Player Matchup

Osiris
Osiris
 
Osiris
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Nut
Nut
Furry Man2040
Nut
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,375 Elo+
Party 3
Loki
Loki
RagingB3ast226
Loki
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 30L
1,428 Elo+
Party 3
Athena
Athena
ShowMeYuHuang
Athena
Level 49
God Stats
10W - 11L
1,534 SR
Queue Stats
71W - 95L
1,368 Elo+
Party 4
Jing Wei
Jing Wei
TokitoXMuichiro
Jing Wei
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 4
Team Averages
Level 31
1,507 SR
1,434 Elo+

VS

Team Averages
Level 46
1,532 SR
1,394 Elo+
Anhur
Anhur
Bosmic-
Anhur
Level 54
God Stats
11W - 5L
1,722 SR
Queue Stats
98W - 98L
1,419 Elo+
Party 2
Set
Set
LeeJZ28
Set
Level 49
God Stats
2W - 0L
1,724 SR
Queue Stats
83W - 88L
1,375 Elo+
Party 2
Cthulhu
Cthulhu
NotSoCreative16
Cthulhu
Level 26
God Stats
5W - 3L
1,440 SR
Queue Stats
8W - 13L
1,364 Elo+
Party 1
Sun Wukong
Sun Wukong
Omegaz00789
Sun Wukong
Level 17
God Stats
1W - 2L
1,271 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
heckaboo
Chang'e
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 19L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
2 / 1 / 0
5,864
489
7,211
8,594
7,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 2 / 1
5,291
441
2,732
5,550
1,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 1
5,135
428
2,460
6,888
1,926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 3 / 0
5,353
446
3,360
10,907
7,684
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
8
0 / 4 / 1
4,884
407
755
5,747
1,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Bosmic-
Anhur
12
4 / 1 / 3
7,023
585
5,745
4,827
1,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Set
11
4 / 0 / 1
6,580
548
2,934
6,766
3,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 0 / 3
5,215
435
5,647
7,242
4,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sun Wukong
Omegaz00789
Sun Wukong
10
0 / 1 / 7
5,950
496
3,733
6,779
3,877
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Chang'e
heckaboo
Chang'e
11
3 / 1 / 0
6,516
543
4,948
7,518
2,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
11
11
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
1
0
2
W
Anhur
Bosmic-
Anhur
4
1
3
5.5
L
0
2
1
0.25
W
Set
4
0
1
4.5
W
0
0
3
1.5
W
Sun Wukong
Omegaz00789
Sun Wukong
0
1
7
3.5
L
0
1
1
0.5
L
1
3
0
0.33
L
Jing Wei
0
4
1
0.13
W
Chang'e
heckaboo
Chang'e
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,518
Damage
23,007
37,686
Taken
33,132
20,661
Mitigated
15,134
8,877
Healing
10,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,211
1,514
0
2,730
8,594
7,419
0
2,572
5,714
7,373
30,870
W
Anhur
Bosmic-
Anhur
5,745
3,661
0
2,258
4,827
1,680
1,355
754
4,029
0
47,891
L
2,732
1,438
0
1,459
5,550
1,759
0
2,207
2,971
0
30,777
W
Set
2,934
803
0
912
6,766
3,136
0
927
5,802
0
40,909
W
5,647
474
43
1,970
7,242
4,008
0
1,922
5,320
18,805
0
W
Sun Wukong
Omegaz00789
Sun Wukong
3,733
998
0
1,993
6,779
3,877
406
420
6,136
0
25,901
L
2,460
486
0
2,879
6,888
1,926
0
264
6,558
0
31,838
L
3,360
908
0
1,289
10,907
7,684
11
2,372
8,130
15,275
290
L
Jing Wei
755
703
0
520
5,747
1,873
0
2,376
3,299
0
9,471
W
Chang'e
heckaboo
Chang'e
4,948
557
526
2,845
7,518
2,433
17
327
6,681
35,295
706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,527
Gold Earned
31,284
194
Minions Killed
273
0
Camps Cleared
0
1,059,497
Distance Traveled
1,131,587
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,864
489
61
5
0
207,422
0
W
Anhur
7,023
585
84
7
0
213,067
0
L
Nut
5,291
441
41
3
0
215,054
2
W
Set
6,580
548
73
6
0
258,049
3
W
Cthulhu
5,215
435
20
2
0
220,028
0
W
Sun Wukong
5,950
496
40
3
0
202,812
0
L
Loki
5,135
428
48
4
0
217,997
5
L
Athena
5,353
446
25
2
0
223,668
0
L
Jing Wei
4,884
407
19
2
0
195,356
0
W
Chang'e
6,516
543
56
5
0
237,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role