Player Matchup

Fenrir
Fenrir
Diamond III
AdrenelineRush7
Fenrir
Diamond III
Level 168
God Stats
8W - 3L
1,969 SR
Queue Stats
187W - 164L
2,270 MMR
Party 3
Heimdallr
Heimdallr
Diamond II
Zelloblaze
Heimdallr
Diamond II
Level 204
God Stats
5W - 2L
1,832 SR
Queue Stats
69W - 54L
2,358 MMR
Solo
Surtr
Surtr
Diamond III
aman7005
Surtr
Diamond III
Level 212
God Stats
20W - 9L
1,805 SR
Queue Stats
42W - 24L
2,300 MMR
Party 3
Ra
Ra
Masters
lakiaas
Ra
Masters
Level 156
God Stats
3W - 1L
1,309 SR
Queue Stats
257W - 229L
2,279 MMR
Party 1
Sylvanus
Sylvanus
Masters
t0rtillatyler47
Sylvanus
Masters
Level 103
God Stats
2W - 3L
1,481 SR
Queue Stats
109W - 79L
2,264 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 169
1,679 SR
2,294 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 161
1,512 SR
2,280 MMR
Maui
Maui
Diamond IV
Inpunktion
Maui
Diamond IV
Level 158
God Stats
0W - 1L
1,196 SR
Queue Stats
87W - 56L
2,197 MMR
Solo
Agni
Agni
Diamond II
R1NGO69
Agni
Diamond II
Level 158
God Stats
10W - 8L
1,815 SR
Queue Stats
132W - 104L
2,403 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
RyüjinRod
Tsukuyomi
Diamond III
Level 187
God Stats
8W - 9L
1,500 SR
Queue Stats
396W - 353L
2,225 MMR
Solo
Anhur
Anhur
Diamond III
TheAlmightyPILE
Anhur
Diamond III
Level 162
God Stats
8W - 8L
1,750 SR
Queue Stats
117W - 89L
2,319 MMR
Party 2
Chaac
Chaac
Diamond IV
WierdJello
Chaac
Diamond IV
Level 139
God Stats
0W - 2L
1,299 SR
Queue Stats
48W - 35L
2,258 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
8,712
622
7,221
10,870
5,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
Zelloblaze
Heimdallr
15
4 / 3 / 4
8,392
599
13,826
13,495
5,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
aman7005
Surtr
15
3 / 0 / 1
9,396
671
13,388
10,485
11,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

16
4 / 1 / 3
9,680
691
7,626
7,792
3,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
14
1 / 2 / 8
8,450
604
8,669
16,546
15,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
KukulkanThothBellona

VS

Bans
Ah Muzen CabKuzenboThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 5
7,071
505
6,263
17,802
15,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Agni
R1NGO69
Agni
15
0 / 1 / 3
7,989
571
5,144
7,148
2,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
RyüjinRod
Tsukuyomi
13
4 / 3 / 2
7,222
516
6,753
11,949
5,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
2 / 6 / 4
7,348
525
9,604
15,494
5,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
13
0 / 3 / 0
7,491
535
5,142
19,406
17,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
17
Kills
8
8
Deaths
17
24
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
2
8
4.5
L
2
4
5
1.13
L
Agni
R1NGO69
Agni
0
1
3
1.5
L
Tsukuyomi
RyüjinRod
Tsukuyomi
4
3
2
1.67
L
2
6
4
0.67
L
Chaac
0
3
0
0
W
Heimdallr
Zelloblaze
Heimdallr
4
3
4
2
W
Surtr
aman7005
Surtr
3
0
1
3.5
W
4
1
3
5.5
W
Sylvanus
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,730
Damage
32,906
59,188
Taken
71,799
41,676
Mitigated
47,661
23,262
Healing
18,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,221
2,027
0
4,249
10,870
5,355
1,426
2,026
8,779
0
50,568
L
6,263
2,048
0
3,283
17,802
15,685
0
5,692
11,924
21,557
0
L
Agni
R1NGO69
Agni
5,144
203
0
500
7,148
2,472
0
1,862
4,898
74,758
1,058
L
Tsukuyomi
RyüjinRod
Tsukuyomi
6,753
2,268
0
3,746
11,949
5,780
0
3,010
8,760
0
58,599
L
9,604
6,664
0
4,826
15,494
5,981
0
5,048
10,384
0
59,876
L
Chaac
5,142
1,391
0
6,245
19,406
17,743
0
1,857
17,549
0
72,175
W
Heimdallr
Zelloblaze
Heimdallr
13,826
8,558
0
4,886
13,495
5,849
0
3,436
10,059
0
85,440
W
Surtr
aman7005
Surtr
13,388
4,044
0
3,300
10,485
11,513
339
0
10,485
6,002
78,012
W
7,626
933
1,432
2,671
7,792
3,747
609
3,296
4,387
82,233
708
W
Sylvanus
8,669
2,739
1,489
5,235
16,546
15,212
129
2,390
14,096
27,729
697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,630
Gold Earned
37,121
580
Minions Killed
509
0
Camps Cleared
0
1,469,219
Distance Traveled
1,419,361
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,712
622
82
6
0
317,181
0
L
Maui
7,071
505
28
2
0
276,159
4
L
Agni
7,989
571
162
12
0
276,670
6
L
Tsukuyomi
7,222
516
82
6
0
321,500
0
L
Anhur
7,348
525
99
7
0
265,594
0
L
Chaac
7,491
535
138
10
0
279,438
0
W
Heimdallr
8,392
599
137
10
0
258,937
0
W
Surtr
9,396
671
153
11
0
308,222
2
W
Ra
9,680
691
164
12
0
316,510
2
W
Sylvanus
8,450
604
44
3
0
268,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role