Player Matchup

Sylvanus
Sylvanus
Dakenzou
Sylvanus
Level 105
God Stats
3W - 4L
1,572 SR
Queue Stats
4W - 11L
1,408 Elo+
Party 1
Artemis
Artemis
NiiiCoX1006
Artemis
Level 104
God Stats
4W - 4L
1,789 SR
Queue Stats
37W - 70L
1,540 Elo+
Party 1
Janus
Janus
PochitoSlayer50
Janus
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,355 Elo+
Party 1
Fenrir
Fenrir
Sparks998
Fenrir
Level 67
God Stats
9W - 2L
1,424 SR
Queue Stats
62W - 47L
1,619 Elo+
Solo
Loki
Loki
wibinichinime
Loki
Level 129
God Stats
4W - 1L
1,723 SR
Queue Stats
133W - 145L
1,527 Elo+
Party 1
Team Averages
Level 102
1,602 SR
1,490 Elo+

VS

Team Averages
Level 118
1,629 SR
1,565 Elo+
Athena
Athena
BigDizzle73
Athena
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 31L
1,499 Elo+
Party 2
Bakasura
Bakasura
Blackout725
Bakasura
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 51L
1,588 Elo+
Party 2
Atlas
Atlas
Fonicz
Atlas
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 51L
1,577 Elo+
Party 2
Ra
Ra
L3isur3lobst3r
Ra
Level 109
God Stats
6W - 0L
1,930 SR
Queue Stats
166W - 118L
1,632 Elo+
Solo
Artemis
Artemis
xQDog
Artemis
Level 89
God Stats
2W - 0L
1,716 SR
Queue Stats
16W - 15L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Dakenzou
Sylvanus
12
1 / 2 / 1
6,474
498
3,654
12,917
10,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
NiiiCoX1006
Artemis
12
1 / 0 / 2
6,816
524
7,672
6,487
2,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
0 / 4 / 2
6,430
495
5,019
8,836
3,614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Sparks998
Fenrir
14
6 / 1 / 2
7,604
585
8,119
13,768
6,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 3 / 3
7,196
554
7,835
10,643
3,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
1 / 1 / 3
6,358
489
3,970
12,142
10,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
Blackout725
Bakasura
15
3 / 2 / 3
7,904
608
6,062
12,275
5,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Atlas
Fonicz
Atlas
13
2 / 3 / 3
7,520
578
6,768
12,685
10,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 1 / 1
8,336
641
9,120
6,641
2,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
xQDog
Artemis
12
1 / 1 / 1
7,464
574
7,912
5,766
2,166
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
21
8
Kills
10
10
Deaths
8
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Athena
1
1
3
2.5
W
Bakasura
Blackout725
Bakasura
3
2
3
2.25
L
Sylvanus
Dakenzou
Sylvanus
1
2
1
0.75
W
Atlas
Fonicz
Atlas
2
3
3
1.17
W
3
1
1
3.5
L
Artemis
NiiiCoX1006
Artemis
1
0
2
2
L
0
4
2
0.25
L
Fenrir
Sparks998
Fenrir
6
1
2
7
L
0
3
3
0.5
W
Artemis
xQDog
Artemis
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,299
Damage
33,832
52,651
Taken
49,509
26,283
Mitigated
31,208
20,064
Healing
14,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
3,970
1,321
0
1,951
12,142
10,584
0
2,537
9,469
11,682
27
W
Bakasura
Blackout725
Bakasura
6,062
4,056
0
3,065
12,275
5,868
0
1,594
10,573
0
62,717
L
Sylvanus
Dakenzou
Sylvanus
3,654
1,934
1,324
3,332
12,917
10,371
0
3,512
9,145
20,236
0
W
Atlas
Fonicz
Atlas
6,768
1,834
0
3,441
12,685
10,133
0
863
11,782
39,288
1,176
W
9,120
685
507
2,297
6,641
2,457
0
2,634
3,721
81,778
2,947
L
Artemis
NiiiCoX1006
Artemis
7,672
4,069
0
2,655
6,487
2,279
0
1,621
4,866
0
58,089
L
5,019
134
0
2,174
8,836
3,614
0
5,938
2,802
51,259
0
L
Fenrir
Sparks998
Fenrir
8,119
2,448
0
8,046
13,768
6,390
0
3,160
10,270
0
64,090
L
7,835
2,186
0
2,533
10,643
3,629
0
4,316
5,625
0
50,473
W
Artemis
xQDog
Artemis
7,912
4,272
0
3,363
5,766
2,166
775
475
5,291
0
66,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,520
Gold Earned
37,582
410
Minions Killed
434
0
Camps Cleared
0
1,272,833
Distance Traveled
1,358,953
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,358
489
19
1
0
261,821
0
W
Bakasura
7,904
608
103
8
0
327,696
1
L
Sylvanus
6,474
498
33
3
0
246,409
1
W
Atlas
7,520
578
74
6
0
235,558
0
W
Ra
8,336
641
129
10
0
304,052
4
L
Artemis
6,816
524
99
8
0
254,660
1
L
Janus
6,430
495
93
7
0
252,605
3
L
Fenrir
7,604
585
98
8
0
289,651
2
L
Loki
7,196
554
87
7
0
229,508
2
W
Artemis
7,464
574
109
8
0
229,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role