Player Matchup

Loki
Loki
AlexReiza
Loki
Level 39
God Stats
5W - 13L
1,429 SR
Queue Stats
136W - 163L
1,305 Elo+
Solo
He Bo
He Bo
Pufflys
He Bo
Level 88
God Stats
22W - 28L
1,415 SR
Queue Stats
79W - 100L
1,470 Elo+
Solo
Ganesha
Ganesha
SpaceBunnyC
Ganesha
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 114L
1,442 Elo+
Solo
Neith
Neith
jijuyhuyhy
Neith
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 58L
1,508 Elo+
Solo
Vamana
Vamana
xXShErInCkSXx
Vamana
Level 64
God Stats
47W - 44L
1,288 SR
Queue Stats
329W - 345L
1,351 Elo+
Solo
Team Averages
Level 55
1,426 SR
1,415 Elo+

VS

Team Averages
Level 67
1,448 SR
1,364 Elo+
Kali
Kali
AlphaTheGreat
Kali
Level 67
God Stats
1W - 0L
1,562 SR
Queue Stats
7W - 10L
1,231 Elo+
Party 1
Vulcan
Vulcan
C-Reid23
Vulcan
Level 104
God Stats
1W - 0L
1,300 SR
Queue Stats
7W - 5L
1,359 Elo+
Party 1
Atlas
Atlas
GG_Clipped_U
Atlas
Level 11
God Stats
6W - 4L
1,277 SR
Queue Stats
6W - 5L
1,275 Elo+
Party 1
Horus
Horus
Sotexlogic101
Horus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
209W - 195L
1,424 Elo+
Solo
Ymir
Ymir
xPabloKapone35x
Ymir
Level 62
God Stats
7W - 2L
1,603 SR
Queue Stats
22W - 22L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
0 / 1 / 0
6,430
919
394
1,740
631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
Pufflys
He Bo
11
2 / 3 / 0
7,020
1,003
3,651
6,878
2,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
SpaceBunnyC
Ganesha
12
0 / 0 / 1
7,398
1,057
4,842
14,099
13,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
11
0 / 2 / 1
6,556
937
4,406
8,477
2,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 1
6,644
949
1,337
5,510
3,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

273

VS

Team 2 Tickets

413

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 4
8,324
1,189
7,984
5,095
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
C-Reid23
Vulcan
13
2 / 1 / 6
7,884
1,126
14,128
3,203
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 0 / 2
6,537
934
1,881
2,796
1,952
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 0 / 5
7,408
1,058
5,154
4,156
1,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 5
8,206
1,172
3,888
3,785
4,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
8
8
Deaths
2
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Loki
0
1
0
0
W
4
1
4
6
W
Vulcan
C-Reid23
Vulcan
2
1
6
5
W
0
0
2
1
L
He Bo
Pufflys
He Bo
2
3
0
0.67
W
1
0
5
3.5
L
Ganesha
SpaceBunnyC
Ganesha
0
0
1
0.5
L
Neith
0
2
1
0.25
W
1
0
5
3.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,630
Damage
33,035
36,704
Taken
19,035
22,725
Mitigated
11,979
1,465
Healing
2,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
394
0
0
0
1,740
631
0
994
728
0
5,330
W
7,984
3,754
0
875
5,095
2,323
0
2,499
2,519
0
15,031
W
Vulcan
C-Reid23
Vulcan
14,128
6,322
0
0
3,203
1,363
0
1,797
1,370
28,451
0
W
1,881
696
0
0
2,796
1,952
0
925
1,871
5,837
0
L
He Bo
Pufflys
He Bo
3,651
115
0
0
6,878
2,503
0
3,056
3,690
8,787
10
W
5,154
2,813
200
810
4,156
1,923
0
1,286
2,787
0
15,127
L
Ganesha
SpaceBunnyC
Ganesha
4,842
403
0
689
14,099
13,103
0
7,710
6,055
11,979
0
L
Neith
4,406
1,157
0
598
8,477
2,668
0
3,484
4,775
0
13,259
W
3,888
681
0
918
3,785
4,418
0
1,986
1,755
15,243
2,024
L
1,337
254
0
178
5,510
3,820
0
2,982
2,302
0
10,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,048
Gold Earned
38,359
69
Minions Killed
133
3
Camps Cleared
6
360,616
Distance Traveled
675,506
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,430
919
13
2
2
29,735
0
W
Kali
8,324
1,189
21
3
0
134,543
0
W
Vulcan
7,884
1,126
43
6
2
146,991
0
W
Atlas
6,537
934
6
1
0
113,164
0
L
He Bo
7,020
1,003
12
2
0
55,269
0
W
Horus
7,408
1,058
27
4
3
145,750
0
L
Ganesha
7,398
1,057
3
0
0
120,327
0
L
Neith
6,556
937
17
2
0
75,666
0
W
Ymir
8,206
1,172
36
5
1
135,058
0
L
Vamana
6,644
949
24
3
1
79,619
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role