Player Matchup

Sun Wukong
Sun Wukong
Gold III
 
Sun Wukong
Gold III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ix Chel
Ix Chel
Gold V
LiggMaBallz
Ix Chel
Gold V
Level 140
God Stats
32W - 28L
1,459 SR
Queue Stats
306W - 317L
1,347 MMR
Party 1
Ne Zha
Ne Zha
Bronze V
Paethos
Ne Zha
Bronze V
Level 146
God Stats
13W - 13L
1,623 SR
Queue Stats
24W - 36L
1,294 MMR
Solo
Charon
Charon
Silver II
Suhdini3441
Charon
Silver II
Level 69
God Stats
6W - 5L
1,587 SR
Queue Stats
55W - 71L
1,294 MMR
Solo
Hachiman
Hachiman
Gold V
cyanoticendd
Hachiman
Gold V
Level 97
God Stats
2W - 2L
1,849 SR
Queue Stats
101W - 96L
1,230 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,604 SR
1,333 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,500 SR
1,337 MMR
Neith
Neith
Silver III
 
Neith
Silver III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
GabaVCXLIV
Janus
Silver I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
318W - 314L
1,310 MMR
Solo
Bacchus
Bacchus
Gold V
Junior2Psycho
Bacchus
Gold V
Level 45
God Stats
8W - 3L
1,500 SR
Queue Stats
64W - 60L
1,304 MMR
Solo
King Arthur
King Arthur
Silver V
iamwilliamafton
King Arthur
Silver V
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 26L
1,262 MMR
Party 2
Awilix
Awilix
Silver V
sonllgoku
Awilix
Silver V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 24L
1,308 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
5 / 0 / 4
10,596
589
13,322
17,171
17,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Ix Chel
LiggMaBallz
Ix Chel
17
5 / 2 / 4
10,636
591
10,995
11,598
5,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
Paethos
Ne Zha
16
2 / 1 / 7
10,004
556
5,796
16,892
8,418
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charon
15
2 / 1 / 8
9,599
533
9,051
14,476
12,838
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
cyanoticendd
Hachiman
18
3 / 0 / 1
10,160
564
7,616
10,634
4,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ao KuangPersephoneKukulkan

VS

Bans
AthenaThorSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 2 / 1
7,474
415
7,522
9,959
3,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
15
2 / 3 / 0
9,198
511
7,907
9,322
3,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bacchus
11
1 / 2 / 1
7,542
419
6,300
14,376
14,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
iamwilliamafton
King Arthur
13
0 / 4 / 0
7,593
422
6,309
17,155
13,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
sonllgoku
Awilix
13
1 / 6 / 1
7,406
411
7,466
15,804
7,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
17
Kills
4
4
Deaths
17
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
4
7
L
Neith
 
Neith
0
2
1
0.25
L
Janus
2
3
0
0.67
L
Bacchus
1
2
1
0.75
W
Ix Chel
LiggMaBallz
Ix Chel
5
2
4
3.5
W
Ne Zha
Paethos
Ne Zha
2
1
7
5.5
W
Charon
2
1
8
6
W
Hachiman
cyanoticendd
Hachiman
3
0
1
3.5
L
King Arthur
iamwilliamafton
King Arthur
0
4
0
0
L
Awilix
sonllgoku
Awilix
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,780
Damage
35,504
70,771
Taken
66,616
49,057
Mitigated
43,059
29,717
Healing
10,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
13,322
2,397
0
5,968
17,171
17,951
0
2,971
13,910
694
83,257
L
Neith
 
Neith
7,522
2,036
0
3,899
9,959
3,947
56
3,419
6,540
0
59,751
L
Janus
7,907
0
0
1,868
9,322
3,790
0
3,548
5,614
78,130
0
L
Bacchus
6,300
758
0
2,982
14,376
14,502
0
3,938
10,231
24,453
1,854
W
Ix Chel
LiggMaBallz
Ix Chel
10,995
2,277
1,463
4,430
11,598
5,020
1,488
1,858
9,510
96,927
2,527
W
Ne Zha
Paethos
Ne Zha
5,796
1,665
1,244
7,728
16,892
8,418
1,389
1,925
14,847
0
64,871
W
Charon
9,051
2,299
576
2,620
14,476
12,838
352
3,962
10,301
30,613
335
W
Hachiman
cyanoticendd
Hachiman
7,616
3,684
0
5,688
10,634
4,830
2,290
2,516
8,076
0
105,938
L
King Arthur
iamwilliamafton
King Arthur
6,309
792
0
1,250
17,155
13,637
58
3,757
12,486
0
47,275
L
Awilix
sonllgoku
Awilix
7,466
2,650
0
500
15,804
7,183
0
5,538
10,067
0
46,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,995
Gold Earned
39,213
523
Minions Killed
414
0
Camps Cleared
0
1,831,800
Distance Traveled
1,781,574
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,596
589
112
6
0
370,884
10
L
Neith
7,474
415
97
5
0
241,156
1
L
Janus
9,198
511
154
9
0
392,332
0
L
Bacchus
7,542
419
38
2
0
365,814
3
W
Ix Chel
10,636
591
148
8
0
366,411
0
W
Ne Zha
10,004
556
95
5
0
385,818
0
W
Charon
9,599
533
39
2
0
370,854
8
W
Hachiman
10,160
564
129
7
0
337,833
0
L
King Arthur
7,593
422
68
4
0
371,960
7
L
Awilix
7,406
411
57
3
0
410,312
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role