Player Matchup

Fenrir
Fenrir
Master Kill122
Fenrir
Level 87
God Stats
6W - 3L
1,872 SR
Queue Stats
130W - 118L
1,455 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
MrClux
Ah Muzen Cab
Level 121
God Stats
19W - 8L
1,500 SR
Queue Stats
254W - 241L
1,451 Elo+
Solo
Cernunnos
Cernunnos
OwOHDanas
Cernunnos
Level 18
God Stats
2W - 4L
1,218 SR
Queue Stats
14W - 35L
1,303 Elo+
Party 2
Janus
Janus
OwO_Scars223
Janus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 112L
1,438 Elo+
Party 2
Maui
Maui
donutbagleman
Maui
Level 69
God Stats
82W - 70L
1,604 SR
Queue Stats
143W - 120L
1,481 Elo+
Party 3
Team Averages
Level 87
1,539 SR
1,425 Elo+

VS

Team Averages
Level 52
1,537 SR
1,497 Elo+
Hel
Hel
 
Hel
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
Angel-00-0
Nut
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,459 Elo+
Party 1
Yemoja
Yemoja
CrazyBlueNinja
Yemoja
Level 33
God Stats
1W - 3L
1,500 SR
Queue Stats
41W - 42L
1,547 Elo+
Solo
Bastet
Bastet
Herz_bros
Bastet
Level 67
God Stats
19W - 10L
1,684 SR
Queue Stats
121W - 99L
1,491 Elo+
Party 1
Hercules
Hercules
KingKande_
Hercules
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 112L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 0 / 1
6,663
666
5,201
7,908
3,610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
MrClux
Ah Muzen Cab
12
2 / 0 / 3
6,975
698
5,801
5,638
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cernunnos
OwOHDanas
Cernunnos
10
0 / 0 / 4
5,680
568
4,622
3,716
1,335
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
4 / 3 / 2
6,532
653
3,476
6,487
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 1 / 4
5,638
564
2,901
6,864
5,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 2 / 2
6,098
610
5,632
4,870
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 0
4,446
445
1,976
8,649
2,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 0 / 0
4,804
480
1,580
4,552
1,799
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Herz_bros
Bastet
10
2 / 3 / 2
5,681
568
6,485
8,089
2,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hercules
KingKande_
Hercules
9
1 / 5 / 0
5,716
572
2,861
11,313
4,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
14
Kills
4
4
Deaths
14
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
2
2
1
L
0
4
0
0
L
0
0
0
0
L
Bastet
Herz_bros
Bastet
2
3
2
1
L
Hercules
KingKande_
Hercules
1
5
0
0.2
W
7
0
1
7.5
W
Ah Muzen Cab
MrClux
Ah Muzen Cab
2
0
3
3.5
W
Cernunnos
OwOHDanas
Cernunnos
0
0
4
2
W
4
3
2
1.67
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,001
Damage
18,534
30,613
Taken
37,473
14,459
Mitigated
13,844
8,925
Healing
11,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
5,632
238
128
1,904
4,870
1,557
606
1,653
3,135
35,395
976
L
1,976
1,044
0
766
8,649
2,875
0
1,729
6,920
0
20,692
L
1,580
264
1,813
1,305
4,552
1,799
0
571
3,981
10,507
0
L
Bastet
Herz_bros
Bastet
6,485
2,305
0
3,562
8,089
2,620
0
1,468
6,507
0
34,702
L
Hercules
KingKande_
Hercules
2,861
382
0
2,413
11,313
4,993
0
661
10,568
0
31,167
W
5,201
1,856
0
1,543
7,908
3,610
0
1,693
6,043
0
36,748
W
Ah Muzen Cab
MrClux
Ah Muzen Cab
5,801
1,507
0
1,963
5,638
2,235
464
0
5,638
0
52,438
W
Cernunnos
OwOHDanas
Cernunnos
4,622
2,076
0
2,119
3,716
1,335
838
377
3,339
0
40,966
W
3,476
685
0
1,461
6,487
2,163
0
1,601
4,636
40,668
0
W
2,901
456
0
1,839
6,864
5,116
216
2,461
4,235
10,880
829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,488
Gold Earned
26,745
297
Minions Killed
243
0
Camps Cleared
0
1,001,146
Distance Traveled
931,866
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,098
610
67
7
0
208,597
0
L
Nut
4,446
445
35
4
0
179,669
0
L
Yemoja
4,804
480
6
1
0
133,835
1
L
Bastet
5,681
568
57
6
0
244,347
0
L
Hercules
5,716
572
78
8
0
165,418
1
W
Fenrir
6,663
666
55
6
0
243,123
2
W
Ah Muzen Cab
6,975
698
80
8
0
191,180
6
W
Cernunnos
5,680
568
62
6
0
163,768
1
W
Janus
6,532
653
83
8
0
197,284
2
W
Maui
5,638
564
17
2
0
205,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role