Player Matchup

Pele
Pele
Future_Redux
Pele
Level 67
God Stats
1W - 4L
1,500 SR
Queue Stats
145W - 115L
1,066 Elo+
Party 2
Nu Wa
Nu Wa
IceyAqua
Nu Wa
Level 45
God Stats
1W - 3L
1,266 SR
Queue Stats
51W - 51L
1,435 Elo+
Solo
Artemis
Artemis
Refuzxx
Artemis
Level 39
God Stats
0W - 2L
1,309 SR
Queue Stats
117W - 122L
1,467 Elo+
Party 3
Chaac
Chaac
nep747
Chaac
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 31L
1,066 Elo+
Party 2
Hercules
Hercules
oRiggz
Hercules
Level 21
God Stats
1W - 7L
949 SR
Queue Stats
6W - 10L
1,419 Elo+
Party 3
Team Averages
Level 36
1,305 SR
1,291 Elo+

VS

Team Averages
Level 44
1,492 SR
1,399 Elo+
Kukulkan
Kukulkan
Creepstalion77
Kukulkan
Level 45
God Stats
9W - 7L
1,415 SR
Queue Stats
42W - 39L
1,390 Elo+
Solo
Gilgamesh
Gilgamesh
S3V4Z05
Gilgamesh
Level 45
God Stats
11W - 12L
1,419 SR
Queue Stats
139W - 160L
1,399 Elo+
Party 1
Odin
Odin
XxsebasxX7U7GEY
Odin
Level 49
God Stats
5W - 2L
1,635 SR
Queue Stats
103W - 97L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
ilovekids101
Baron Samedi
Level 41
God Stats
7W - 9L
1,500 SR
Queue Stats
283W - 275L
1,327 Elo+
Solo
Sun Wukong
Sun Wukong
samuproxd123
Sun Wukong
Level 40
God Stats
9W - 8L
1,493 SR
Queue Stats
91W - 96L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
6,539
409
7,324
14,655
6,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
IceyAqua
Nu Wa
12
3 / 8 / 2
7,550
472
8,494
11,300
3,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Refuzxx
Artemis
10
1 / 2 / 2
6,556
410
6,219
7,498
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chaac
nep747
Chaac
7
0 / 7 / 0
5,455
341
4,239
10,856
5,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
oRiggz
Hercules
10
1 / 4 / 1
6,933
433
4,223
17,106
9,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
13
6 / 3 / 2
8,637
540
8,418
10,174
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
S3V4Z05
Gilgamesh
13
5 / 0 / 6
7,815
488
8,336
11,552
11,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 0 / 5
9,529
596
9,929
9,690
11,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
ilovekids101
Baron Samedi
16
3 / 1 / 3
8,488
531
9,993
9,707
5,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
samuproxd123
Sun Wukong
14
3 / 2 / 6
8,382
524
5,940
14,508
8,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
6
Kills
25
25
Deaths
6
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
6
3
2
2.33
L
1
4
0
0.25
L
Nu Wa
IceyAqua
Nu Wa
3
8
2
0.5
L
Artemis
Refuzxx
Artemis
1
2
2
1
W
Gilgamesh
S3V4Z05
Gilgamesh
5
0
6
8
W
8
0
5
10.5
W
Baron Samedi
ilovekids101
Baron Samedi
3
1
3
4.5
L
Chaac
nep747
Chaac
0
7
0
0
L
Hercules
oRiggz
Hercules
1
4
1
0.38
W
Sun Wukong
samuproxd123
Sun Wukong
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,499
Damage
42,616
61,415
Taken
55,631
28,384
Mitigated
40,932
12,387
Healing
16,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
8,418
1,846
0
2,450
10,174
3,853
771
5,312
4,862
63,174
0
L
7,324
1,819
0
1,985
14,655
6,415
0
1,987
12,149
0
55,021
L
Nu Wa
IceyAqua
Nu Wa
8,494
3,077
0
211
11,300
3,777
0
5,372
5,767
41,278
0
L
Artemis
Refuzxx
Artemis
6,219
3,097
0
2,814
7,498
3,069
0
1,962
5,251
0
42,827
W
Gilgamesh
S3V4Z05
Gilgamesh
8,336
2,820
0
1,706
11,552
11,307
28
868
10,684
0
39,135
W
9,929
2,648
0
2,645
9,690
11,677
386
290
9,400
0
65,661
W
Baron Samedi
ilovekids101
Baron Samedi
9,993
386
459
3,014
9,707
5,316
0
288
9,419
69,870
0
L
Chaac
nep747
Chaac
4,239
1,592
0
1,221
10,856
5,141
0
0
10,083
0
16,406
L
Hercules
oRiggz
Hercules
4,223
834
0
6,156
17,106
9,982
0
8,062
7,945
0
17,280
W
Sun Wukong
samuproxd123
Sun Wukong
5,940
1,128
0
5,769
14,508
8,779
564
1,736
12,772
0
63,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,033
Gold Earned
42,851
218
Minions Killed
485
0
Camps Cleared
0
1,276,370
Distance Traveled
1,547,923
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
8,637
540
98
6
0
253,700
5
L
Pele
6,539
409
63
4
0
307,335
0
L
Nu Wa
7,550
472
50
3
0
261,403
0
L
Artemis
6,556
410
65
4
0
238,427
0
W
Gilgamesh
7,815
488
72
5
0
341,189
0
W
Odin
9,529
596
110
7
0
330,833
0
W
Baron Samedi
8,488
531
105
7
0
292,962
0
L
Chaac
5,455
341
26
2
0
196,945
0
L
Hercules
6,933
433
14
1
0
272,260
0
W
Sun Wukong
8,382
524
100
6
0
329,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role