Player Matchup

Morgan Le Fay
Morgan Le Fay
Osiris63
Morgan Le Fay
Level 39
God Stats
11W - 5L
1,648 SR
Queue Stats
66W - 69L
1,486 Elo+
Party 1
Danzaburou
Danzaburou
TacticalTadpole
Danzaburou
Level 48
God Stats
31W - 27L
1,619 SR
Queue Stats
105W - 109L
1,510 Elo+
Party 1
Atlas
Atlas
UncleGazpach0
Atlas
Level 63
God Stats
15W - 6L
1,728 SR
Queue Stats
97W - 89L
1,513 Elo+
Party 1
Team Averages
Level 50
1,665 SR
1,503 Elo+

VS

Team Averages
Level 62
1,358 SR
1,359 Elo+
Fafnir
Fafnir
G20MN
Fafnir
Level 75
God Stats
20W - 32L
1,285 SR
Queue Stats
61W - 70L
1,322 Elo+
Party 2
Bastet
Bastet
JerrySmitesalot2
Bastet
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,304 Elo+
Party 2
The Morrigan
The Morrigan
KingDylan09877
The Morrigan
Level 85
God Stats
1W - 2L
1,288 SR
Queue Stats
24W - 28L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Osiris63
Morgan Le Fay
13
0 / 3 / 10
8,951
689
8,329
10,206
4,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
TacticalTadpole
Danzaburou
17
8 / 1 / 7
11,277
867
12,726
9,607
4,426
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
7 / 1 / 7
10,408
801
9,712
15,166
13,833
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
G20MN
Fafnir
13
2 / 4 / 3
8,692
669
4,283
14,623
14,419
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 7 / 5
7,940
611
9,532
14,430
6,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
KingDylan09877
The Morrigan
14
3 / 4 / 2
9,262
712
9,895
9,002
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
15
Kills
5
5
Deaths
15
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fafnir
G20MN
Fafnir
2
4
3
0.88
L
0
7
5
0.36
L
The Morrigan
KingDylan09877
The Morrigan
3
4
2
1
W
Morgan Le Fay
Osiris63
Morgan Le Fay
0
3
10
1.67
W
Danzaburou
TacticalTadpole
Danzaburou
8
1
7
11.5
W
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,767
Damage
23,710
34,979
Taken
38,055
22,933
Mitigated
24,222
8,482
Healing
5,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
G20MN
Fafnir
4,283
1,385
116
2,606
14,623
14,419
0
5,633
8,097
9,795
1,715
L
9,532
1,671
0
2,380
14,430
6,080
0
6,329
7,183
0
28,777
L
The Morrigan
KingDylan09877
The Morrigan
9,895
2,321
0
790
9,002
3,723
0
2,954
5,345
33,820
5,971
W
Morgan Le Fay
Osiris63
Morgan Le Fay
8,329
1,274
0
1,555
10,206
4,674
773
2,724
7,240
30,408
570
W
Danzaburou
TacticalTadpole
Danzaburou
12,726
6,116
0
3,307
9,607
4,426
1,343
2,160
7,289
0
42,325
W
9,712
2,777
0
3,620
15,166
13,833
330
4,950
9,832
27,103
3,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,636
Gold Earned
25,894
174
Minions Killed
131
0
Camps Cleared
0
678,963
Distance Traveled
621,647
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,692
669
22
2
0
166,280
0
L
Bastet
7,940
611
31
2
0
251,727
0
L
The Morrigan
9,262
712
78
6
0
203,640
2
W
Morgan Le Fay
8,951
689
54
4
0
201,218
0
W
Danzaburou
11,277
867
71
5
0
229,189
0
W
Atlas
10,408
801
49
4
0
248,556
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role