Player Matchup

Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver II
Extinct Jack
Anhur
Silver II
Level 139
God Stats
5W - 7L
1,300 SR
Queue Stats
100W - 94L
1,362 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
IIVB34STVII
Kuzenbo
Gold III
Level 81
God Stats
18W - 27L
1,500 SR
Queue Stats
235W - 254L
1,308 MMR
Solo
Fenrir
Fenrir
Gold V
NANDOMJ23
Fenrir
Gold V
Level 127
God Stats
5W - 6L
1,544 SR
Queue Stats
114W - 107L
1,419 MMR
Party 1
Ne Zha
Ne Zha
Silver I
Z3NKØ
Ne Zha
Silver I
Level 154
God Stats
6W - 2L
1,587 SR
Queue Stats
71W - 84L
1,251 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,486 SR
1,368 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,501 SR
1,320 MMR
Charon
Charon
Gold V
BillyBob998_
Charon
Gold V
Level 146
God Stats
9W - 14L
1,587 SR
Queue Stats
39W - 46L
1,362 MMR
Solo
Serqet
Serqet
Silver I
M-U-B-A-R-I-K
Serqet
Silver I
Level 84
God Stats
9W - 10L
1,437 SR
Queue Stats
463W - 480L
1,297 MMR
Solo
Hou Yi
Hou Yi
Silver III
UkkoSpirit
Hou Yi
Silver III
Level 79
God Stats
1W - 2L
1,341 SR
Queue Stats
13W - 19L
1,369 MMR
Solo
Ares
Ares
Silver III
gyurcitoth
Ares
Silver III
Level 68
God Stats
28W - 31L
1,534 SR
Queue Stats
338W - 354L
1,244 MMR
Solo
Achilles
Achilles
Gold V
llhmoodll00
Achilles
Gold V
Level 157
God Stats
4W - 5L
1,608 SR
Queue Stats
97W - 85L
1,328 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 0 / 0
5,900
590
3,450
4,900
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
3 / 0 / 3
6,123
612
4,384
4,597
1,447
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
IIVB34STVII
Kuzenbo
10
1 / 1 / 0
5,667
567
4,500
7,463
4,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
NANDOMJ23
Fenrir
12
2 / 0 / 5
5,720
572
5,856
8,015
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
Z3NKØ
Ne Zha
10
3 / 0 / 5
6,083
608
3,410
6,269
4,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
Ao KuangThanatosAthenaAgni

VS

Bans
HachimanSusanoBake KujiraKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
11
0 / 0 / 1
5,557
556
2,944
5,495
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 1 / 0
5,164
516
1,362
6,974
2,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
UkkoSpirit
Hou Yi
8
0 / 3 / 0
4,461
446
4,437
7,260
1,766
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 4 / 0
4,241
424
1,597
7,861
4,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
llhmoodll00
Achilles
11
1 / 1 / 0
5,773
577
4,682
9,702
6,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
9
Kills
1
1
Deaths
9
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
0
0
0
L
Charon
0
0
1
0.5
W
3
0
3
4.5
W
Kuzenbo
IIVB34STVII
Kuzenbo
1
1
0
1
L
0
1
0
0
W
Fenrir
NANDOMJ23
Fenrir
2
0
5
4.5
L
Hou Yi
UkkoSpirit
Hou Yi
0
3
0
0
W
Ne Zha
Z3NKØ
Ne Zha
3
0
5
5.5
L
0
4
0
0
L
Achilles
llhmoodll00
Achilles
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,600
Damage
15,022
31,244
Taken
37,292
16,538
Mitigated
17,870
11,738
Healing
14,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,450
258
0
1,189
4,900
2,178
0
2,104
2,528
39,251
0
L
Charon
2,944
331
0
1,196
5,495
2,289
0
2,721
2,272
36,923
3,471
W
4,384
2,508
0
2,974
4,597
1,447
0
588
4,009
0
48,164
W
Kuzenbo
IIVB34STVII
Kuzenbo
4,500
1,377
0
1,920
7,463
4,848
0
0
6,784
29,508
1,552
L
1,362
331
0
4,016
6,974
2,484
0
185
6,747
0
34,871
W
Fenrir
NANDOMJ23
Fenrir
5,856
2,350
0
2,966
8,015
3,743
0
922
6,869
0
43,301
L
Hou Yi
UkkoSpirit
Hou Yi
4,437
2,060
0
2,108
7,260
1,766
0
0
7,260
0
29,678
W
Ne Zha
Z3NKØ
Ne Zha
3,410
769
0
2,689
6,269
4,322
0
1,231
4,998
0
14,487
L
1,597
306
0
1,762
7,861
4,889
0
143
7,678
9,123
432
L
Achilles
llhmoodll00
Achilles
4,682
947
0
5,228
9,702
6,442
0
3,551
5,621
0
40,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,493
Gold Earned
25,196
311
Minions Killed
288
0
Camps Cleared
0
1,075,959
Distance Traveled
983,902
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,900
590
98
10
0
227,582
0
L
Charon
5,557
556
80
8
0
188,553
0
W
Anhur
6,123
612
77
8
0
189,824
2
W
Kuzenbo
5,667
567
67
7
0
201,208
0
L
Serqet
5,164
516
76
8
0
240,726
0
W
Fenrir
5,720
572
59
6
0
240,691
0
L
Hou Yi
4,461
446
42
4
0
191,773
0
W
Ne Zha
6,083
608
10
1
0
216,654
2
L
Ares
4,241
424
10
1
0
170,333
2
L
Achilles
5,773
577
80
8
0
192,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role