Player Matchup

Nox
Nox
Gold IV
Blessed_Up_Dre
Nox
Gold IV
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 58L
1,607 MMR
Party 1
Bacchus
Bacchus
Gold IV
Timmer_Wolf
Bacchus
Gold IV
Level 171
God Stats
4W - 5L
1,522 SR
Queue Stats
55W - 53L
1,678 MMR
Party 1
Horus
Horus
Gold I
thtboijoe
Horus
Gold I
Level 159
God Stats
51W - 63L
1,660 SR
Queue Stats
184W - 237L
1,593 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 161
1,561 SR
1,626 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 152
1,601 SR
1,968 MMR
Ah Muzen Cab
Ah Muzen Cab
Bronze III
JinnyJin
Ah Muzen Cab
Bronze III
Level 159
God Stats
1W - 1L
1,318 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Charon
Charon
Masters
Ronnie503
Charon
Masters
Level 156
God Stats
2W - 3L
1,658 SR
Queue Stats
154W - 48L
2,260 MMR
Solo
He Bo
He Bo
Diamond III
TheMorochos
He Bo
Diamond III
Level 142
God Stats
2W - 0L
1,828 SR
Queue Stats
139W - 92L
2,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
9,503
634
4,090
10,830
5,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Timmer_Wolf
Bacchus
15
3 / 2 / 1
10,099
673
9,103
16,519
20,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
thtboijoe
Horus
15
1 / 1 / 4
9,105
607
4,707
17,814
18,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ne ZhaThothVulcanAchillesMulan

VS

Bans
Morgan Le FayAnhurOsirisHou YiVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
JinnyJin
Ah Muzen Cab
17
3 / 0 / 3
11,349
757
14,990
7,374
3,676
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charon
Ronnie503
Charon
17
0 / 0 / 6
10,631
709
11,440
10,870
11,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
3 / 5 / 3
10,636
709
11,232
11,733
4,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
5
Kills
6
6
Deaths
5
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
Ah Muzen Cab
JinnyJin
Ah Muzen Cab
3
0
3
4.5
W
Charon
Ronnie503
Charon
0
0
6
3
W
3
5
3
0.9
L
Bacchus
Timmer_Wolf
Bacchus
3
2
1
1.75
L
Horus
thtboijoe
Horus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,900
Damage
37,662
45,163
Taken
29,977
43,714
Mitigated
19,518
9,726
Healing
5,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,090
453
0
743
10,830
5,608
0
5,899
4,438
41,869
0
W
Ah Muzen Cab
JinnyJin
Ah Muzen Cab
14,990
3,983
0
603
7,374
3,676
1,864
3,038
4,150
0
67,612
W
Charon
Ronnie503
Charon
11,440
693
0
3,453
10,870
11,362
606
4,001
6,760
33,764
3,596
W
11,232
541
0
1,343
11,733
4,480
552
6,667
4,772
55,093
0
L
Bacchus
Timmer_Wolf
Bacchus
9,103
419
0
1,908
16,519
20,084
0
6,793
8,742
36,443
674
L
Horus
thtboijoe
Horus
4,707
1,353
1,204
5,871
17,814
18,022
0
7,047
9,611
0
15,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,707
Gold Earned
32,616
182
Minions Killed
211
0
Camps Cleared
0
833,581
Distance Traveled
834,707
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,503
634
93
6
0
241,038
1
W
Ah Muzen Cab
11,349
757
102
7
0
311,186
0
W
Charon
10,631
709
50
3
0
274,727
0
W
He Bo
10,636
709
59
4
0
248,794
0
L
Bacchus
10,099
673
67
4
0
296,119
1
L
Horus
9,105
607
22
1
0
296,424
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role