Player Matchup

Hel
Hel
Alexhou
Hel
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 14L
1,374 Elo+
Party 3
Geb
Geb
Alexjdog89
Geb
Level 34
God Stats
14W - 5L
1,553 SR
Queue Stats
73W - 64L
1,452 Elo+
Solo
Mercury
Mercury
Cgrizzz
Mercury
Level 68
God Stats
5W - 4L
1,332 SR
Queue Stats
125W - 119L
1,420 Elo+
Party 3
Hachiman
Hachiman
FLIR_Vision
Hachiman
Level 86
God Stats
10W - 10L
1,536 SR
Queue Stats
152W - 155L
1,493 Elo+
Solo
Bellona
Bellona
ILikeOrphans
Bellona
Level 46
God Stats
2W - 5L
1,500 SR
Queue Stats
249W - 238L
1,411 Elo+
Party 3
Team Averages
Level 51
1,484 SR
1,430 Elo+

VS

Team Averages
Level 40
1,589 SR
1,452 Elo+
Anhur
Anhur
DezSleepy
Anhur
Level 44
God Stats
5W - 2L
1,518 SR
Queue Stats
27W - 32L
1,450 Elo+
Party 1
Raijin
Raijin
Meta Knight6864
Raijin
Level 68
God Stats
7W - 4L
1,507 SR
Queue Stats
559W - 603L
1,422 Elo+
Party 2
Gilgamesh
Gilgamesh
Muhovja
Gilgamesh
Level 34
God Stats
14W - 14L
1,534 SR
Queue Stats
22W - 22L
1,435 Elo+
Party 1
Terra
Terra
SonWukongJr
Terra
Level 29
God Stats
2W - 1L
1,641 SR
Queue Stats
20W - 21L
1,463 Elo+
Party 1
Ao Kuang
Ao Kuang
SuicidalMichael
Ao Kuang
Level 25
God Stats
2W - 0L
1,745 SR
Queue Stats
32W - 26L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
1 / 5 / 3
7,497
441
5,275
12,164
4,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 3 / 2
7,622
448
6,067
11,386
9,420
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
Cgrizzz
Mercury
15
6 / 4 / 2
8,563
504
13,985
19,191
8,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hachiman
FLIR_Vision
Hachiman
14
1 / 3 / 3
7,889
464
6,892
9,761
4,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
ILikeOrphans
Bellona
13
3 / 5 / 2
7,464
439
9,009
14,739
8,134
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DezSleepy
Anhur
13
0 / 3 / 6
7,400
435
4,591
10,399
4,339
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

15
4 / 3 / 3
9,192
541
7,293
11,008
4,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
Muhovja
Gilgamesh
15
6 / 0 / 3
9,909
583
12,894
14,310
14,167
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 1 / 3
8,440
496
8,004
11,555
10,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
12
5 / 5 / 1
7,689
452
10,309
18,247
7,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
11
Kills
20
20
Deaths
12
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hel
1
5
3
0.5
L
0
3
2
0.33
L
Mercury
Cgrizzz
Mercury
6
4
2
1.75
W
Anhur
DezSleepy
Anhur
0
3
6
1
L
Hachiman
FLIR_Vision
Hachiman
1
3
3
0.83
L
Bellona
ILikeOrphans
Bellona
3
5
2
0.8
W
4
3
3
1.83
W
Gilgamesh
Muhovja
Gilgamesh
6
0
3
7.5
W
5
1
3
6.5
W
Ao Kuang
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,228
Damage
43,091
67,241
Taken
65,519
35,385
Mitigated
40,419
16,414
Healing
14,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
5,275
1,135
1,688
2,917
12,164
4,271
450
7,993
4,171
43,024
1,999
L
6,067
313
0
2,515
11,386
9,420
0
2,640
8,548
32,790
1,648
L
Mercury
Cgrizzz
Mercury
13,985
6,520
0
4,098
19,191
8,982
0
7,783
11,311
0
67,574
W
Anhur
DezSleepy
Anhur
4,591
2,786
0
3,408
10,399
4,339
0
1,730
8,669
0
51,543
L
Hachiman
FLIR_Vision
Hachiman
6,892
3,649
0
2,957
9,761
4,578
713
2,936
6,719
0
80,608
L
Bellona
ILikeOrphans
Bellona
9,009
2,985
0
2,239
14,739
8,134
0
2,601
11,441
0
32,883
W
7,293
848
0
410
11,008
4,034
122
2,862
8,146
64,241
1,291
W
Gilgamesh
Muhovja
Gilgamesh
12,894
2,507
0
1,956
14,310
14,167
0
2,644
11,666
0
66,233
W
8,004
175
170
2,148
11,555
10,793
0
2,618
8,937
28,104
2,911
W
Ao Kuang
10,309
4,247
0
6,548
18,247
7,086
0
1,253
16,994
37,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,035
Gold Earned
42,630
364
Minions Killed
385
0
Camps Cleared
0
1,622,522
Distance Traveled
1,564,876
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,497
441
75
4
0
281,646
0
L
Geb
7,622
448
59
3
0
329,676
3
L
Mercury
8,563
504
82
5
0
350,477
0
W
Anhur
7,400
435
92
5
0
281,612
0
L
Hachiman
7,889
464
111
7
0
309,241
0
L
Bellona
7,464
439
37
2
0
351,482
0
W
Raijin
9,192
541
106
6
0
302,013
0
W
Gilgamesh
9,909
583
107
6
0
322,065
0
W
Terra
8,440
496
35
2
0
334,590
1
W
Ao Kuang
7,689
452
45
3
0
324,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role