Player Matchup

Ix Chel
Ix Chel
Platinum V
Canadian
Ix Chel
Platinum V
Level 159
God Stats
2W - 1L
1,539 SR
Queue Stats
18W - 2L
1,908 MMR
Party 1
Cerberus
Cerberus
Gold II
CyberLynx07
Cerberus
Gold II
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 38L
1,828 MMR
Party 1
Osiris
Osiris
Gold I
Owen
Osiris
Gold I
Level 158
God Stats
6W - 4L
1,962 SR
Queue Stats
47W - 19L
1,845 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 129
1,667 SR
1,860 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 180
1,676 SR
1,834 MMR
Hachiman
Hachiman
Platinum IV
BlueNoseBest
Hachiman
Platinum IV
Level 141
God Stats
19W - 15L
1,651 SR
Queue Stats
160W - 144L
1,916 MMR
Party 2
Sobek
Sobek
Gold II
SaltyWrecks
Sobek
Gold II
Level 156
God Stats
21W - 16L
1,646 SR
Queue Stats
63W - 50L
1,661 MMR
Party 2
Erlang Shen
Erlang Shen
Gold I
TheHaramboi69
Erlang Shen
Gold I
Level 242
God Stats
1W - 1L
1,730 SR
Queue Stats
25W - 12L
1,927 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Canadian
Ix Chel
16
6 / 2 / 6
10,724
825
21,536
10,298
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cerberus
CyberLynx07
Cerberus
15
3 / 0 / 9
10,033
772
8,213
19,424
20,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Osiris
Owen
Osiris
15
5 / 0 / 6
10,101
777
15,245
14,532
16,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
FafnirKuzenboCharonNe ZhaAchilles

VS

Bans
Bake KujiraAresAnhurBacchusHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BlueNoseBest
Hachiman
15
1 / 4 / 1
9,060
697
11,259
15,038
6,326
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 5 / 0
8,282
637
7,330
17,235
18,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Erlang Shen
TheHaramboi69
Erlang Shen
12
0 / 5 / 1
7,981
614
8,506
18,125
16,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
14
Kills
2
2
Deaths
14
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hachiman
BlueNoseBest
Hachiman
1
4
1
0.38
W
Ix Chel
Canadian
Ix Chel
6
2
6
4.5
W
Cerberus
CyberLynx07
Cerberus
3
0
9
7.5
W
Osiris
Owen
Osiris
5
0
6
8
L
1
5
0
0.2
L
Erlang Shen
TheHaramboi69
Erlang Shen
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,994
Damage
27,095
44,254
Taken
50,398
42,101
Mitigated
41,803
18,183
Healing
9,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
BlueNoseBest
Hachiman
11,259
6,248
0
2,258
15,038
6,326
1,582
7,384
6,651
0
56,497
W
Ix Chel
Canadian
Ix Chel
21,536
2,287
4,851
3,418
10,298
5,171
845
2,420
7,454
61,485
769
W
Cerberus
CyberLynx07
Cerberus
8,213
1,106
0
5,465
19,424
20,042
401
2,915
15,561
22,382
0
W
Osiris
Owen
Osiris
15,245
4,880
0
4,449
14,532
16,888
1,222
1,484
12,376
0
40,358
L
7,330
394
0
2,951
17,235
18,711
0
10,424
5,275
19,630
63
L
Erlang Shen
TheHaramboi69
Erlang Shen
8,506
3,321
0
3,896
18,125
16,766
0
8,761
7,674
625
21,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,858
Gold Earned
25,323
167
Minions Killed
149
0
Camps Cleared
0
774,659
Distance Traveled
726,380
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,060
697
92
7
0
230,409
0
W
Ix Chel
10,724
825
93
7
0
260,711
0
W
Cerberus
10,033
772
36
3
0
256,902
0
W
Osiris
10,101
777
38
3
0
257,046
0
L
Sobek
8,282
637
37
3
0
249,211
0
L
Erlang Shen
7,981
614
20
2
0
246,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role