Player Matchup

Arachne
Arachne
CCube69
Arachne
Level 88
God Stats
8W - 6L
1,313 SR
Queue Stats
231W - 222L
1,511 Elo+
Party 1
Zhong Kui
Zhong Kui
DaggBruh
Zhong Kui
Level 65
God Stats
2W - 1L
1,834 SR
Queue Stats
95W - 87L
1,431 Elo+
Party 1
Surtr
Surtr
OwO_Scars223
Surtr
Level 140
God Stats
0W - 1L
1,673 SR
Queue Stats
116W - 112L
1,445 Elo+
Party 1
Fafnir
Fafnir
OwO_TheGumshoosh
Fafnir
Level 99
God Stats
11W - 11L
1,559 SR
Queue Stats
54W - 62L
1,462 Elo+
Party 1
Neith
Neith
OwOlily
Neith
Level 29
God Stats
9W - 7L
1,655 SR
Queue Stats
55W - 63L
1,439 Elo+
Party 1
Team Averages
Level 84
1,607 SR
1,458 Elo+

VS

Team Averages
Level 92
1,506 SR
1,505 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Bajesus0807
Erlang Shen
Level 115
God Stats
4W - 6L
1,387 SR
Queue Stats
162W - 162L
1,481 Elo+
Party 2
Artio
Artio
HiiChewy
Artio
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
122W - 123L
1,497 Elo+
Party 2
Ishtar
Ishtar
tkoPandaBalls
Ishtar
Level 49
God Stats
24W - 23L
1,645 SR
Queue Stats
77W - 69L
1,576 Elo+
Party 2
Kukulkan
Kukulkan
zCastro Fx
Kukulkan
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 178L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CCube69
Arachne
12
1 / 1 / 1
6,079
507
6,004
9,972
3,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Zhong Kui
DaggBruh
Zhong Kui
12
1 / 2 / 0
6,481
540
8,453
8,608
7,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
0 / 2 / 0
6,198
517
5,574
8,683
5,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 1 / 1
5,707
476
1,061
9,206
8,183
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
OwOlily
Neith
12
1 / 1 / 1
6,586
549
3,671
8,835
3,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
3 / 0 / 1
6,468
539
9,411
13,295
6,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
Bajesus0807
Erlang Shen
12
2 / 0 / 0
6,991
583
4,556
10,137
5,141
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Artio
HiiChewy
Artio
10
0 / 0 / 2
5,960
497
3,490
8,759
6,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
1 / 1 / 1
5,685
474
6,942
7,246
2,965
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
zCastro Fx
Kukulkan
12
1 / 2 / 0
6,314
526
3,672
5,084
2,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
7
7
Deaths
3
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
0
1
3.5
W
Erlang Shen
Bajesus0807
Erlang Shen
2
0
0
2
L
Arachne
CCube69
Arachne
1
1
1
1.5
L
Zhong Kui
DaggBruh
Zhong Kui
1
2
0
0.5
W
Artio
HiiChewy
Artio
0
0
2
1
L
0
2
0
0
L
0
1
1
0.5
L
Neith
OwOlily
Neith
1
1
1
1.5
W
1
1
1
1.5
W
Kukulkan
zCastro Fx
Kukulkan
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,763
Damage
28,071
45,304
Taken
44,521
27,692
Mitigated
23,406
18,072
Healing
19,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
9,411
4,415
0
4,399
13,295
6,336
0
1,221
12,033
0
55,750
W
Erlang Shen
Bajesus0807
Erlang Shen
4,556
2,464
0
6,550
10,137
5,141
108
237
9,405
0
46,320
L
Arachne
CCube69
Arachne
6,004
3,231
0
6,128
9,972
3,729
0
757
9,175
0
50,848
L
Zhong Kui
DaggBruh
Zhong Kui
8,453
2,536
0
4,522
8,608
7,144
0
1,037
7,571
49,643
15,479
W
Artio
HiiChewy
Artio
3,490
812
280
3,621
8,759
6,677
0
3,087
5,672
20,918
0
L
5,574
2,950
0
2,289
8,683
5,243
0
0
8,683
583
42,694
L
1,061
50
0
1,646
9,206
8,183
0
2,476
6,596
8,755
0
L
Neith
OwOlily
Neith
3,671
846
0
3,487
8,835
3,393
0
2,249
6,316
0
54,662
W
6,942
4,820
0
3,493
7,246
2,965
0
4,077
3,169
0
40,085
W
Kukulkan
zCastro Fx
Kukulkan
3,672
583
0
1,143
5,084
2,287
0
0
5,084
36,308
1,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,051
Gold Earned
31,418
368
Minions Killed
338
0
Camps Cleared
0
1,181,646
Distance Traveled
1,242,237
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,468
539
89
7
0
264,334
0
W
Erlang Shen
6,991
583
76
6
0
252,011
2
L
Arachne
6,079
507
78
7
0
290,824
0
L
Zhong Kui
6,481
540
108
9
0
218,359
2
W
Artio
5,960
497
23
2
0
257,799
2
L
Surtr
6,198
517
78
7
0
208,077
0
L
Fafnir
5,707
476
8
1
0
251,455
5
L
Neith
6,586
549
96
8
0
212,931
0
W
Ishtar
5,685
474
64
5
0
223,145
4
W
Kukulkan
6,314
526
86
7
0
244,948
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role