Player Matchup

Cerberus
Cerberus
agilitydog1
Cerberus
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,535 Elo+
Solo
Osiris
Osiris
gannna30
Osiris
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
172W - 16L
1,849 Elo+
Party 2
Rama
Rama
linernotes
Rama
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
209W - 24L
1,634 Elo+
Party 2
Anubis
Anubis
oliviadarebastin
Anubis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 16L
1,877 Elo+
Solo
Cernunnos
Cernunnos
ロベルⅢ
Cernunnos
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 11L
1,788 Elo+
Party 2
Team Averages
Level 87
1,500 SR
1,737 Elo+

VS

Team Averages
Level 106
1,610 SR
1,456 Elo+
Raijin
Raijin
BraveSirRobin55
Raijin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 100L
1,527 Elo+
Party 3
Ares
Ares
Crunch420
Ares
Level 62
God Stats
2W - 1L
1,832 SR
Queue Stats
34W - 40L
1,430 Elo+
Party 3
Sol
Sol
Jakey93
Sol
Level 149
God Stats
1W - 1L
1,716 SR
Queue Stats
176W - 203L
1,551 Elo+
Solo
Nemesis
Nemesis
MassiveLiability
Nemesis
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,327 Elo+
Party 1
Fenrir
Fenrir
Rolling4Jesus
Fenrir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
agilitydog1
Cerberus
15
3 / 3 / 17
9,079
1,009
5,669
19,885
12,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Osiris
gannna30
Osiris
14
3 / 3 / 13
8,990
999
7,695
13,018
15,065
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
14 / 1 / 7
10,375
1,153
15,090
8,276
4,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 3 / 15
8,108
901
7,176
7,916
4,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cernunnos
ロベルⅢ
Cernunnos
14
2 / 1 / 14
8,445
938
9,216
7,848
3,785
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 1
7,594
844
10,974
10,079
4,474
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
7
0 / 4 / 0
5,667
630
1,315
6,938
4,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
15
3 / 3 / 6
7,310
812
9,390
7,791
3,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 4 / 7
6,944
772
10,581
11,409
10,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
1 / 8 / 4
6,677
742
3,308
12,802
9,626
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
27
24
Kills
9
11
Deaths
24
66
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
5
1
0.9
L
Ares
0
4
0
0
L
Sol
3
3
6
2
L
1
4
7
1.13
L
1
8
4
0.38
W
Cerberus
agilitydog1
Cerberus
3
3
17
3.83
W
Osiris
gannna30
Osiris
3
3
13
3.17
W
14
1
7
17.5
W
2
3
15
3.17
W
Cernunnos
ロベルⅢ
Cernunnos
2
1
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,846
Damage
35,568
56,943
Taken
49,019
40,484
Mitigated
32,208
22,095
Healing
7,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,974
1,240
581
1,107
10,079
4,474
0
1,591
8,488
20,586
0
L
Ares
1,315
160
32
257
6,938
4,685
0
789
6,149
1,686
0
L
Sol
9,390
1,089
165
2,452
7,791
3,010
0
1,833
5,958
19,051
0
L
10,581
1,660
0
2,032
11,409
10,413
0
3,160
8,249
0
16,663
L
3,308
414
332
361
12,802
9,626
0
5,372
7,430
0
4,543
W
Cerberus
agilitydog1
Cerberus
5,669
383
343
6,769
19,885
12,868
940
5,890
13,680
8,333
0
W
Osiris
gannna30
Osiris
7,695
1,959
2,024
1,920
13,018
15,065
189
4,815
7,913
0
16,586
W
15,090
11,738
1,464
2,308
8,276
4,287
3,974
3,855
4,230
0
26,607
W
7,176
496
835
1,405
7,916
4,479
984
2,981
4,845
21,403
349
W
Cernunnos
ロベルⅢ
Cernunnos
9,216
2,498
2,064
2,963
7,848
3,785
1,680
4,138
3,536
0
24,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,997
Gold Earned
34,192
108
Minions Killed
53
0
Camps Cleared
0
852,825
Distance Traveled
656,485
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,594
844
19
2
0
138,155
0
L
Ares
5,667
630
0
0
0
74,980
0
L
Sol
7,310
812
15
2
0
149,783
0
L
Nemesis
6,944
772
13
1
0
162,337
0
L
Fenrir
6,677
742
6
1
0
131,230
0
W
Cerberus
9,079
1,009
5
1
0
169,374
0
W
Osiris
8,990
999
14
2
0
190,325
0
W
Rama
10,375
1,153
29
3
0
161,081
0
W
Anubis
8,108
901
35
4
0
148,925
0
W
Cernunnos
8,445
938
25
3
0
183,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role