Player Matchup

Jing Wei
Jing Wei
AusmerLestin
Jing Wei
Level 41
God Stats
1W - 4L
1,286 SR
Queue Stats
245W - 250L
1,338 Elo+
Solo
Xing Tian
Xing Tian
Exsanguinate906
Xing Tian
Level 59
God Stats
1W - 1L
1,682 SR
Queue Stats
103W - 98L
1,384 Elo+
Party 3
Hel
Hel
Moreno-Ross
Hel
Level 76
God Stats
3W - 2L
1,693 SR
Queue Stats
399W - 392L
1,414 Elo+
Solo
Chaac
Chaac
Siynergy
Chaac
Level 45
God Stats
3W - 5L
1,303 SR
Queue Stats
277W - 301L
1,332 Elo+
Party 3
Mercury
Mercury
thatsuckztjd
Mercury
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 66L
1,370 Elo+
Solo
Team Averages
Level 52
1,493 SR
1,368 Elo+

VS

Team Averages
Level 59
1,440 SR
1,372 Elo+
Ao Kuang
Ao Kuang
Chrisccs65
Ao Kuang
Level 55
God Stats
19W - 10L
1,331 SR
Queue Stats
56W - 43L
1,418 Elo+
Party 1
Ravana
Ravana
O YOU READY
Ravana
Level 86
God Stats
31W - 35L
1,421 SR
Queue Stats
65W - 67L
1,417 Elo+
Party 2
Skadi
Skadi
THEKINGACE10
Skadi
Level 44
God Stats
16W - 17L
1,272 SR
Queue Stats
22W - 28L
1,212 Elo+
Party 2
Baron Samedi
Baron Samedi
ZayDropEmOff
Baron Samedi
Level 64
God Stats
8W - 1L
1,500 SR
Queue Stats
162W - 128L
1,517 Elo+
Party 1
Bellona
Bellona
yungdonchase
Bellona
Level 46
God Stats
10W - 1L
1,677 SR
Queue Stats
60W - 49L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AusmerLestin
Jing Wei
13
1 / 4 / 1
7,496
469
5,608
12,153
4,842
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
Exsanguinate906
Xing Tian
10
1 / 2 / 2
6,387
399
6,665
10,983
9,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

13
2 / 5 / 1
8,018
501
4,906
11,432
5,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
Siynergy
Chaac
12
1 / 5 / 0
7,325
458
7,089
15,025
11,609
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mercury
thatsuckztjd
Mercury
11
1 / 0 / 2
6,827
427
2,651
12,939
6,839
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Chrisccs65
Ao Kuang
13
5 / 2 / 2
7,918
495
9,997
13,412
6,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
13
2 / 0 / 3
7,957
497
5,847
5,830
5,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 2 / 2
7,407
463
4,524
7,356
2,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
ZayDropEmOff
Baron Samedi
15
5 / 2 / 2
8,253
516
12,036
11,756
6,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
yungdonchase
Bellona
14
3 / 0 / 2
8,270
517
9,865
12,215
15,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
16
16
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AusmerLestin
Jing Wei
1
4
1
0.38
W
Ao Kuang
Chrisccs65
Ao Kuang
5
2
2
3
L
Xing Tian
Exsanguinate906
Xing Tian
1
2
2
1
L
2
5
1
0.5
W
Ravana
2
0
3
3.5
L
Chaac
Siynergy
Chaac
1
5
0
0.2
W
1
2
2
1
W
Baron Samedi
ZayDropEmOff
Baron Samedi
5
2
2
3
L
Mercury
thatsuckztjd
Mercury
1
0
2
2
W
Bellona
yungdonchase
Bellona
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,919
Damage
42,269
62,532
Taken
50,569
38,625
Mitigated
36,444
15,508
Healing
11,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AusmerLestin
Jing Wei
5,608
4,038
0
2,679
12,153
4,842
0
4,956
7,197
0
57,296
W
Ao Kuang
Chrisccs65
Ao Kuang
9,997
2,872
0
3,139
13,412
6,125
504
1,487
11,719
41,241
1,375
L
Xing Tian
Exsanguinate906
Xing Tian
6,665
986
0
1,572
10,983
9,901
0
3,329
7,607
18,135
3,235
L
4,906
509
800
3,924
11,432
5,434
336
8,281
3,107
54,425
600
W
Ravana
5,847
852
0
1,336
5,830
5,041
0
1,064
4,556
2,081
28,749
L
Chaac
Siynergy
Chaac
7,089
1,301
0
2,909
15,025
11,609
0
2,728
11,617
0
49,548
W
4,524
1,973
0
657
7,356
2,669
734
1,268
5,904
0
55,560
W
Baron Samedi
ZayDropEmOff
Baron Samedi
12,036
1,782
100
2,999
11,756
6,862
62
5,462
6,141
57,739
0
L
Mercury
thatsuckztjd
Mercury
2,651
2,077
0
3,624
12,939
6,839
0
2,949
9,849
0
31,015
W
Bellona
yungdonchase
Bellona
9,865
3,142
0
3,223
12,215
15,747
353
1,022
11,061
0
47,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,053
Gold Earned
39,805
327
Minions Killed
335
0
Camps Cleared
0
1,476,249
Distance Traveled
1,549,230
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,496
469
93
6
0
269,793
2
W
Ao Kuang
7,918
495
50
3
0
330,636
0
L
Xing Tian
6,387
399
22
1
0
323,888
2
L
Hel
8,018
501
91
6
0
261,851
0
W
Ravana
7,957
497
35
2
0
342,739
5
L
Chaac
7,325
458
70
4
0
254,740
0
W
Skadi
7,407
463
88
6
0
283,384
0
W
Baron Samedi
8,253
516
85
5
0
277,967
0
L
Mercury
6,827
427
51
3
0
365,977
4
W
Bellona
8,270
517
77
5
0
314,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role