Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Commexicat
Cthulhu
Level 146
God Stats
0W - 3L
1,494 SR
Queue Stats
4W - 9L
1,260 Elo+
Party 1
Merlin
Merlin
JOHN2LORD
Merlin
Level 159
God Stats
2W - 3L
1,500 SR
Queue Stats
104W - 108L
1,528 Elo+
Solo
Anhur
Anhur
JungleRecon
Anhur
Level 147
God Stats
20W - 31L
1,603 SR
Queue Stats
61W - 58L
1,539 Elo+
Party 1
Thanatos
Thanatos
TheBroof
Thanatos
Level 142
God Stats
1W - 3L
1,429 SR
Queue Stats
11W - 16L
1,424 Elo+
Party 1
Team Averages
Level 153
1,505 SR
1,450 Elo+

VS

Team Averages
Level 148
1,568 SR
1,544 Elo+
Susano
Susano
 
Susano
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Arkansawz
Ix Chel
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,429 Elo+
Solo
He Bo
He Bo
Di11yDi11y
He Bo
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,752 Elo+
Party 2
Sun Wukong
Sun Wukong
Nate1059
Sun Wukong
Level 159
God Stats
4W - 0L
1,794 SR
Queue Stats
39W - 32L
1,548 Elo+
Party 2
Osiris
Osiris
rippinheadzs
Osiris
Level 146
God Stats
12W - 9L
1,548 SR
Queue Stats
367W - 339L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
0 / 1 / 0
4,973
497
2,850
8,625
5,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Commexicat
Cthulhu
8
0 / 2 / 0
4,565
457
4,601
7,498
5,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
JOHN2LORD
Merlin
11
1 / 4 / 0
5,763
576
3,073
6,676
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
0 / 1 / 0
5,106
511
2,081
7,639
2,786
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
TheBroof
Thanatos
9
1 / 3 / 1
5,364
536
2,735
9,064
3,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
4 / 1 / 2
6,070
607
4,820
6,825
2,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Arkansawz
Ix Chel
12
5 / 1 / 1
6,850
685
6,319
6,453
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

He Bo
10
0 / 0 / 2
5,198
520
4,314
4,303
1,135
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Sun Wukong
Nate1059
Sun Wukong
10
1 / 0 / 3
5,734
573
4,112
6,978
4,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
11
1 / 0 / 0
6,210
621
3,718
6,915
6,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
11
11
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
0
0
W
Susano
 
Susano
4
1
2
5
W
Ix Chel
Arkansawz
Ix Chel
5
1
1
5.5
L
Cthulhu
Commexicat
Cthulhu
0
2
0
0
W
He Bo
0
0
2
1
L
Merlin
JOHN2LORD
Merlin
1
4
0
0.25
L
0
1
0
0
W
Sun Wukong
Nate1059
Sun Wukong
1
0
3
2.5
L
Thanatos
TheBroof
Thanatos
1
3
1
0.5
W
Osiris
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,340
Damage
23,283
39,502
Taken
31,474
19,559
Mitigated
17,319
13,588
Healing
6,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,850
604
0
3,345
8,625
5,386
0
0
8,049
0
35,844
W
Susano
 
Susano
4,820
781
0
750
6,825
2,822
0
687
6,138
0
40,862
W
Ix Chel
Arkansawz
Ix Chel
6,319
1,067
123
1,428
6,453
2,561
0
2,714
3,703
42,305
57
L
Cthulhu
Commexicat
Cthulhu
4,601
217
0
1,726
7,498
5,438
0
3,353
4,145
25,798
0
W
He Bo
4,314
452
0
1,013
4,303
1,135
0
1,281
2,834
37,120
828
L
Merlin
JOHN2LORD
Merlin
3,073
79
0
1,925
6,676
2,463
0
3,617
3,059
37,445
51
L
2,081
812
0
2,545
7,639
2,786
0
1,728
5,911
0
41,078
W
Sun Wukong
Nate1059
Sun Wukong
4,112
789
0
1,628
6,978
4,401
0
2,387
4,261
0
26,545
L
Thanatos
TheBroof
Thanatos
2,735
615
0
4,047
9,064
3,486
0
1,746
7,274
0
36,526
W
Osiris
3,718
1,158
0
1,280
6,915
6,400
0
0
6,421
0
42,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,771
Gold Earned
30,062
270
Minions Killed
314
0
Camps Cleared
0
1,015,089
Distance Traveled
1,063,836
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
4,973
497
51
5
0
191,665
0
W
Susano
6,070
607
63
6
0
248,223
0
W
Ix Chel
6,850
685
82
8
0
191,282
1
L
Cthulhu
4,565
457
27
3
0
222,853
2
W
He Bo
5,198
520
67
7
0
217,739
0
L
Merlin
5,763
576
63
6
0
164,471
0
L
Anhur
5,106
511
68
7
0
210,677
4
W
Sun Wukong
5,734
573
44
4
0
240,717
0
L
Thanatos
5,364
536
61
6
0
225,423
0
W
Osiris
6,210
621
58
6
0
165,875
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role