Player Matchup

Charybdis
Charybdis
Blueshadow111
Charybdis
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,278 Elo+
Party 2
Ao Kuang
Ao Kuang
BotFarmerJoe
Ao Kuang
Level 172
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,465 Elo+
Party 2
Tsukuyomi
Tsukuyomi
MadMinermike
Tsukuyomi
Level 106
God Stats
2W - 1L
1,705 SR
Queue Stats
143W - 112L
1,555 Elo+
Party 2
Shiva
Shiva
siwuefhw
Shiva
Level 122
God Stats
3W - 2L
1,299 SR
Queue Stats
10W - 11L
1,351 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
theAzncow
Ah Muzen Cab
Level 64
God Stats
3W - 1L
1,499 SR
Queue Stats
3W - 6L
1,465 Elo+
Party 2
Team Averages
Level 116
1,501 SR
1,423 Elo+

VS

Team Averages
Level 90
1,467 SR
1,575 Elo+
Cernunnos
Cernunnos
AssumedMink71
Cernunnos
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 72L
1,561 Elo+
Party 1
Awilix
Awilix
TheDeadBanana01
Awilix
Level 141
God Stats
24W - 12L
1,500 SR
Queue Stats
440W - 405L
1,610 Elo+
Solo
Merlin
Merlin
ToSixy
Merlin
Level 29
God Stats
1W - 5L
1,507 SR
Queue Stats
89W - 62L
1,595 Elo+
Party 1
King Arthur
King Arthur
VerzikVitter
King Arthur
Level 130
God Stats
6W - 8L
1,607 SR
Queue Stats
349W - 309L
1,580 Elo+
Solo
Sobek
Sobek
cruugo
Sobek
Level 105
God Stats
4W - 8L
1,221 SR
Queue Stats
293W - 274L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blueshadow111
Charybdis
9
1 / 1 / 5
5,431
543
3,255
4,818
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
BotFarmerJoe
Ao Kuang
10
6 / 1 / 3
6,076
608
7,974
9,834
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
MadMinermike
Tsukuyomi
12
2 / 0 / 8
6,048
605
6,505
8,714
3,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Shiva
siwuefhw
Shiva
9
0 / 1 / 0
5,426
543
7,206
11,411
8,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ah Muzen Cab
theAzncow
Ah Muzen Cab
12
3 / 0 / 3
6,389
639
4,039
6,651
2,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AssumedMink71
Cernunnos
9
1 / 2 / 1
5,249
525
4,197
6,178
2,211
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
4,804
480
3,772
11,147
4,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Merlin
ToSixy
Merlin
10
0 / 3 / 0
5,448
545
3,781
5,940
2,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
VerzikVitter
King Arthur
11
1 / 0 / 0
6,069
607
6,456
11,157
7,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
cruugo
Sobek
7
0 / 3 / 0
4,481
448
2,663
8,428
4,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
12
Kills
2
3
Deaths
12
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AssumedMink71
Cernunnos
1
2
1
0.75
W
Charybdis
Blueshadow111
Charybdis
1
1
5
3.5
W
Ao Kuang
BotFarmerJoe
Ao Kuang
6
1
3
7.5
W
Tsukuyomi
MadMinermike
Tsukuyomi
2
0
8
6
L
0
4
0
0
L
Merlin
ToSixy
Merlin
0
3
0
0
L
King Arthur
VerzikVitter
King Arthur
1
0
0
1
L
Sobek
cruugo
Sobek
0
3
0
0
W
Shiva
siwuefhw
Shiva
0
1
0
0
W
Ah Muzen Cab
theAzncow
Ah Muzen Cab
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,979
Damage
20,869
41,428
Taken
42,850
20,133
Mitigated
20,781
9,654
Healing
15,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AssumedMink71
Cernunnos
4,197
2,427
0
1,852
6,178
2,211
0
2,459
3,719
0
36,264
W
Charybdis
Blueshadow111
Charybdis
3,255
1,257
0
323
4,818
1,644
316
736
4,082
0
33,809
W
Ao Kuang
BotFarmerJoe
Ao Kuang
7,974
2,520
120
4,664
9,834
3,618
464
1,132
8,690
28,371
6,776
W
Tsukuyomi
MadMinermike
Tsukuyomi
6,505
1,748
0
1,291
8,714
3,545
0
1,915
6,585
0
45,206
L
3,772
925
0
4,392
11,147
4,108
0
2,164
8,983
0
37,364
L
Merlin
ToSixy
Merlin
3,781
53
0
1,310
5,940
2,203
0
1,234
4,706
35,091
0
L
King Arthur
VerzikVitter
King Arthur
6,456
1,571
0
5,114
11,157
7,416
0
0
10,265
0
45,128
L
Sobek
cruugo
Sobek
2,663
246
0
2,500
8,428
4,843
0
1,624
6,804
10,698
797
W
Shiva
siwuefhw
Shiva
7,206
1,830
0
2,544
11,411
8,892
0
0
11,411
0
40,320
W
Ah Muzen Cab
theAzncow
Ah Muzen Cab
4,039
1,507
0
712
6,651
2,434
0
1,841
4,372
0
51,591

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,370
Gold Earned
26,051
317
Minions Killed
306
0
Camps Cleared
0
1,079,580
Distance Traveled
935,591
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,249
525
63
6
0
177,621
2
W
Charybdis
5,431
543
47
5
0
203,559
1
W
Ao Kuang
6,076
608
44
4
0
220,220
1
W
Tsukuyomi
6,048
605
72
7
0
236,072
0
L
Awilix
4,804
480
69
7
0
213,166
0
L
Merlin
5,448
545
78
8
0
176,515
0
L
King Arthur
6,069
607
79
8
0
203,146
0
L
Sobek
4,481
448
17
2
0
165,143
0
W
Shiva
5,426
543
66
7
0
185,604
1
W
Ah Muzen Cab
6,389
639
88
9
0
234,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role