Player Matchup

Morgan Le Fay
Morgan Le Fay
Gold II
Kyuv
Morgan Le Fay
Gold II
Level 63
God Stats
104W - 93L
1,653 SR
Queue Stats
165W - 173L
1,661 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
NotHypo
Kuzenbo
Gold II
Level 149
God Stats
4W - 1L
1,398 SR
Queue Stats
17W - 16L
1,500 MMR
Party 2
Da Ji
Da Ji
Gold V
benho94
Da Ji
Gold V
Level 137
God Stats
13W - 18L
1,531 SR
Queue Stats
453W - 530L
1,401 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,527 SR
1,521 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 130
1,566 SR
1,386 MMR
Hera
Hera
Silver I
 
Hera
Silver I
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Silver I
Volibearworkshop
Horus
Silver I
Level 105
God Stats
37W - 28L
1,601 SR
Queue Stats
115W - 127L
1,328 MMR
Party 1
Neith
Neith
Silver I
elleonverde
Neith
Silver I
Level 124
God Stats
14W - 12L
1,596 SR
Queue Stats
116W - 128L
1,328 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kyuv
Morgan Le Fay
16
6 / 1 / 2
10,288
791
12,298
6,740
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
NotHypo
Kuzenbo
14
0 / 0 / 7
9,054
696
9,543
13,281
17,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
benho94
Da Ji
15
2 / 0 / 3
9,270
713
6,428
8,373
5,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
AchillesSurtrThothNe ZhaBake Kujira

VS

Bans
AthenaBacchusAwilixCharonLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
1 / 4 / 0
8,180
629
5,115
11,288
4,486
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 1
7,787
599
6,549
11,990
8,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 2 / 0
7,903
608
5,904
10,286
3,806
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
8
Kills
1
1
Deaths
8
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
4
0
0.25
W
Morgan Le Fay
Kyuv
Morgan Le Fay
6
1
2
7
W
Kuzenbo
NotHypo
Kuzenbo
0
0
7
3.5
L
0
2
1
0.25
W
Da Ji
benho94
Da Ji
2
0
3
3.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,269
Damage
17,568
28,394
Taken
33,564
26,739
Mitigated
16,946
5,320
Healing
7,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,115
998
0
1,250
11,288
4,486
160
7,338
3,625
35,664
0
W
Morgan Le Fay
Kyuv
Morgan Le Fay
12,298
644
0
1,609
6,740
3,215
990
1,476
5,124
73,709
0
W
Kuzenbo
NotHypo
Kuzenbo
9,543
2,956
0
3,271
13,281
17,595
553
2,413
10,640
25,691
3,476
L
6,549
2,372
1,189
3,105
11,990
8,654
76
6,953
4,457
0
15,321
W
Da Ji
benho94
Da Ji
6,428
1,068
0
440
8,373
5,929
1,293
1,296
6,620
0
23,824
L
5,904
1,679
0
2,213
10,286
3,806
133
5,669
4,143
0
37,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,612
Gold Earned
23,870
193
Minions Killed
148
0
Camps Cleared
0
775,197
Distance Traveled
670,026
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
8,180
629
64
5
0
193,881
0
W
Morgan Le Fay
10,288
791
105
8
0
248,478
0
W
Kuzenbo
9,054
696
45
3
0
267,993
0
L
Horus
7,787
599
19
1
0
247,233
3
W
Da Ji
9,270
713
43
3
0
258,726
0
L
Neith
7,903
608
65
5
0
228,912
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role