Player Matchup

Lancelot
Lancelot
GunzzFPS
Lancelot
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 72L
1,560 Elo+
Solo
Xbalanque
Xbalanque
TheAlmightyPILE
Xbalanque
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 47L
1,556 Elo+
Party 2
Geb
Geb
VisionlessLad3
Geb
Level 129
God Stats
0W - 1L
1,739 SR
Queue Stats
13W - 21L
1,479 Elo+
Party 2
Surtr
Surtr
WierdJello
Surtr
Level 139
God Stats
2W - 4L
1,597 SR
Queue Stats
59W - 57L
1,557 Elo+
Party 2
Scylla
Scylla
Βunny
Scylla
Level 122
God Stats
0W - 2L
1,089 SR
Queue Stats
23W - 29L
1,545 Elo+
Party 2
Team Averages
Level 134
1,485 SR
1,539 Elo+

VS

Team Averages
Level 155
1,632 SR
1,527 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Leokon
Ah Puch
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,532 Elo+
Solo
Ares
Ares
Mr Soulmann
Ares
Level 108
God Stats
2W - 0L
1,918 SR
Queue Stats
31W - 36L
1,498 Elo+
Party 1
Neith
Neith
psychedelic99
Neith
Level 159
God Stats
2W - 0L
1,740 SR
Queue Stats
112W - 77L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GunzzFPS
Lancelot
10
1 / 1 / 0
5,153
515
4,744
8,258
3,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
TheAlmightyPILE
Xbalanque
10
0 / 3 / 0
5,282
528
6,929
9,563
3,423
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
4,990
499
3,004
7,921
5,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Surtr
10
0 / 3 / 0
5,793
579
2,416
8,408
5,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
Βunny
Scylla
10
0 / 1 / 1
5,197
520
1,487
4,296
1,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
0 / 0 / 4
6,904
690
3,293
2,538
814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
 
Fenrir
11
4 / 0 / 3
6,704
670
3,679
8,472
3,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Puch
Leokon
Ah Puch
11
1 / 1 / 0
6,116
612
3,421
3,513
1,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 0 / 2
6,116
612
3,391
7,568
5,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 0 / 1
7,050
705
5,957
7,025
2,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
9
9
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
0
0
4
2
W
Fenrir
 
Fenrir
4
0
3
5.5
L
Lancelot
GunzzFPS
Lancelot
1
1
0
1
W
Ah Puch
Leokon
Ah Puch
1
1
0
1
W
1
0
2
2
L
Xbalanque
TheAlmightyPILE
Xbalanque
0
3
0
0
L
0
1
0
0
L
Surtr
0
3
0
0
W
3
0
1
3.5
L
Scylla
Βunny
Scylla
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,580
Damage
19,741
38,446
Taken
29,116
19,303
Mitigated
13,683
9,575
Healing
10,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
3,293
918
0
375
2,538
814
844
99
2,439
43,681
2,544
W
Fenrir
 
Fenrir
3,679
383
0
3,448
8,472
3,472
0
592
7,880
0
33,566
L
Lancelot
GunzzFPS
Lancelot
4,744
926
0
1,066
8,258
3,606
0
2,320
5,896
0
38,504
W
Ah Puch
Leokon
Ah Puch
3,421
161
0
558
3,513
1,295
450
1,200
2,313
38,230
1,013
W
3,391
354
0
2,102
7,568
5,264
350
1,370
6,198
17,124
625
L
Xbalanque
TheAlmightyPILE
Xbalanque
6,929
3,355
0
3,650
9,563
3,423
0
562
9,001
0
47,520
L
3,004
382
0
1,835
7,921
5,487
0
2,359
5,562
11,527
2,847
L
Surtr
2,416
832
0
1,923
8,408
5,291
0
2,515
5,545
1,146
44,544
W
5,957
2,543
0
3,680
7,025
2,838
156
1,167
5,858
0
58,068
L
Scylla
Βunny
Scylla
1,487
115
0
1,101
4,296
1,496
0
1,759
2,537
33,532
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,415
Gold Earned
32,890
318
Minions Killed
362
0
Camps Cleared
0
1,034,533
Distance Traveled
1,029,543
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,904
690
119
12
0
193,232
2
W
Fenrir
6,704
670
52
5
0
248,246
0
L
Lancelot
5,153
515
63
6
0
252,689
0
W
Ah Puch
6,116
612
66
7
0
196,291
2
W
Ares
6,116
612
33
3
0
198,206
4
L
Xbalanque
5,282
528
77
8
0
185,401
1
L
Geb
4,990
499
20
2
0
238,293
0
L
Surtr
5,793
579
85
9
0
182,167
0
W
Neith
7,050
705
92
9
0
193,568
2
L
Scylla
5,197
520
73
7
0
175,983
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role