raijin
Raijin
Silver II
NampaRoBear
Raijin
Silver II
Level 164
God Stats
2W - 1L
1,954 SR
Queue Stats
34W - 38L
1,353 MMR
Solo
Amaterasu
Amaterasu
Gold II
namechanged3640
Amaterasu
Gold II
Level 151
God Stats
1W - 3L
1,559 SR
Queue Stats
49W - 65L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Anathyst
Aphrodite
17
1 / 1 / 4
11,502
639
12,495
12,650
9,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Xing Tian
Deplenish
Xing Tian
17
1 / 0 / 3
11,214
623
14,408
24,625
33,905
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chaac
Jxvetic
Chaac
18
3 / 0 / 2
11,933
663
18,178
20,425
25,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesNe ZhaThothKuzenboBake Kujira

VS

Bans
Hou YiMorgan Le FayAnhurMerlinHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
JinnyJin
Charon
18
0 / 0 / 1
10,610
589
15,171
12,788
19,431
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
16
1 / 3 / 0
10,710
595
11,435
13,824
9,890
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Amaterasu
namechanged3640
Amaterasu
16
0 / 2 / 1
10,231
568
15,582
25,571
26,364
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
5
Kills
1
1
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Anathyst
Aphrodite
1
1
4
3
W
Xing Tian
Deplenish
Xing Tian
1
0
3
2.5
L
Charon
JinnyJin
Charon
0
0
1
0.5
W
Chaac
Jxvetic
Chaac
3
0
2
4
L
Raijin
1
3
0
0.33
L
Amaterasu
namechanged3640
Amaterasu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,081
Damage
42,188
57,700
Taken
52,183
69,671
Mitigated
55,685
33,346
Healing
6,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Anathyst
Aphrodite
12,495
1,409
11,855
9,475
12,650
9,939
789
7,009
5,150
64,547
0
W
Xing Tian
Deplenish
Xing Tian
14,408
1,059
0
4,705
24,625
33,905
755
11,376
12,614
31,618
1,272
L
Charon
JinnyJin
Charon
15,171
1,737
0
276
12,788
19,431
0
6,060
6,301
34,856
3,301
W
Chaac
Jxvetic
Chaac
18,178
5,076
0
7,311
20,425
25,827
1,600
7,608
12,431
0
76,347
L
Raijin
11,435
685
0
1,503
13,824
9,890
343
5,858
7,510
70,583
1,047
L
Amaterasu
namechanged3640
Amaterasu
15,582
5,282
0
4,646
25,571
26,364
0
13,309
11,387
3,449
39,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,649
Gold Earned
31,551
226
Minions Killed
213
0
Camps Cleared
0
1,033,045
Distance Traveled
977,054
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
11,502
639
108
6
0
322,991
0
W
Xing Tian
11,214
623
46
3
0
335,013
0
L
Charon
10,610
589
38
2
0
362,870
0
W
Chaac
11,933
663
72
4
0
375,041
0
L
Raijin
10,710
595
105
6
0
274,807
2
L
Amaterasu
10,231
568
70
4
0
339,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role