Player Matchup

Medusa
Medusa
 
Medusa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Mr Catpaws3799
Bacchus
Level 56
God Stats
161W - 132L
1,627 SR
Queue Stats
1,618W - 1,669L
1,468 Elo+
Solo
Cu Chulainn
Cu Chulainn
darklingosa
Cu Chulainn
Level 109
God Stats
1W - 2L
1,746 SR
Queue Stats
39W - 26L
1,491 Elo+
Solo
Fenrir
Fenrir
distantdreamm
Fenrir
Level 76
God Stats
35W - 28L
1,690 SR
Queue Stats
395W - 424L
1,411 Elo+
Solo
Vulcan
Vulcan
do74h
Vulcan
Level 128
God Stats
1W - 0L
1,388 SR
Queue Stats
17W - 17L
1,584 Elo+
Solo
Team Averages
Level 86
1,590 SR
1,491 Elo+

VS

Team Averages
Level 137
1,417 SR
1,457 Elo+
Ymir
Ymir
 
Ymir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
ChaircatMeow
Kali
Level 165
God Stats
4W - 5L
1,123 SR
Queue Stats
68W - 58L
1,521 Elo+
Solo
Ah Puch
Ah Puch
OTOLOZ
Ah Puch
Level 148
God Stats
265W - 254L
1,466 SR
Queue Stats
1,678W - 1,808L
1,397 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
derTwent
Morgan Le Fay
Level 152
God Stats
3W - 9L
1,502 SR
Queue Stats
58W - 81L
1,432 Elo+
Solo
Anhur
Anhur
xTamara-Jane
Anhur
Level 155
God Stats
26W - 25L
1,496 SR
Queue Stats
199W - 196L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 1
6,638
1,328
2,596
2,687
1,154
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 0 / 4
6,765
1,353
1,479
3,938
4,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
darklingosa
Cu Chulainn
11
0 / 0 / 5
6,128
1,226
2,883
6,319
5,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 1
6,796
1,359
3,912
5,124
2,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
do74h
Vulcan
11
0 / 1 / 5
6,168
1,234
4,604
3,830
1,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

365

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 0 / 0
5,361
1,072
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 4 / 2
6,616
1,323
4,506
6,945
3,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
OTOLOZ
Ah Puch
10
1 / 0 / 0
6,013
1,203
6,009
1,573
611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
derTwent
Morgan Le Fay
11
0 / 1 / 1
6,287
1,257
4,003
3,428
1,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

12
1 / 0 / 1
6,680
1,336
3,519
4,721
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
5
Kills
3
3
Deaths
5
16
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
1
1
2.5
L
Ymir
 
Ymir
0
0
0
0
L
1
4
2
0.5
W
0
0
4
2
L
Ah Puch
OTOLOZ
Ah Puch
1
0
0
1
W
Cu Chulainn
darklingosa
Cu Chulainn
0
0
5
2.5
L
Morgan Le Fay
derTwent
Morgan Le Fay
0
1
1
0.5
W
3
1
1
3.5
W
Vulcan
do74h
Vulcan
0
1
5
2.5
L
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,474
Damage
18,037
21,898
Taken
16,667
14,802
Mitigated
7,645
2,494
Healing
1,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
2,596
1,132
0
0
2,687
1,154
0
967
1,631
0
19,798
L
Ymir
 
Ymir
0
0
0
0
0
0
0
0
0
0
0
L
4,506
2,368
0
687
6,945
3,925
0
1,740
5,038
0
10,203
W
1,479
79
0
795
3,938
4,224
0
2,183
1,719
3,699
0
L
Ah Puch
OTOLOZ
Ah Puch
6,009
336
0
122
1,573
611
0
470
1,103
9,016
0
W
Cu Chulainn
darklingosa
Cu Chulainn
2,883
573
0
439
6,319
5,504
0
3,457
2,744
0
10,718
L
Morgan Le Fay
derTwent
Morgan Le Fay
4,003
571
0
46
3,428
1,268
0
1,490
1,861
27,149
0
W
3,912
745
0
1,260
5,124
2,405
0
1,814
3,019
0
5,792
W
Vulcan
do74h
Vulcan
4,604
1,443
0
0
3,830
1,515
0
1,591
2,153
19,975
0
L
3,519
1,302
0
325
4,721
1,841
0
2,383
2,338
0
16,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,495
Gold Earned
30,957
112
Minions Killed
118
7
Camps Cleared
5
538,912
Distance Traveled
407,698
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,638
1,328
44
9
3
90,587
0
L
Ymir
5,361
1,072
0
0
0
0
0
L
Kali
6,616
1,323
19
4
3
93,699
0
W
Bacchus
6,765
1,353
11
2
1
127,021
0
L
Ah Puch
6,013
1,203
10
2
1
96,431
0
W
Cu Chulainn
6,128
1,226
20
4
1
108,323
0
L
Morgan Le Fay
6,287
1,257
47
9
0
118,579
0
W
Fenrir
6,796
1,359
3
1
2
94,368
0
W
Vulcan
6,168
1,234
34
7
0
118,613
0
L
Anhur
6,680
1,336
42
8
1
98,989
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role