Player Matchup

Shiva
Shiva
F4LS3PR0PH3T422
Shiva
Level 95
God Stats
3W - 2L
1,497 SR
Queue Stats
257W - 255L
1,497 Elo+
Solo
Scylla
Scylla
LawiletSaito
Scylla
Level 157
God Stats
3W - 3L
1,500 SR
Queue Stats
112W - 121L
1,429 Elo+
Solo
Hel
Hel
Mando275
Hel
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,573 Elo+
Party 1
Achilles
Achilles
TOMANxMEIDO
Achilles
Level 189
God Stats
3W - 9L
1,613 SR
Queue Stats
428W - 446L
1,568 Elo+
Party 1
Anhur
Anhur
armedTeresterial
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 23L
1,440 Elo+
Solo
Team Averages
Level 121
1,522 SR
1,501 Elo+

VS

Team Averages
Level 122
1,618 SR
1,525 Elo+
Ullr
Ullr
Abrene
Ullr
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 87L
1,539 Elo+
Party 2
Ah Puch
Ah Puch
Agully
Ah Puch
Level 104
God Stats
3W - 0L
1,678 SR
Queue Stats
61W - 66L
1,550 Elo+
Party 3
Agni
Agni
Aphrostifftodds
Agni
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 7L
1,462 Elo+
Solo
Shiva
Shiva
Brijex
Shiva
Level 127
God Stats
5W - 0L
1,911 SR
Queue Stats
85W - 79L
1,539 Elo+
Party 2
Hel
Hel
Ġrat
Hel
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 84L
1,535 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 7
9,599
600
18,546
20,753
18,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
16
1 / 5 / 5
9,947
622
19,971
13,877
6,078
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 7 / 2
8,481
530
16,138
21,235
19,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Achilles
TOMANxMEIDO
Achilles
20
6 / 3 / 3
11,027
689
19,308
23,825
28,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

14
1 / 10 / 3
8,659
541
6,989
21,739
9,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Abrene
Ullr
20
5 / 0 / 20
12,125
758
10,950
17,695
9,978
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ah Puch
Agully
Ah Puch
19
7 / 1 / 17
11,834
740
27,490
14,942
8,260
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
9 / 2 / 15
11,729
733
26,230
19,761
9,717
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Shiva
Brijex
Shiva
17
6 / 3 / 18
10,979
686
16,712
25,862
29,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hel
Ġrat
Hel
18
3 / 3 / 20
11,215
701
11,182
31,433
22,179
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
120
9
Kills
30
30
Deaths
9
20
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Ullr
Abrene
Ullr
5
0
20
15
W
Ah Puch
Agully
Ah Puch
7
1
17
15.5
W
9
2
15
8.25
W
Shiva
Brijex
Shiva
6
3
18
5
L
1
5
7
0.9
L
Scylla
1
5
5
0.7
L
0
7
2
0.14
L
Achilles
TOMANxMEIDO
Achilles
6
3
3
2.5
L
1
10
3
0.25
W
Hel
Ġrat
Hel
3
3
20
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,952
Damage
92,564
101,429
Taken
109,693
81,994
Mitigated
79,584
34,739
Healing
75,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
Abrene
Ullr
10,950
3,857
1,816
2,180
17,695
9,978
4,741
8,324
9,281
0
43,997
W
Ah Puch
Agully
Ah Puch
27,490
739
2,218
4,048
14,942
8,260
1,935
5,223
9,582
43,492
0
W
26,230
1,988
1,261
1,702
19,761
9,717
1,151
9,024
10,342
41,035
0
W
Shiva
Brijex
Shiva
16,712
1,325
5,756
5,064
25,862
29,450
141
6,203
18,961
1,064
19,976
L
18,546
1,162
1,456
3,081
20,753
18,000
280
13,304
7,143
2,777
23,092
L
Scylla
19,971
462
1,591
1,238
13,877
6,078
344
10,544
3,142
37,868
0
L
16,138
335
9,772
6,494
21,235
19,951
0
13,494
7,554
23,836
718
L
Achilles
TOMANxMEIDO
Achilles
19,308
2,624
1,572
6,609
23,825
28,151
0
12,376
10,865
0
46,156
L
6,989
2,459
951
1,975
21,739
9,814
540
15,636
5,761
0
11,896
W
Hel
Ġrat
Hel
11,182
555
32,175
18,983
31,433
22,179
524
9,286
21,949
27,968
1,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,713
Gold Earned
57,882
158
Minions Killed
184
0
Camps Cleared
0
1,313,794
Distance Traveled
1,437,332
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,125
758
72
5
0
292,102
0
W
Ah Puch
11,834
740
22
1
0
297,625
0
W
Agni
11,729
733
30
2
0
259,763
0
W
Shiva
10,979
686
11
1
0
282,481
0
L
Shiva
9,599
600
30
2
0
296,967
0
L
Scylla
9,947
622
33
2
0
260,667
0
L
Hel
8,481
530
19
1
0
222,184
0
L
Achilles
11,027
689
50
3
0
311,552
0
L
Anhur
8,659
541
26
2
0
222,424
0
W
Hel
11,215
701
49
3
0
305,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role